X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=7a60823152ed2c72ee095f55e2d67192053401a1;hb=349aeb508e5a3d577df60bef8a552da2db7d928d;hp=412ac1cd72da4c0c53309042bb398fd4a9a3f99c;hpb=86c9dc7c3696c329496b06375c1e79fb407401ce;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 412ac1cd7..7a6082315 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -2,7 +2,6 @@ #define SERVER_AUTOCVARS_H bool autocvar__notarget; -bool autocvar__independent_players; bool autocvar__campaign_testrun; int autocvar__campaign_index; string autocvar__campaign_name; @@ -120,31 +119,8 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_keyhunt_damageforcescale; -float autocvar_g_balance_keyhunt_delay_collect; -float autocvar_g_balance_keyhunt_delay_return; -float autocvar_g_balance_keyhunt_delay_round; -float autocvar_g_balance_keyhunt_delay_tracking; -float autocvar_g_balance_keyhunt_dropvelocity; -float autocvar_g_balance_keyhunt_maxdist; -float autocvar_g_balance_keyhunt_protecttime; -int autocvar_g_balance_keyhunt_score_capture; -int autocvar_g_balance_keyhunt_score_carrierfrag; -int autocvar_g_balance_keyhunt_score_collect; -int autocvar_g_balance_keyhunt_score_destroyed; -int autocvar_g_balance_keyhunt_score_destroyed_ownfactor; -int autocvar_g_balance_keyhunt_score_push; -float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; -float autocvar_g_balance_nexball_primary_animtime; -float autocvar_g_balance_nexball_primary_refire; -float autocvar_g_balance_nexball_primary_speed; -float autocvar_g_balance_nexball_secondary_animtime; -float autocvar_g_balance_nexball_secondary_force; -float autocvar_g_balance_nexball_secondary_lifetime; -float autocvar_g_balance_nexball_secondary_refire; -float autocvar_g_balance_nexball_secondary_speed; int autocvar_g_balance_nix_ammo_cells; int autocvar_g_balance_nix_ammo_plasma; int autocvar_g_balance_nix_ammo_fuel; @@ -196,15 +172,6 @@ string autocvar_g_banned_list; bool autocvar_g_banned_list_idmode; bool autocvar_g_botclip_collisions; bool autocvar_g_bugrigs; -float autocvar_g_ca_damage2score_multiplier; -int autocvar_g_ca_point_leadlimit; -int autocvar_g_ca_point_limit; -float autocvar_g_ca_round_timelimit; -bool autocvar_g_ca_spectate_enemies; -int autocvar_g_ca_teams; -int autocvar_g_ca_teams_override; -bool autocvar_g_ca_team_spawns; -float autocvar_g_ca_warmup; bool autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") int autocvar_g_campaign_skill; @@ -223,120 +190,19 @@ float autocvar_g_chat_flood_spl_tell; int autocvar_g_chat_nospectators; bool autocvar_g_chat_teamcolors; bool autocvar_g_chat_tellprivacy; -bool autocvar_g_ctf_allow_vehicle_carry; -bool autocvar_g_ctf_allow_vehicle_touch; -bool autocvar_g_ctf_allow_monster_touch; -bool autocvar_g_ctf_throw; -float autocvar_g_ctf_throw_angle_max; -float autocvar_g_ctf_throw_angle_min; -int autocvar_g_ctf_throw_punish_count; -float autocvar_g_ctf_throw_punish_delay; -float autocvar_g_ctf_throw_punish_time; -float autocvar_g_ctf_throw_strengthmultiplier; -float autocvar_g_ctf_throw_velocity_forward; -float autocvar_g_ctf_throw_velocity_up; -float autocvar_g_ctf_drop_velocity_up; -float autocvar_g_ctf_drop_velocity_side; -bool autocvar_g_ctf_oneflag_reverse; -bool autocvar_g_ctf_portalteleport; -bool autocvar_g_ctf_pass; -float autocvar_g_ctf_pass_arc; -float autocvar_g_ctf_pass_arc_max; -float autocvar_g_ctf_pass_directional_max; -float autocvar_g_ctf_pass_directional_min; -float autocvar_g_ctf_pass_radius; -float autocvar_g_ctf_pass_wait; -bool autocvar_g_ctf_pass_request; -float autocvar_g_ctf_pass_turnrate; -float