X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=fe96bc0357d6e63ffe6e3392042d0f7ec917fe1d;hb=f2584dd7962fa7c9e37402c9b29d02e94ee9975a;hp=1febc23d26801842d3f916d02357612009789d63;hpb=6b188d663fd973615bd71b58cfd2d7b1b2df0ca9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 1febc23d2..fe96bc035 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -57,6 +57,7 @@ float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; +float autocvar_bot_debug; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; @@ -75,8 +76,8 @@ float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_roundbased; +float autocvar_g_arena_round_timelimit; float autocvar_g_arena_warmup; -float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -508,6 +509,8 @@ float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; float autocvar_g_balance_nex_secondary_damagefalloff_mindist; float autocvar_g_balance_nex_secondary_force; float autocvar_g_balance_nex_secondary_refire; +noref float autocvar_g_balance_nex_switchdelay_drop; +noref float autocvar_g_balance_nex_switchdelay_raise; float autocvar_g_balance_nex_reload_ammo; float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; @@ -709,6 +712,8 @@ float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; +float autocvar_g_ca_teams; +float autocvar_g_ca_teams_override; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") @@ -814,11 +819,15 @@ string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; +float autocvar_g_freezetag_frozen_maxtime; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; +float autocvar_g_freezetag_round_timelimit; +float autocvar_g_freezetag_teams; +float autocvar_g_freezetag_teams_override; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") @@ -861,6 +870,7 @@ float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; +float autocvar_g_lms_extra_lives; float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; @@ -891,6 +901,7 @@ float autocvar_g_midair_shieldtime; float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; +float autocvar_g_minstagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -962,12 +973,11 @@ float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; +float autocvar_g_spawn_alloweffects; float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -float autocvar_g_spawnsound; -float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; @@ -1222,3 +1232,7 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_touchexplode_radius; +float autocvar_g_touchexplode_damage; +float autocvar_g_touchexplode_edgedamage; +float autocvar_g_touchexplode_force;