X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=e5ab948f6027ac4a62d614702a56ed8a384132bd;hb=d9708336de4c01e81ea08bb205093b676b7cb882;hp=13356488326acb6dcdc59bfddf89969038b36466;hpb=459d6603efe1acff27f2b78d6d144e5a8a005c41;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 133564883..e5ab948f6 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -197,6 +197,7 @@ float autocvar_g_balance_electro_combo_edgedamage; float autocvar_g_balance_electro_combo_force; float autocvar_g_balance_electro_combo_radius; float autocvar_g_balance_electro_combo_speed; +float autocvar_g_balance_electro_combo_safeammocheck; float autocvar_g_balance_electro_lightning; float autocvar_g_balance_electro_primary_ammo; float autocvar_g_balance_electro_primary_animtime; @@ -235,7 +236,6 @@ float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_fireball_primary_ammo; float autocvar_g_balance_fireball_primary_animtime; float autocvar_g_balance_fireball_primary_bfgdamage; float autocvar_g_balance_fireball_primary_bfgforce; @@ -254,7 +254,6 @@ float autocvar_g_balance_fireball_primary_radius; float autocvar_g_balance_fireball_primary_refire; float autocvar_g_balance_fireball_primary_refire2; float autocvar_g_balance_fireball_primary_speed; -float autocvar_g_balance_fireball_secondary_ammo; float autocvar_g_balance_fireball_secondary_animtime; float autocvar_g_balance_fireball_secondary_damage; float autocvar_g_balance_fireball_secondary_damageforcescale; @@ -267,8 +266,6 @@ float autocvar_g_balance_fireball_secondary_lifetime; float autocvar_g_balance_fireball_secondary_refire; float autocvar_g_balance_fireball_secondary_speed; float autocvar_g_balance_fireball_secondary_speed_up; -float autocvar_g_balance_fireball_reload_ammo; -float autocvar_g_balance_fireball_reload_time; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -480,6 +477,8 @@ float autocvar_g_balance_minelayer_reload_ammo; float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; float autocvar_g_balance_minstanex_laser_ammo; +float autocvar_g_balance_minstanex_laser_animtime; +float autocvar_g_balance_minstanex_laser_refire; float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; float autocvar_g_balance_minstanex_reload_ammo; @@ -558,6 +557,11 @@ float autocvar_g_balance_porto_primary_animtime; float autocvar_g_balance_porto_primary_lifetime; float autocvar_g_balance_porto_primary_refire; float autocvar_g_balance_porto_primary_speed; +float autocvar_g_balance_porto_secondary; +float autocvar_g_balance_porto_secondary_animtime; +float autocvar_g_balance_porto_secondary_lifetime; +float autocvar_g_balance_porto_secondary_refire; +float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -565,6 +569,7 @@ float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; +float autocvar_g_balance_superweapons_time; float autocvar_g_balance_rocketlauncher_ammo; float autocvar_g_balance_rocketlauncher_animtime; float autocvar_g_balance_rocketlauncher_damage; @@ -756,15 +761,15 @@ float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; +float autocvar_g_ctf_allow_drop; float autocvar_g_ctf_captimerecord_always; -float autocvar_g_ctf_capture_leadlimit; -float autocvar_g_ctf_capture_limit; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; float autocvar_g_ctf_flag_capture_effects; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_pickup_effects; +float autocvar_g_ctf_flag_pickup_verbosename; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; float autocvar_g_ctf_flag_returntime; @@ -777,7 +782,6 @@ float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; -float autocvar_g_deathglow; float autocvar_g_debug_bot_commands; float autocvar_g_domination_default_teams; float autocvar_g_domination_disable_frags; @@ -1024,6 +1028,7 @@ float autocvar_g_turrets_unit_walker_turn_strafe; float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; +float autocvar_g_waypointeditor_auto; float autocvar_g_waypoints_for_items; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; @@ -1036,7 +1041,6 @@ float autocvar_g_weapon_charge_colormod_red_half; float autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") string autocvar_g_xonoticversion; -float autocvar_gamecfg; float autocvar_gameversion; float autocvar_gameversion_min; float autocvar_gameversion_max; @@ -1105,10 +1109,10 @@ float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; +float autocvar_sv_fraginfo; float autocvar_sv_fraginfo_handicap; float autocvar_sv_fraginfo_ping; float autocvar_sv_fraginfo_stats; -float autocvar_sv_fraginfo_typefrag; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; @@ -1127,13 +1131,6 @@ float autocvar_sv_maxairspeed; float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; -string autocvar_sv_player_crouch_maxs; -string autocvar_sv_player_crouch_mins; -string autocvar_sv_player_crouch_viewoffset; -string autocvar_sv_player_headsize; -string autocvar_sv_player_maxs; -string autocvar_sv_player_mins; -string autocvar_sv_player_viewoffset; float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; @@ -1165,6 +1162,7 @@ float autocvar_sv_vote_master_callable; string autocvar_sv_vote_master_commands; string autocvar_sv_vote_master_password; float autocvar_sv_vote_master_playerlimit; +float autocvar_sv_vote_no_stops_vote; float autocvar_sv_vote_nospectators; string autocvar_sv_vote_only_commands; float autocvar_sv_vote_override_mostrecent; @@ -1216,3 +1214,4 @@ float autocvar_g_sandbox_object_scale_min; float autocvar_g_sandbox_object_scale_max; float autocvar_g_sandbox_object_material_velocity_min; float autocvar_g_sandbox_object_material_velocity_factor; +float autocvar_g_max_info_autoscreenshot;