X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=83ea702ae729f91ca1465aa2ad5254510bb3ef8b;hb=4ad18eaf919d3b62b5818f29bc75a8e8fcf998e0;hp=a783d72314a7a1c571014ce6b5cbe70d2d0ac440;hpb=8e4957c252f8381e37f2a72e227797bf51e5cc2f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index a783d7231..83ea702ae 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -39,6 +39,7 @@ float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; int autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; +bool autocvar_g_balance_falldamage_onlyvertical; int autocvar_g_balance_firetransfer_damage; int autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -92,7 +93,7 @@ float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; bool autocvar_g_ballistics_penetrate_clips = true; -float autocvar_g_ballistics_solidpenetration_exponent = 0.25; +float autocvar_g_ballistics_solidpenetration_exponent = 1; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; @@ -158,6 +159,7 @@ bool autocvar_g_maplist_votable_suggestions; bool autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; bool autocvar_g_maplist_ignore_sizes; +bool autocvar_g_maplist_sizes_count_maxplayers = true; bool autocvar_g_maplist_sizes_count_bots = true; int autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; @@ -199,7 +201,9 @@ int autocvar_g_respawn_delay_large_count; float autocvar_g_respawn_delay_max; bool autocvar_g_respawn_delay_forced; bool autocvar_g_respawn_ghosts; -float autocvar_g_respawn_ghosts_maxtime; +float autocvar_g_respawn_ghosts_alpha = 1; +float autocvar_g_respawn_ghosts_fadetime = 1.5; +float autocvar_g_respawn_ghosts_time = 4.5; float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; string autocvar_g_shootfromfixedorigin; @@ -300,6 +304,7 @@ int autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; bool autocvar_sv_eventlog_files_timestamps; +bool autocvar_sv_eventlog_ipv6_delimiter = false; float autocvar_sv_friction_on_land; var float autocvar_sv_friction_slick = 0.5; float autocvar_sv_gameplayfix_q2airaccelerate = 1; @@ -528,4 +533,23 @@ bool autocvar_sv_showspectators; bool autocvar_g_weaponswitch_debug; bool autocvar_g_weaponswitch_debug_alternate; bool autocvar_g_allow_checkpoints; -bool autocvar_sv_vq3compat_changehitbox = false; +bool autocvar_sv_q3defragcompat_changehitbox = false; +int autocvar_sv_clones; +bool autocvar_g_footsteps; +float autocvar_sv_maxidle; +bool autocvar_sv_maxidle_spectatorsareidle; +int autocvar_sv_maxidle_slots; +bool autocvar_sv_maxidle_slots_countbots; +bool autocvar_sv_autotaunt; +bool autocvar_g_warmup_allguns; +bool autocvar_g_warmup_allow_timeout; +float autocvar_g_weaponspreadfactor; +float autocvar_g_weaponforcefactor; +float autocvar_g_weapondamagefactor; +float autocvar_g_weaponratefactor; +float autocvar_g_weaponspeedfactor; +float autocvar_sv_foginterval; +bool autocvar_sv_ready_restart_repeatable; +bool autocvar_g_jetpack; +bool autocvar_sv_taunt; +bool autocvar_sv_ready_restart;