autocvar_g_ctf_pass_timelimit; -float autocvar_g_ctf_pass_velocity; -bool autocvar_g_ctf_dynamiclights; -float autocvar_g_ctf_flag_collect_delay; -float autocvar_g_ctf_flag_damageforcescale; -bool autocvar_g_ctf_flag_dropped_waypoint; -bool autocvar_g_ctf_flag_dropped_floatinwater; -bool autocvar_g_ctf_flag_glowtrails; -int autocvar_g_ctf_flag_health; -bool autocvar_g_ctf_flag_return; -float autocvar_g_ctf_flag_return_carried_radius; -float autocvar_g_ctf_flag_return_time; -bool autocvar_g_ctf_flag_return_when_unreachable; -float autocvar_g_ctf_flag_return_damage; -float autocvar_g_ctf_flag_return_damage_delay; -float autocvar_g_ctf_flag_return_dropped; -float autocvar_g_ctf_flagcarrier_auto_helpme_damage; -float autocvar_g_ctf_flagcarrier_auto_helpme_time; -float autocvar_g_ctf_flagcarrier_selfdamagefactor; -float autocvar_g_ctf_flagcarrier_selfforcefactor; -float autocvar_g_ctf_flagcarrier_damagefactor; -float autocvar_g_ctf_flagcarrier_forcefactor; -//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting; -bool autocvar_g_ctf_fullbrightflags; -bool autocvar_g_ctf_ignore_frags; -int autocvar_g_ctf_score_capture; -int autocvar_g_ctf_score_capture_assist; -int autocvar_g_ctf_score_kill; -int autocvar_g_ctf_score_penalty_drop; -int autocvar_g_ctf_score_penalty_returned; -int autocvar_g_ctf_score_pickup_base; -int autocvar_g_ctf_score_pickup_dropped_early; -int autocvar_g_ctf_score_pickup_dropped_late; -int autocvar_g_ctf_score_return; -float autocvar_g_ctf_shield_force; -float autocvar_g_ctf_shield_max_ratio; -int autocvar_g_ctf_shield_min_negscore; -bool autocvar_g_ctf_stalemate; -int autocvar_g_ctf_stalemate_endcondition; -float autocvar_g_ctf_stalemate_time; -bool autocvar_g_ctf_reverse; -float autocvar_g_ctf_dropped_capture_delay; -float autocvar_g_ctf_dropped_capture_radius; -float autocvar_g_cts_finish_kill_delay; -bool autocvar_g_cts_selfdamage; bool autocvar_g_debug_bot_commands; -int autocvar_g_domination_default_teams; -bool autocvar_g_domination_disable_frags; -int autocvar_g_domination_point_amt; -bool autocvar_g_domination_point_fullbright; -int autocvar_g_domination_point_leadlimit; -bool autocvar_g_domination_roundbased; -int autocvar_g_domination_roundbased_point_limit; -float autocvar_g_domination_round_timelimit; -float autocvar_g_domination_warmup; -#define autocvar_g_domination_point_limit cvar("g_domination_point_limit") -float autocvar_g_domination_point_rate; -int autocvar_g_domination_teams_override; bool autocvar_g_forced_respawn; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; -bool autocvar_g_freezetag_frozen_damage_trigger; -float autocvar_g_freezetag_frozen_force; -float autocvar_g_freezetag_frozen_maxtime; -float autocvar_g_freezetag_revive_falldamage; -float autocvar_g_freezetag_revive_falldamage_health; -bool autocvar_g_freezetag_revive_nade; -float autocvar_g_freezetag_revive_nade_health; -int autocvar_g_freezetag_point_leadlimit; -int autocvar_g_freezetag_point_limit; -float autocvar_g_freezetag_revive_extra_size; -float autocvar_g_freezetag_revive_speed; -float autocvar_g_freezetag_revive_clearspeed; -float autocvar_g_freezetag_round_timelimit; -int autocvar_g_freezetag_teams; -int autocvar_g_freezetag_teams_override; -bool autocvar_g_freezetag_team_spawns; -float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") bool autocvar_g_full_getstatus_responses; bool autocvar_g_fullbrightitems; bool autocvar_g_fullbrightplayers; -#define autocvar_g_grappling_hook cvar("g_grappling_hook") -int autocvar_g_grappling_hook_tarzan; int