X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=99077dcfe7b237fc8e1c5e59f888e6d666c4feb5;hb=5388b5cae878b6d8712983677ba5d3353e565b88;hp=7f3c0b7207b0b21f257e76ad357c215d5aa9de17;hpb=139a594d29f65508e5d6001e90d4ee4fad82ca66;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 7f3c0b720..99077dcfe 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -39,6 +39,7 @@ float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; int autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; +bool autocvar_g_balance_falldamage_onlyvertical; int autocvar_g_balance_firetransfer_damage; int autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -92,7 +93,7 @@ float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; bool autocvar_g_ballistics_penetrate_clips = true; -float autocvar_g_ballistics_solidpenetration_exponent = 0.25; +float autocvar_g_ballistics_solidpenetration_exponent = 1; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -158,6 +159,7 @@ bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; bool autocvar_g_maplist_ignore_sizes; +bool autocvar_g_maplist_sizes_count_maxplayers = true; bool autocvar_g_maplist_sizes_count_bots = true; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; @@ -169,6 +171,7 @@ float autocvar_g_maxspeed; bool autocvar_g_mirrordamage_onlyweapons; float autocvar_g_movement_highspeed = 1; +bool autocvar_g_movement_highspeed_q3_compat = 0; string autocvar_g_mutatormsg; //float autocvar_g_nick_flood_penalty; int autocvar_g_nick_flood_penalty_red; @@ -198,7 +201,9 @@ int autocvar_g_respawn_delay_large_count; float autocvar_g_respawn_delay_max; bool autocvar_g_respawn_delay_forced; bool autocvar_g_respawn_ghosts; -float autocvar_g_respawn_ghosts_maxtime; +float autocvar_g_respawn_ghosts_alpha = 1; +float autocvar_g_respawn_ghosts_fadetime = 1.5; +float autocvar_g_respawn_ghosts_time = 4.5; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; string autocvar_g_shootfromfixedorigin; @@ -290,6 +295,7 @@ string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; int autocvar_sv_defaultplayerskin; +bool autocvar_sv_doors_always_open; bool autocvar_sv_doublejump; bool autocvar_sv_eventlog; bool autocvar_sv_eventlog_console; @@ -298,9 +304,10 @@ int autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; bool autocvar_sv_eventlog_files_timestamps; +bool autocvar_sv_eventlog_ipv6_delimiter = false; float autocvar_sv_friction_on_land; var float autocvar_sv_friction_slick = 0.5; -float autocvar_sv_gameplayfix_q2airaccelerate; +float autocvar_sv_gameplayfix_q2airaccelerate = 1; int autocvar_sv_gentle; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; @@ -374,8 +381,8 @@ float autocvar_timelimit_overtime; int autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") -float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; -bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag; +bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true; +bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true; float autocvar_g_trueaim_minrange; float autocvar_g_grab_range; int autocvar_g_max_info_autoscreenshot; @@ -526,4 +533,4 @@ bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; -bool autocvar_sv_vq3compat_changehitbox = false; +bool autocvar_sv_q3defragcompat_changehitbox = false;