X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=dea758e481e9e3f6adc19a08836517ab70a1adaa;hb=b9caa91942ad07b3f31faf0f9e347b6f3c0ba708;hp=0c2c1ed4feb90f96b025792af4737a1b715f967e;hpb=583ff2fd202086e9cccd53071a5b88371b8d9dd1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 0c2c1ed4f..dea758e48 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -6,6 +6,7 @@ int autocvar__campaign_index; string autocvar__campaign_name; bool autocvar__sv_init; float autocvar_bot_ai_strategyinterval; +float autocvar_bot_ai_strategyinterval_movingtarget; #define autocvar_bot_number cvar("bot_number") int autocvar_bot_vs_human; int autocvar_captureleadlimit_override; @@ -13,7 +14,7 @@ int autocvar_captureleadlimit_override; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -bool autocvar_g_allow_oldvortexbeam; +//bool autocvar_g_allow_oldvortexbeam; int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; @@ -88,7 +89,7 @@ float autocvar_g_balance_superweapons_time; float autocvar_g_balance_selfdamagepercent; bool autocvar_g_balance_teams; bool autocvar_g_balance_teams_prevent_imbalance; -float autocvar_g_balance_teams_scorefactor; +//float autocvar_g_balance_teams_scorefactor; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -165,12 +166,7 @@ int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; -#define autocvar_g_instagib cvar("g_instagib") -bool autocvar_g_instagib_damagedbycontents = true; -bool autocvar_g_instagib_blaster_keepdamage = false; -bool autocvar_g_instagib_blaster_keepforce = false; -bool autocvar_g_instagib_mirrordamage; -bool autocvar_g_instagib_friendlypush = true; +bool autocvar_g_instagib; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") bool autocvar_g_mirrordamage_onlyweapons; @@ -258,7 +254,7 @@ float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; bool autocvar_lastlevel; -int autocvar_leadlimit; +//int autocvar_leadlimit; int autocvar_leadlimit_and_fraglimit; int autocvar_leadlimit_override; int autocvar_loddebug; @@ -416,7 +412,6 @@ float autocvar_g_monsters_armor_blockpercent; float autocvar_g_monsters_healthbars; bool autocvar_g_monsters_lineofsight = true; //bool autocvar_g_monsters_ignoretraces = true; -#define autocvar_g_bloodloss cvar("g_bloodloss") bool autocvar_g_nades; bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset;