X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=520460e8f28421b9122e8cd0bd969a065045411e;hb=35e8f712933b0ebf9b163b7289cf975825b33803;hp=4ad97139ff1e67dfab33625c1055971649436876;hpb=90efb5467fe733b53d89c0b32da3dca8252e7f19;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 4ad97139f..520460e8f 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -1,9 +1,58 @@ -float autocvar__notarget; -float autocvar__independent_players; -float autocvar__campaign_testrun; -float autocvar__campaign_index; +#ifndef SERVER_AUTOCVARS_H +#define SERVER_AUTOCVARS_H + +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../common/util-pre.qh" + #include "sys-pre.qh" + #include "../dpdefs/progsdefs.qh" + #include "../dpdefs/dpextensions.qh" + #include "sys-post.qh" + #include "../warpzonelib/anglestransform.qh" + #include "../warpzonelib/mathlib.qh" + #include "../warpzonelib/common.qh" + #include "../warpzonelib/util_server.qh" + #include "../warpzonelib/server.qh" + #include "../common/constants.qh" + #include "../common/stats.qh" + #include "../common/teams.qh" + #include "../common/util.qh" + #include "../common/nades.qh" + #include "../common/buffs.qh" + #include "../common/test.qh" + #include "../common/counting.qh" + #include "../common/urllib.qh" + #include "../common/command/markup.qh" + #include "../common/command/rpn.qh" + #include "../common/command/generic.qh" + #include "../common/command/shared_defs.qh" + #include "../common/net_notice.qh" + #include "../common/animdecide.qh" + #include "../common/monsters/monsters.qh" + #include "../common/monsters/sv_monsters.qh" + #include "../common/monsters/spawn.qh" + #include "../common/weapons/config.qh" + #include "../common/weapons/weapons.qh" + #include "weapons/accuracy.qh" + #include "weapons/common.qh" + #include "weapons/csqcprojectile.qh" + #include "weapons/hitplot.qh" + #include "weapons/selection.qh" + #include "weapons/spawning.qh" + #include "weapons/throwing.qh" + #include "weapons/tracing.qh" + #include "weapons/weaponstats.qh" + #include "weapons/weaponsystem.qh" + #include "t_items.qh" +#endif + +bool autocvar__notarget; +bool autocvar__independent_players; +bool autocvar__campaign_testrun; +int autocvar__campaign_index; string autocvar__campaign_name; -float autocvar__sv_init; +bool autocvar__sv_init; float autocvar_bot_ai_aimskill_blendrate; float autocvar_bot_ai_aimskill_firetolerance_distdegrees; float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; @@ -43,214 +92,63 @@ float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; float autocvar_bot_ai_thinkinterval; -float autocvar_bot_ai_weapon_combo; +bool autocvar_bot_ai_weapon_combo; float autocvar_bot_ai_weapon_combo_threshold; string autocvar_bot_config_file; -float autocvar_bot_god; -float autocvar_bot_ignore_bots; -float autocvar_bot_join_empty; -float autocvar_bot_navigation_ignoreplayers; -float autocvar_bot_nofire; +bool autocvar_bot_god; +bool autocvar_bot_ignore_bots; +bool autocvar_bot_join_empty; +bool autocvar_bot_navigation_ignoreplayers; +bool autocvar_bot_nofire; #define autocvar_bot_number cvar("bot_number") #define autocvar_bot_prefix cvar_string("bot_prefix") -float autocvar_bot_sound_monopoly; +bool autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") -float autocvar_bot_usemodelnames; -float autocvar_bot_vs_human; -float autocvar_bot_debug; -float autocvar_bot_debug_tracewalk; -float autocvar_bot_debug_goalstack; -float autocvar_bot_wander_enable; -float autocvar_captureleadlimit_override; +bool autocvar_bot_usemodelnames; +int autocvar_bot_vs_human; +int autocvar_bot_debug; +bool autocvar_bot_debug_tracewalk; +bool autocvar_bot_debug_goalstack; +bool autocvar_bot_wander_enable; +int autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") #define autocvar_developer cvar("developer") -float autocvar_developer_fteqccbugs; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") -float autocvar_g_allow_oldnexbeam; -float autocvar_g_antilag; +bool autocvar_g_allow_oldvortexbeam; +int autocvar_g_antilag; float autocvar_g_antilag_nudge; float autocvar_g_balance_armor_blockpercent; -float autocvar_g_balance_armor_limit; +int autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; -float autocvar_g_balance_armor_regenlinear; -float autocvar_g_balance_armor_regenstable; +float autocvar_g_balance_armor_regenlinear; // TODO: int/bool? +int autocvar_g_balance_armor_regenstable; float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; -float autocvar_g_balance_armor_rotstable; -float autocvar_g_balance_armor_start; -float autocvar_g_balance_rifle_bursttime; -float autocvar_g_balance_rifle_primary_ammo; -float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bullethail; -float autocvar_g_balance_rifle_primary_burstcost; -float autocvar_g_balance_rifle_primary_damage; -float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_refire; -float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_solidpenetration; -float autocvar_g_balance_rifle_primary_spread; -float autocvar_g_balance_rifle_primary_tracer; -float autocvar_g_balance_rifle_secondary; -float autocvar_g_balance_rifle_secondary_ammo; -float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bullethail; -float autocvar_g_balance_rifle_secondary_burstcost; -float autocvar_g_balance_rifle_secondary_damage; -float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_reload; -float autocvar_g_balance_rifle_secondary_refire; -float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_solidpenetration; -float autocvar_g_balance_rifle_secondary_spread; -float autocvar_g_balance_rifle_secondary_tracer; -float autocvar_g_balance_rifle_reload_ammo; -float autocvar_g_balance_rifle_reload_time; +int autocvar_g_balance_armor_rotstable; +int autocvar_g_balance_armor_start; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; -float autocvar_g_balance_contents_playerdamage_drowning; -float autocvar_g_balance_contents_playerdamage_lava; -float autocvar_g_balance_contents_playerdamage_slime; -float autocvar_g_balance_contents_projectiledamage; -float autocvar_g_balance_crylink_primary_ammo; -float autocvar_g_balance_crylink_primary_animtime; -float autocvar_g_balance_crylink_primary_bouncedamagefactor; -float autocvar_g_balance_crylink_primary_bounces; -float autocvar_g_balance_crylink_primary_damage; -float autocvar_g_balance_crylink_primary_edgedamage; -float autocvar_g_balance_crylink_primary_force; -float autocvar_g_balance_crylink_primary_joindelay; -float autocvar_g_balance_crylink_primary_joinexplode; -float autocvar_g_balance_crylink_primary_joinexplode_damage; -float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_primary_joinexplode_force; -float autocvar_g_balance_crylink_primary_joinexplode_radius; -float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_linkexplode; -float autocvar_g_balance_crylink_primary_middle_fadetime; -float autocvar_g_balance_crylink_primary_middle_lifetime; -float autocvar_g_balance_crylink_primary_other_fadetime; -float autocvar_g_balance_crylink_primary_other_lifetime; -float autocvar_g_balance_crylink_primary_radius; -float autocvar_g_balance_crylink_primary_refire; -float autocvar_g_balance_crylink_primary_shots; -float autocvar_g_balance_crylink_primary_speed; -float autocvar_g_balance_crylink_primary_spread; -float autocvar_g_balance_crylink_secondary; -float autocvar_g_balance_crylink_secondary_ammo; -float autocvar_g_balance_crylink_secondary_animtime; -float autocvar_g_balance_crylink_secondary_bouncedamagefactor; -float autocvar_g_balance_crylink_secondary_bounces; -float autocvar_g_balance_crylink_secondary_damage; -float autocvar_g_balance_crylink_secondary_edgedamage; -float autocvar_g_balance_crylink_secondary_force; -float autocvar_g_balance_crylink_secondary_joindelay; -float autocvar_g_balance_crylink_secondary_joinexplode; -float autocvar_g_balance_crylink_secondary_joinexplode_damage; -float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_secondary_joinexplode_force; -float autocvar_g_balance_crylink_secondary_joinexplode_radius; -float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_line_fadetime; -float autocvar_g_balance_crylink_secondary_line_lifetime; -float autocvar_g_balance_crylink_secondary_linkexplode; -float autocvar_g_balance_crylink_secondary_middle_fadetime; -float autocvar_g_balance_crylink_secondary_middle_lifetime; -float autocvar_g_balance_crylink_secondary_radius; -float autocvar_g_balance_crylink_secondary_refire; -float autocvar_g_balance_crylink_secondary_shots; -float autocvar_g_balance_crylink_secondary_speed; -float autocvar_g_balance_crylink_secondary_spread; -float autocvar_g_balance_crylink_secondary_spreadtype; -float autocvar_g_balance_crylink_reload_ammo; -float autocvar_g_balance_crylink_reload_time; +int autocvar_g_balance_contents_playerdamage_drowning; +int autocvar_g_balance_contents_playerdamage_lava; +int autocvar_g_balance_contents_playerdamage_slime; +int autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_damagepush_speedfactor; -float autocvar_g_balance_electro_combo_comboradius; -float autocvar_g_balance_electro_combo_damage; -float autocvar_g_balance_electro_combo_edgedamage; -float autocvar_g_balance_electro_combo_force; -float autocvar_g_balance_electro_combo_radius; -float autocvar_g_balance_electro_combo_speed; -float autocvar_g_balance_electro_combo_safeammocheck; -float autocvar_g_balance_electro_lightning; -float autocvar_g_balance_electro_primary_ammo; -float autocvar_g_balance_electro_primary_animtime; -float autocvar_g_balance_electro_primary_comboradius; -float autocvar_g_balance_electro_primary_damage; -float autocvar_g_balance_electro_primary_edgedamage; -float autocvar_g_balance_electro_primary_falloff_halflifedist; -float autocvar_g_balance_electro_primary_falloff_maxdist; -float autocvar_g_balance_electro_primary_falloff_mindist; -float autocvar_g_balance_electro_primary_force; -float autocvar_g_balance_electro_primary_force_up; -float autocvar_g_balance_electro_primary_lifetime; -float autocvar_g_balance_electro_primary_radius; -float autocvar_g_balance_electro_primary_range; -float autocvar_g_balance_electro_primary_refire; -float autocvar_g_balance_electro_primary_speed; -float autocvar_g_balance_electro_secondary_ammo; -float autocvar_g_balance_electro_secondary_animtime; -float autocvar_g_balance_electro_secondary_bouncefactor; -float autocvar_g_balance_electro_secondary_bouncestop; -float autocvar_g_balance_electro_secondary_count; -float autocvar_g_balance_electro_secondary_damage; -float autocvar_g_balance_electro_secondary_damageforcescale; -float autocvar_g_balance_electro_secondary_damagedbycontents; -float autocvar_g_balance_electro_secondary_edgedamage; -float autocvar_g_balance_electro_secondary_force; -float autocvar_g_balance_electro_secondary_health; -float autocvar_g_balance_electro_secondary_lifetime; -float autocvar_g_balance_electro_secondary_radius; -float autocvar_g_balance_electro_secondary_refire; -float autocvar_g_balance_electro_secondary_refire2; -float autocvar_g_balance_electro_secondary_speed; -float autocvar_g_balance_electro_reload_ammo; -float autocvar_g_balance_electro_reload_time; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; -float autocvar_g_balance_falldamage_maxdamage; +int autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_fireball_primary_animtime; -float autocvar_g_balance_fireball_primary_bfgdamage; -float autocvar_g_balance_fireball_primary_bfgforce; -float autocvar_g_balance_fireball_primary_bfgradius; -float autocvar_g_balance_fireball_primary_damage; -float autocvar_g_balance_fireball_primary_damageforcescale; -float autocvar_g_balance_fireball_primary_edgedamage; -float autocvar_g_balance_fireball_primary_force; -float autocvar_g_balance_fireball_primary_health; -float autocvar_g_balance_fireball_primary_laserburntime; -float autocvar_g_balance_fireball_primary_laserdamage; -float autocvar_g_balance_fireball_primary_laseredgedamage; -float autocvar_g_balance_fireball_primary_laserradius; -float autocvar_g_balance_fireball_primary_lifetime; -float autocvar_g_balance_fireball_primary_radius; -float autocvar_g_balance_fireball_primary_refire; -float autocvar_g_balance_fireball_primary_refire2; -float autocvar_g_balance_fireball_primary_speed; -float autocvar_g_balance_fireball_secondary_animtime; -float autocvar_g_balance_fireball_secondary_damage; -float autocvar_g_balance_fireball_secondary_damageforcescale; -float autocvar_g_balance_fireball_secondary_damagetime; -float autocvar_g_balance_fireball_secondary_laserburntime; -float autocvar_g_balance_fireball_secondary_laserdamage; -float autocvar_g_balance_fireball_secondary_laseredgedamage; -float autocvar_g_balance_fireball_secondary_laserradius; -float autocvar_g_balance_fireball_secondary_lifetime; -float autocvar_g_balance_fireball_secondary_refire; -float autocvar_g_balance_fireball_secondary_speed; -float autocvar_g_balance_fireball_secondary_speed_up; -float autocvar_g_balance_firetransfer_damage; -float autocvar_g_balance_firetransfer_time; +int autocvar_g_balance_firetransfer_damage; +int autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; float autocvar_g_balance_fuel_regen; float autocvar_g_balance_fuel_regenlinear; -float autocvar_g_balance_fuel_regenstable; +int autocvar_g_balance_fuel_regenstable; float autocvar_g_balance_fuel_rot; float autocvar_g_balance_fuel_rotlinear; -float autocvar_g_balance_fuel_rotstable; +int autocvar_g_balance_fuel_rotstable; float autocvar_g_balance_grapplehook_airfriction; float autocvar_g_balance_grapplehook_force_rubber; float autocvar_g_balance_grapplehook_force_rubber_overstretch; @@ -261,75 +159,6 @@ float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; float autocvar_g_balance_grapplehook_refire; -float autocvar_g_balance_grenadelauncher_bouncefactor; -float autocvar_g_balance_grenadelauncher_bouncestop; -float autocvar_g_balance_grenadelauncher_primary_ammo; -float autocvar_g_balance_grenadelauncher_primary_animtime; -float autocvar_g_balance_grenadelauncher_primary_damage; -float autocvar_g_balance_grenadelauncher_primary_damageforcescale; -float autocvar_g_balance_grenadelauncher_primary_edgedamage; -float autocvar_g_balance_grenadelauncher_primary_force; -float autocvar_g_balance_grenadelauncher_primary_health; -float autocvar_g_balance_grenadelauncher_primary_lifetime; -float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_primary_radius; -float autocvar_g_balance_grenadelauncher_primary_refire; -float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; -float autocvar_g_balance_grenadelauncher_primary_speed; -float autocvar_g_balance_grenadelauncher_primary_speed_up; -float autocvar_g_balance_grenadelauncher_primary_type; -float autocvar_g_balance_grenadelauncher_secondary_ammo; -float autocvar_g_balance_grenadelauncher_secondary_animtime; -float autocvar_g_balance_grenadelauncher_secondary_damage; -float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; -float autocvar_g_balance_grenadelauncher_secondary_edgedamage; -float autocvar_g_balance_grenadelauncher_secondary_force; -float autocvar_g_balance_grenadelauncher_secondary_health; -float autocvar_g_balance_grenadelauncher_secondary_lifetime; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_secondary_radius; -float autocvar_g_balance_grenadelauncher_secondary_refire; -float autocvar_g_balance_grenadelauncher_secondary_speed; -float autocvar_g_balance_grenadelauncher_secondary_speed_up; -float autocvar_g_balance_grenadelauncher_secondary_type; -float autocvar_g_balance_grenadelauncher_reload_ammo; -float autocvar_g_balance_grenadelauncher_reload_time; -float autocvar_g_balance_hagar_primary_ammo; -float autocvar_g_balance_hagar_primary_damage; -float autocvar_g_balance_hagar_primary_edgedamage; -float autocvar_g_balance_hagar_primary_force; -float autocvar_g_balance_hagar_primary_health; -float autocvar_g_balance_hagar_primary_damageforcescale; -float autocvar_g_balance_hagar_primary_lifetime; -float autocvar_g_balance_hagar_primary_radius; -float autocvar_g_balance_hagar_primary_refire; -float autocvar_g_balance_hagar_primary_speed; -float autocvar_g_balance_hagar_secondary; -float autocvar_g_balance_hagar_secondary_load; -float autocvar_g_balance_hagar_secondary_load_speed; -float autocvar_g_balance_hagar_secondary_load_spread; -float autocvar_g_balance_hagar_secondary_load_spread_bias; -float autocvar_g_balance_hagar_secondary_load_max; -float autocvar_g_balance_hagar_secondary_load_hold; -float autocvar_g_balance_hagar_secondary_load_releasedeath; -float autocvar_g_balance_hagar_secondary_load_abort; -float autocvar_g_balance_hagar_secondary_load_linkexplode; -float autocvar_g_balance_hagar_secondary_load_animtime; -float autocvar_g_balance_hagar_secondary_ammo; -float autocvar_g_balance_hagar_secondary_damage; -float autocvar_g_balance_hagar_secondary_edgedamage; -float autocvar_g_balance_hagar_secondary_force; -float autocvar_g_balance_hagar_secondary_health; -float autocvar_g_balance_hagar_secondary_damageforcescale; -float autocvar_g_balance_hagar_secondary_lifetime_min; -float autocvar_g_balance_hagar_secondary_lifetime_rand; -float autocvar_g_balance_hagar_secondary_radius; -float autocvar_g_balance_hagar_secondary_refire; -float autocvar_g_balance_hagar_secondary_speed; -float autocvar_g_balance_hagar_secondary_spread; -float autocvar_g_balance_hagar_reload_ammo; -float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; @@ -337,54 +166,6 @@ float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; -float autocvar_g_balance_hlac_primary_ammo; -float autocvar_g_balance_hlac_primary_animtime; -float autocvar_g_balance_hlac_primary_damage; -float autocvar_g_balance_hlac_primary_edgedamage; -float autocvar_g_balance_hlac_primary_force; -float autocvar_g_balance_hlac_primary_lifetime; -float autocvar_g_balance_hlac_primary_radius; -float autocvar_g_balance_hlac_primary_refire; -float autocvar_g_balance_hlac_primary_speed; -float autocvar_g_balance_hlac_primary_spread_add; -float autocvar_g_balance_hlac_primary_spread_crouchmod; -float autocvar_g_balance_hlac_primary_spread_max; -float autocvar_g_balance_hlac_primary_spread_min; -float autocvar_g_balance_hlac_secondary; -float autocvar_g_balance_hlac_secondary_ammo; -float autocvar_g_balance_hlac_secondary_animtime; -float autocvar_g_balance_hlac_secondary_damage; -float autocvar_g_balance_hlac_secondary_edgedamage; -float autocvar_g_balance_hlac_secondary_force; -float autocvar_g_balance_hlac_secondary_lifetime; -float autocvar_g_balance_hlac_secondary_radius; -float autocvar_g_balance_hlac_secondary_refire; -float autocvar_g_balance_hlac_secondary_shots; -float autocvar_g_balance_hlac_secondary_speed; -float autocvar_g_balance_hlac_secondary_spread; -float autocvar_g_balance_hlac_secondary_spread_crouchmod; -float autocvar_g_balance_hlac_reload_ammo; -float autocvar_g_balance_hlac_reload_time; -float autocvar_g_balance_hook_primary_animtime; -float autocvar_g_balance_hook_primary_fuel; -float autocvar_g_balance_hook_primary_hooked_fuel; -float autocvar_g_balance_hook_primary_hooked_time_free; -float autocvar_g_balance_hook_primary_hooked_time_max; -float autocvar_g_balance_hook_primary_refire; -float autocvar_g_balance_hook_secondary_ammo; -float autocvar_g_balance_hook_secondary_animtime; -float autocvar_g_balance_hook_secondary_damage; -float autocvar_g_balance_hook_secondary_duration; -float autocvar_g_balance_hook_secondary_edgedamage; -float autocvar_g_balance_hook_secondary_force; -float autocvar_g_balance_hook_secondary_gravity; -float autocvar_g_balance_hook_secondary_lifetime; -float autocvar_g_balance_hook_secondary_power; -float autocvar_g_balance_hook_secondary_radius; -float autocvar_g_balance_hook_secondary_refire; -float autocvar_g_balance_hook_secondary_speed; -float autocvar_g_balance_hook_secondary_health; -float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -402,102 +183,6 @@ float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; -float autocvar_g_balance_laser_primary_animtime; -float autocvar_g_balance_laser_primary_damage; -float autocvar_g_balance_laser_primary_delay; -float autocvar_g_balance_laser_primary_edgedamage; -float autocvar_g_balance_laser_primary_force; -float autocvar_g_balance_laser_primary_force_other_scale; -float autocvar_g_balance_laser_primary_force_velocitybias; -float autocvar_g_balance_laser_primary_force_zscale; -float autocvar_g_balance_laser_primary_lifetime; -float autocvar_g_balance_laser_primary_radius; -float autocvar_g_balance_laser_primary_refire; -float autocvar_g_balance_laser_primary_shotangle; -float autocvar_g_balance_laser_primary_speed; -float autocvar_g_balance_laser_secondary; -float autocvar_g_balance_laser_secondary_animtime; -float autocvar_g_balance_laser_secondary_damage; -float autocvar_g_balance_laser_secondary_edgedamage; -float autocvar_g_balance_laser_secondary_force; -float autocvar_g_balance_laser_secondary_force_other_scale; -float autocvar_g_balance_laser_secondary_force_velocitybias; -float autocvar_g_balance_laser_secondary_force_zscale; -float autocvar_g_balance_laser_secondary_lifetime; -float autocvar_g_balance_laser_secondary_radius; -float autocvar_g_balance_laser_secondary_speed; -float autocvar_g_balance_laser_reload_ammo; -float autocvar_g_balance_laser_reload_time; -float autocvar_g_balance_minelayer_ammo; -float autocvar_g_balance_minelayer_animtime; -float autocvar_g_balance_minelayer_damage; -float autocvar_g_balance_minelayer_damageforcescale; -float autocvar_g_balance_minelayer_detonatedelay; -float autocvar_g_balance_minelayer_edgedamage; -float autocvar_g_balance_minelayer_force; -float autocvar_g_balance_minelayer_health; -float autocvar_g_balance_minelayer_lifetime; -float autocvar_g_balance_minelayer_lifetime_countdown; -float autocvar_g_balance_minelayer_limit; -float autocvar_g_balance_minelayer_protection; -float autocvar_g_balance_minelayer_proximityradius; -float autocvar_g_balance_minelayer_radius; -float autocvar_g_balance_minelayer_refire; -float autocvar_g_balance_minelayer_remote_damage; -float autocvar_g_balance_minelayer_remote_edgedamage; -float autocvar_g_balance_minelayer_remote_force; -float autocvar_g_balance_minelayer_remote_radius; -float autocvar_g_balance_minelayer_speed; -float autocvar_g_balance_minelayer_time; -float autocvar_g_balance_minelayer_reload_ammo; -float autocvar_g_balance_minelayer_reload_time; -float autocvar_g_balance_minstanex_ammo; -float autocvar_g_balance_minstanex_laser_ammo; -float autocvar_g_balance_minstanex_laser_animtime; -float autocvar_g_balance_minstanex_laser_refire; -float autocvar_g_balance_minstanex_animtime; -float autocvar_g_balance_minstanex_refire; -float autocvar_g_balance_minstanex_reload_ammo; -float autocvar_g_balance_minstanex_reload_time; -float autocvar_g_balance_nex_charge; -float autocvar_g_balance_nex_charge_animlimit; -float autocvar_g_balance_nex_charge_limit; -float autocvar_g_balance_nex_charge_maxspeed; -float autocvar_g_balance_nex_charge_mindmg; -float autocvar_g_balance_nex_charge_minspeed; -float autocvar_g_balance_nex_charge_rate; -float autocvar_g_balance_nex_charge_rot_pause; -float autocvar_g_balance_nex_charge_rot_rate; -float autocvar_g_balance_nex_charge_shot_multiplier; -float autocvar_g_balance_nex_charge_start; -float autocvar_g_balance_nex_charge_velocity_rate; -float autocvar_g_balance_nex_primary_ammo; -float autocvar_g_balance_nex_primary_animtime; -float autocvar_g_balance_nex_primary_damage; -float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_primary_damagefalloff_halflife; -float autocvar_g_balance_nex_primary_damagefalloff_maxdist; -float autocvar_g_balance_nex_primary_damagefalloff_mindist; -float autocvar_g_balance_nex_primary_force; -float autocvar_g_balance_nex_primary_refire; -float autocvar_g_balance_nex_secondary; -float autocvar_g_balance_nex_secondary_ammo; -float autocvar_g_balance_nex_secondary_animtime; -float autocvar_g_balance_nex_secondary_charge; -float autocvar_g_balance_nex_secondary_charge_rate; -float autocvar_g_balance_nex_secondary_chargepool; -float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; -float autocvar_g_balance_nex_secondary_chargepool_pause_regen; -float autocvar_g_balance_nex_secondary_chargepool_regen; -float autocvar_g_balance_nex_secondary_damage; -float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_secondary_damagefalloff_halflife; -float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; -float autocvar_g_balance_nex_secondary_damagefalloff_mindist; -float autocvar_g_balance_nex_secondary_force; -float autocvar_g_balance_nex_secondary_refire; -float autocvar_g_balance_nex_reload_ammo; -float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; @@ -507,11 +192,13 @@ float autocvar_g_balance_nexball_secondary_lifetime; float autocvar_g_balance_nexball_secondary_refire; float autocvar_g_balance_nexball_secondary_speed; float autocvar_g_balance_nix_ammo_cells; +float autocvar_g_balance_nix_ammo_plasma; float autocvar_g_balance_nix_ammo_fuel; float autocvar_g_balance_nix_ammo_nails; float autocvar_g_balance_nix_ammo_rockets; float autocvar_g_balance_nix_ammo_shells; float autocvar_g_balance_nix_ammoincr_cells; +float autocvar_g_balance_nix_ammoincr_plasma; float autocvar_g_balance_nix_ammoincr_fuel; float autocvar_g_balance_nix_ammoincr_nails; float autocvar_g_balance_nix_ammoincr_rockets; @@ -529,15 +216,6 @@ float autocvar_g_balance_pause_health_rot; float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; -float autocvar_g_balance_porto_primary_animtime; -float autocvar_g_balance_porto_primary_lifetime; -float autocvar_g_balance_porto_primary_refire; -float autocvar_g_balance_porto_primary_speed; -float autocvar_g_balance_porto_secondary; -float autocvar_g_balance_porto_secondary_animtime; -float autocvar_g_balance_porto_secondary_lifetime; -float autocvar_g_balance_porto_secondary_refire; -float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -546,133 +224,10 @@ float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; -float autocvar_g_balance_rocketlauncher_ammo; -float autocvar_g_balance_rocketlauncher_animtime; -float autocvar_g_balance_rocketlauncher_damage; -float autocvar_g_balance_rocketlauncher_damageforcescale; -float autocvar_g_balance_rocketlauncher_detonatedelay; -float autocvar_g_balance_rocketlauncher_edgedamage; -float autocvar_g_balance_rocketlauncher_force; -float autocvar_g_balance_rocketlauncher_guidedelay; -float autocvar_g_balance_rocketlauncher_guidegoal; -float autocvar_g_balance_rocketlauncher_guiderate; -float autocvar_g_balance_rocketlauncher_guideratedelay; -float autocvar_g_balance_rocketlauncher_guidestop; -float autocvar_g_balance_rocketlauncher_health; -float autocvar_g_balance_rocketlauncher_lifetime; -float autocvar_g_balance_rocketlauncher_radius; -float autocvar_g_balance_rocketlauncher_refire; -float autocvar_g_balance_rocketlauncher_remote_damage; -float autocvar_g_balance_rocketlauncher_remote_edgedamage; -float autocvar_g_balance_rocketlauncher_remote_force; -float autocvar_g_balance_rocketlauncher_remote_radius; -float autocvar_g_balance_rocketlauncher_speed; -float autocvar_g_balance_rocketlauncher_speedaccel; -float autocvar_g_balance_rocketlauncher_speedstart; -float autocvar_g_balance_rocketlauncher_reload_ammo; -float autocvar_g_balance_rocketlauncher_reload_time; -float autocvar_g_balance_seeker_type; -float