autocvar_g_balance_grapplehook_pull_frozen; float autocvar_g_balance_grapplehook_nade_time; bool autocvar_g_balance_grapplehook_gravity; @@ -349,35 +215,6 @@ float autocvar_g_jetpack_antigravity; int autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; -int autocvar_g_keepaway_ballcarrier_effects; -float autocvar_g_keepaway_ballcarrier_damage; -float autocvar_g_keepaway_ballcarrier_force; -float autocvar_g_keepaway_ballcarrier_highspeed; -float autocvar_g_keepaway_ballcarrier_selfdamage; -float autocvar_g_keepaway_ballcarrier_selfforce; -float autocvar_g_keepaway_noncarrier_damage; -float autocvar_g_keepaway_noncarrier_force; -float autocvar_g_keepaway_noncarrier_selfdamage; -float autocvar_g_keepaway_noncarrier_selfforce; -bool autocvar_g_keepaway_noncarrier_warn; -int autocvar_g_keepaway_score_bckill; -int autocvar_g_keepaway_score_killac; -int autocvar_g_keepaway_score_timepoints; -float autocvar_g_keepaway_score_timeinterval; -float autocvar_g_keepawayball_damageforcescale; -int autocvar_g_keepawayball_effects; -float autocvar_g_keepawayball_respawntime; -int autocvar_g_keepawayball_trail_color; -int autocvar_g_keyhunt_point_leadlimit; -bool autocvar_g_keyhunt_team_spawns; -#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") -int autocvar_g_keyhunt_teams; -int autocvar_g_keyhunt_teams_override; -int autocvar_g_lms_extra_lives; -bool autocvar_g_lms_join_anytime; -int autocvar_g_lms_last_join; -#define autocvar_g_lms_lives_override cvar("g_lms_lives_override") -bool autocvar_g_lms_regenerate; #define autocvar_g_maplist cvar_string("g_maplist") bool autocvar_g_maplist_check_waypoints; int autocvar_g_maplist_index; @@ -404,6 +241,8 @@ int autocvar_g_instagib_extralives; float autocvar_g_instagib_speed_highspeed; float autocvar_g_instagib_invis_alpha; bool autocvar_g_instagib_damagedbycontents = true; +bool autocvar_g_instagib_blaster_keepdamage = false; +bool autocvar_g_instagib_blaster_keepforce = false; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") @@ -414,22 +253,6 @@ float autocvar_g_multijump_speed; float autocvar_g_multijump_maxspeed; float autocvar_g_multijump_dodging = 1; string autocvar_g_mutatormsg; -float autocvar_g_nexball_basketball_bouncefactor; -float autocvar_g_nexball_basketball_bouncestop; -float autocvar_g_nexball_basketball_carrier_highspeed; -bool autocvar_g_nexball_basketball_meter; -float autocvar_g_nexball_basketball_meter_maxpower; -float autocvar_g_nexball_basketball_meter_minpower; -float autocvar_g_nexball_delay_collect; -float autocvar_g_nexball_delay_goal; -float autocvar_g_nexball_delay_start; -float autocvar_g_nexball_football_bouncefactor; -float autocvar_g_nexball_football_bouncestop; -int autocvar_g_nexball_goalleadlimit; -#define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") -bool autocvar_g_nexball_radar_showallplayers; -bool autocvar_g_nexball_sound_bounce; -int autocvar_g_nexball_trail_color; //float autocvar_g_nick_flood_penalty; int autocvar_g_nick_flood_penalty_red; int autocvar_g_nick_flood_penalty_yellow; @@ -459,10 +282,6 @@ int autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; int autocvar_g_projectiles_spread_style; -#define autocvar_g_race_laps_limit cvar("g_race_laps_limit") -float autocvar_g_race_qualifying_timelimit; -float autocvar_g_race_qualifying_timelimit_override; -int autocvar_g_race_teams; float autocvar_g_respawn_delay_small; int autocvar_g_respawn_delay_small_count; float autocvar_g_respawn_delay_large; @@ -475,7 +294,6 @@ float autocvar_g_respawn_ghosts_speed; int autocvar_g_respawn_waves; bool autocvar_g_running_guns; bool