autocvar_g_balance_seeker_flac_ammo; -float autocvar_g_balance_seeker_flac_animtime; -float autocvar_g_balance_seeker_flac_damage; -float autocvar_g_balance_seeker_flac_edgedamage; -float autocvar_g_balance_seeker_flac_force; -float autocvar_g_balance_seeker_flac_lifetime; -float autocvar_g_balance_seeker_flac_lifetime_rand; -float autocvar_g_balance_seeker_flac_radius; -float autocvar_g_balance_seeker_flac_refire; -float autocvar_g_balance_seeker_missile_accel; -float autocvar_g_balance_seeker_missile_ammo; -float autocvar_g_balance_seeker_missile_animtime; -float autocvar_g_balance_seeker_missile_count; -float autocvar_g_balance_seeker_missile_damage; -float autocvar_g_balance_seeker_missile_damageforcescale; -float autocvar_g_balance_seeker_missile_decel; -float autocvar_g_balance_seeker_missile_delay; -float autocvar_g_balance_seeker_missile_edgedamage; -float autocvar_g_balance_seeker_missile_force; -float autocvar_g_balance_seeker_missile_health; -float autocvar_g_balance_seeker_missile_lifetime; -float autocvar_g_balance_seeker_missile_proxy; -float autocvar_g_balance_seeker_missile_proxy_delay; -float autocvar_g_balance_seeker_missile_proxy_maxrange; -float autocvar_g_balance_seeker_missile_radius; -float autocvar_g_balance_seeker_missile_refire; -float autocvar_g_balance_seeker_missile_smart; -float autocvar_g_balance_seeker_missile_smart_mindist; -float autocvar_g_balance_seeker_missile_smart_trace_max; -float autocvar_g_balance_seeker_missile_smart_trace_min; -float autocvar_g_balance_seeker_missile_speed_max; -float autocvar_g_balance_seeker_missile_turnrate; -float autocvar_g_balance_seeker_tag_ammo; -float autocvar_g_balance_seeker_tag_animtime; -float autocvar_g_balance_seeker_tag_damageforcescale; -float autocvar_g_balance_seeker_tag_health; -float autocvar_g_balance_seeker_tag_lifetime; -float autocvar_g_balance_seeker_tag_refire; -float autocvar_g_balance_seeker_tag_speed; -float autocvar_g_balance_seeker_tag_tracker_lifetime; -float autocvar_g_balance_seeker_reload_ammo; -float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; -float autocvar_g_balance_shotgun_primary_ammo; -float autocvar_g_balance_shotgun_primary_animtime; -float autocvar_g_balance_shotgun_primary_bullets; -float autocvar_g_balance_shotgun_primary_damage; -float autocvar_g_balance_shotgun_primary_force; -float autocvar_g_balance_shotgun_primary_refire; -float autocvar_g_balance_shotgun_primary_solidpenetration; -float autocvar_g_balance_shotgun_primary_spread; -float autocvar_g_balance_shotgun_secondary; -float autocvar_g_balance_shotgun_secondary_animtime; -float autocvar_g_balance_shotgun_secondary_damage; -float autocvar_g_balance_shotgun_secondary_force; -float autocvar_g_balance_shotgun_secondary_melee_delay; -float autocvar_g_balance_shotgun_secondary_melee_range; -float autocvar_g_balance_shotgun_secondary_melee_swing_side; -float autocvar_g_balance_shotgun_secondary_melee_swing_up; -float autocvar_g_balance_shotgun_secondary_melee_time; -float autocvar_g_balance_shotgun_secondary_melee_traces; -float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; -float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; -float autocvar_g_balance_shotgun_secondary_melee_multihit; -float autocvar_g_balance_shotgun_secondary_refire; -float autocvar_g_balance_shotgun_reload_ammo; -float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; float autocvar_g_balance_teams_prevent_imbalance; float autocvar_g_balance_teams_scorefactor; -float autocvar_g_balance_tuba_animtime; -float autocvar_g_balance_tuba_attenuation; -float autocvar_g_balance_tuba_damage; -float autocvar_g_balance_tuba_edgedamage; -float autocvar_g_balance_tuba_force; -float autocvar_g_balance_tuba_radius; -float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_burst; -float autocvar_g_balance_uzi_burst_ammo; -float autocvar_g_balance_uzi_burst_animtime; -float autocvar_g_balance_uzi_burst_refire; -float autocvar_g_balance_uzi_burst_refire2; -float autocvar_g_balance_uzi_burst_spread; -float autocvar_g_balance_uzi_first; -float autocvar_g_balance_uzi_first_ammo; -float autocvar_g_balance_uzi_first_damage; -float autocvar_g_balance_uzi_first_force; -float autocvar_g_balance_uzi_first_refire; -float autocvar_g_balance_uzi_first_spread; -float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_solidpenetration; -float autocvar_g_balance_uzi_spread_add; -float autocvar_g_balance_uzi_spread_max; -float autocvar_g_balance_uzi_spread_min; -float autocvar_g_balance_uzi_sustained_ammo; -float autocvar_g_balance_uzi_sustained_damage; -float