autocvar_g_shootfromcenter; -int autocvar_g_shootfromclient; bool autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; int autocvar_g_showweaponspawns; @@ -484,11 +302,6 @@ float autocvar_g_spawn_furthest; bool autocvar_g_spawn_useallspawns; bool autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -bool autocvar_g_tdm_team_spawns; -int autocvar_g_tdm_point_limit; -int autocvar_g_tdm_point_leadlimit; -int autocvar_g_tdm_teams; -int autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; float autocvar_g_teamdamage_threshold; bool autocvar_g_telefrags; @@ -700,6 +513,7 @@ int autocvar_g_monsters_max_perplayer; float autocvar_g_monsters_damageforcescale = 0.8; float autocvar_g_monsters_target_range; bool autocvar_g_monsters_target_infront; +float autocvar_g_monsters_target_infront_range = 0.3; float autocvar_g_monsters_attack_range; int autocvar_g_monsters_score_kill; int autocvar_g_monsters_score_spawned; @@ -719,15 +533,6 @@ float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; -float autocvar_g_invasion_round_timelimit; -int autocvar_g_invasion_teams; -bool autocvar_g_invasion_team_spawns; -float autocvar_g_invasion_spawnpoint_spawn_delay; -#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit") -float autocvar_g_invasion_warmup; -int autocvar_g_invasion_monster_count; -bool autocvar_g_invasion_zombies_only; -float autocvar_g_invasion_spawn_delay; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min; @@ -736,6 +541,7 @@ float autocvar_g_random_gravity_positive; float autocvar_g_random_gravity_negative; float autocvar_g_random_gravity_delay; bool autocvar_g_nades; +bool autocvar_g_nades_override_dropweapon = true; vector autocvar_g_nades_throw_offset; bool autocvar_g_nades_spawn; int autocvar_g_nades_spawn_count; @@ -804,30 +610,6 @@ float autocvar_g_spawn_near_teammate_distance; int autocvar_g_spawn_near_teammate_ignore_spawnpoint; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; -float autocvar_g_onslaught_debug; -float autocvar_g_onslaught_teleport_wait; -bool autocvar_g_onslaught_spawn_at_controlpoints; -bool autocvar_g_onslaught_spawn_at_generator; -float autocvar_g_onslaught_cp_proxydecap; -float autocvar_g_onslaught_cp_proxydecap_distance = 512; -float autocvar_g_onslaught_cp_proxydecap_dps = 100; -float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5; -float autocvar_g_onslaught_spawn_at_controlpoints_random; -float autocvar_g_onslaught_spawn_at_generator_chance; -float autocvar_g_onslaught_spawn_at_generator_random; -float autocvar_g_onslaught_cp_buildhealth; -float autocvar_g_onslaught_cp_buildtime; -float autocvar_g_onslaught_cp_health; -float autocvar_g_onslaught_cp_regen; -float autocvar_g_onslaught_gen_health; -float autocvar_g_onslaught_shield_force = 100; -float autocvar_g_onslaught_allow_vehicle_touch; -float autocvar_g_onslaught_round_timelimit; -float autocvar_g_onslaught_point_limit; -float autocvar_g_onslaught_warmup; -float autocvar_g_onslaught_teleport_radius; -float autocvar_g_onslaught_spawn_choose; -float autocvar_g_onslaught_click_radius; int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health; bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath; bool autocvar_g_physics_clientselect; @@ -893,4 +675,8 @@ float autocvar_g_rm_laser_rapid_refire; float autocvar_g_rm_laser_rapid_delay; float autocvar_g_rm_laser_radius; float autocvar_g_rm_laser_force; +float autocvar_g_frozen_revive_falldamage; +int autocvar_g_frozen_revive_falldamage_health; +bool autocvar_g_frozen_damage_trigger; +float autocvar_g_frozen_force; #endif