autocvar_g_balance_uzi_sustained_force; -float autocvar_g_balance_uzi_sustained_refire; -float autocvar_g_balance_uzi_sustained_spread; -float autocvar_g_balance_uzi_reload_ammo; -float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_mindistance; @@ -792,6 +347,10 @@ float autocvar_g_domination_disable_frags; float autocvar_g_domination_point_amt; float autocvar_g_domination_point_fullbright; float autocvar_g_domination_point_leadlimit; +float autocvar_g_domination_roundbased; +float autocvar_g_domination_roundbased_point_limit; +float autocvar_g_domination_round_timelimit; +float autocvar_g_domination_warmup; #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; @@ -882,15 +441,15 @@ float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; float autocvar_g_midair_shieldtime; -#define autocvar_g_minstagib cvar("g_minstagib") -float autocvar_g_minstagib_ammo_drop; -float autocvar_g_minstagib_extralives; -float autocvar_g_minstagib_speed_highspeed; -float autocvar_g_minstagib_invis_alpha; +#define autocvar_g_instagib cvar("g_instagib") +float autocvar_g_instagib_ammo_drop; +float autocvar_g_instagib_extralives; +float autocvar_g_instagib_speed_highspeed; +float autocvar_g_instagib_invis_alpha; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") -var float autocvar_g_movement_highspeed = 1; +float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; float autocvar_g_multijump_speed; @@ -916,7 +475,7 @@ float autocvar_g_nick_flood_penalty_red; float autocvar_g_nick_flood_penalty_yellow; //float autocvar_g_nick_flood_timeout; float autocvar_g_nix_with_healtharmor; -float autocvar_g_nix_with_laser; +float autocvar_g_nix_with_blaster; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; @@ -927,6 +486,7 @@ float autocvar_g_onslaught_cp_health; float autocvar_g_onslaught_cp_regen; float autocvar_g_onslaught_gen_health; float autocvar_g_pickup_cells_max; +float autocvar_g_pickup_plasma_max; float autocvar_g_pickup_fuel_max; float autocvar_g_pickup_items; float autocvar_g_pickup_nails_max; @@ -935,7 +495,6 @@ float autocvar_g_pickup_shells_max; float autocvar_g_player_alpha; float autocvar_g_player_brightness; float autocvar_g_playerclip_collisions; -string autocvar_g_playerstats_uri; float autocvar_g_powerups; float autocvar_g_projectiles_damage; float autocvar_g_projectiles_keep_owner; @@ -967,8 +526,9 @@ float autocvar_g_spawn_furthest; float autocvar_g_spawn_useallspawns; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") -#define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; +float autocvar_g_tdm_point_limit; +float autocvar_g_tdm_point_leadlimit; float autocvar_g_tdm_teams; float autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; @@ -1072,7 +632,7 @@ float autocvar_snd_soundradius; float autocvar_spawn_debug; float autocvar_speedmeter; float autocvar_sv_accelerate; -var float autocvar_sv_accuracy_data_share = 1; +float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; float autocvar_sv_airaccel_qw_stretchfactor; @@ -1138,7 +698,7 @@ float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; float autocvar_sv_precacheplayermodels; -float autocvar_sv_precacheweapons; +//float autocvar_sv_precacheweapons; // WEAPONTODO? float autocvar_sv_q3acompat_machineshotgunswap; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; @@ -1284,7 +844,7 @@ float autocvar_g_nades_nade_edgedamage; float autocvar_g_nades_nade_radius; float autocvar_g_nades_nade_force; float autocvar_g_nades_nade_newton_style; -float autocvar_g_nades_napalm_ball_count; +int autocvar_g_nades_napalm_ball_count; float autocvar_g_nades_napalm_ball_spread; float autocvar_g_nades_napalm_ball_damage; float autocvar_g_nades_napalm_ball_damageforcescale; @@ -1326,6 +886,13 @@ float autocvar_g_campcheck_damage; float autocvar_g_campcheck_distance; float autocvar_g_campcheck_interval; float autocvar_g_jump_grunt; +float autocvar_g_overkill_powerups_replace; +float autocvar_g_overkill_superguns_respawn_time; +float autocvar_g_overkill_100h_anyway; +float autocvar_g_overkill_100a_anyway; +float autocvar_g_overkill_ammo_charge; +float autocvar_g_overkill_ammo_charge_notice; +float autocvar_g_overkill_ammo_charge_limit; float autocvar_g_spawn_near_teammate_distance; float autocvar_g_spawn_near_teammate_ignore_spawnpoint; float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; @@ -1361,4 +928,4 @@ float autocvar_g_buffs_vampire_damage_steal; float autocvar_g_buffs_invisible_alpha; float autocvar_g_buffs_flight_gravity; float autocvar_g_buffs_jump_height; - +#endif \ No newline at end of file