X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=38203ecef9c4a5fc186df5b2dd304ea8fe7b4bca;hb=2a355a6602f5697afc155e1a28cab59f2b24132f;hp=71c399312d3887c3577215acafb3385e48bb9fde;hpb=4a24706662c44dba69c46aa418ed9b1fd1bc45cd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index 71c399312..38203ecef 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -70,14 +70,7 @@ float autocvar_ekg; #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; -float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; -float autocvar_g_arena_maxspawned; -float autocvar_g_arena_point_leadlimit; -float autocvar_g_arena_point_limit; -float autocvar_g_arena_roundbased; -float autocvar_g_arena_round_timelimit; -float autocvar_g_arena_warmup; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; @@ -90,30 +83,26 @@ float autocvar_g_balance_armor_start; float autocvar_g_balance_rifle_bursttime; float autocvar_g_balance_rifle_primary_ammo; float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bulletconstant; float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_speed; +float autocvar_g_balance_rifle_primary_solidpenetration; float autocvar_g_balance_rifle_primary_spread; float autocvar_g_balance_rifle_primary_tracer; float autocvar_g_balance_rifle_secondary; float autocvar_g_balance_rifle_secondary_ammo; float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bulletconstant; float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_speed; +float autocvar_g_balance_rifle_secondary_solidpenetration; float autocvar_g_balance_rifle_secondary_spread; float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; @@ -139,7 +128,6 @@ float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; float autocvar_g_balance_crylink_primary_joinexplode_force; float autocvar_g_balance_crylink_primary_joinexplode_radius; float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_jointime; float autocvar_g_balance_crylink_primary_linkexplode; float autocvar_g_balance_crylink_primary_middle_fadetime; float autocvar_g_balance_crylink_primary_middle_lifetime; @@ -165,7 +153,6 @@ float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; float autocvar_g_balance_crylink_secondary_joinexplode_force; float autocvar_g_balance_crylink_secondary_joinexplode_radius; float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_jointime; float autocvar_g_balance_crylink_secondary_line_fadetime; float autocvar_g_balance_crylink_secondary_line_lifetime; float autocvar_g_balance_crylink_secondary_linkexplode; @@ -630,12 +617,11 @@ float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; float autocvar_g_balance_shotgun_primary_ammo; float autocvar_g_balance_shotgun_primary_animtime; -float autocvar_g_balance_shotgun_primary_bulletconstant; float autocvar_g_balance_shotgun_primary_bullets; float autocvar_g_balance_shotgun_primary_damage; float autocvar_g_balance_shotgun_primary_force; float autocvar_g_balance_shotgun_primary_refire; -float autocvar_g_balance_shotgun_primary_speed; +float autocvar_g_balance_shotgun_primary_solidpenetration; float autocvar_g_balance_shotgun_primary_spread; float autocvar_g_balance_shotgun_secondary; float autocvar_g_balance_shotgun_secondary_animtime; @@ -663,7 +649,6 @@ float autocvar_g_balance_tuba_edgedamage; float autocvar_g_balance_tuba_force; float autocvar_g_balance_tuba_radius; float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_bulletconstant; float autocvar_g_balance_uzi_burst; float autocvar_g_balance_uzi_burst_ammo; float autocvar_g_balance_uzi_burst_animtime; @@ -677,7 +662,7 @@ float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_speed; +float autocvar_g_balance_uzi_solidpenetration; float autocvar_g_balance_uzi_spread_add; float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; @@ -690,7 +675,6 @@ float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; -float autocvar_g_ballistics_materialconstant; float autocvar_g_ballistics_mindistance; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; @@ -732,6 +716,7 @@ float autocvar_g_chat_teamcolors; float autocvar_g_chat_tellprivacy; float autocvar_g_ctf_allow_vehicle_carry; float autocvar_g_ctf_allow_vehicle_touch; +float autocvar_g_ctf_allow_monster_touch; float autocvar_g_ctf_throw; float autocvar_g_ctf_throw_angle_max; float autocvar_g_ctf_throw_angle_min; @@ -810,6 +795,7 @@ float autocvar_g_domination_point_leadlimit; float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; +float autocvar_g_respawn_delay_max; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; @@ -817,6 +803,8 @@ string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_frozen_maxtime; +float autocvar_g_freezetag_revive_falldamage; +float autocvar_g_freezetag_revive_falldamage_health; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; @@ -865,10 +853,7 @@ float autocvar_g_keyhunt_point_leadlimit; #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; -float autocvar_g_lms_campcheck_damage; -float autocvar_g_lms_campcheck_distance; float autocvar_g_lms_extra_lives; -float autocvar_g_lms_campcheck_interval; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") @@ -1109,11 +1094,13 @@ float autocvar_sv_defaultplayerskin; float autocvar_sv_dodging_delay; float autocvar_sv_dodging_height_threshold; float autocvar_sv_dodging_horiz_speed; +float autocvar_sv_dodging_horiz_speed_frozen; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; +float autocvar_sv_dodging_frozen; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; @@ -1205,7 +1192,6 @@ float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; -float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; @@ -1229,10 +1215,35 @@ float autocvar_physics_ode; float autocvar_g_physical_items; float autocvar_g_physical_items_damageforcescale; float autocvar_g_physical_items_reset; +float autocvar_g_monsters; +float autocvar_g_monsters_edit; +float autocvar_g_monsters_think_delay; +float autocvar_g_monsters_max; +float autocvar_g_monsters_max_perplayer; +float autocvar_g_monsters_target_range; +float autocvar_g_monsters_target_infront; +float autocvar_g_monsters_attack_range; +float autocvar_g_monsters_score_kill; +float autocvar_g_monsters_score_spawned; +float autocvar_g_monsters_typefrag; +float autocvar_g_monsters_owners; +float autocvar_g_monsters_miniboss_chance; +float autocvar_g_monsters_miniboss_healthboost; +float autocvar_g_monsters_drop_time; +float autocvar_g_monsters_spawnshieldtime; +float autocvar_g_monsters_teams; +float autocvar_g_monsters_respawn_delay; +float autocvar_g_monsters_respawn; +float autocvar_g_monsters_armor_blockpercent; float autocvar_g_touchexplode_radius; float autocvar_g_touchexplode_damage; float autocvar_g_touchexplode_edgedamage; float autocvar_g_touchexplode_force; +float autocvar_g_invasion_round_timelimit; +#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit") +float autocvar_g_invasion_warmup; +float autocvar_g_invasion_monster_count; +float autocvar_g_invasion_zombies_only; #define autocvar_g_bloodloss cvar("g_bloodloss") float autocvar_g_random_gravity_negative_chance; float autocvar_g_random_gravity_min; @@ -1240,4 +1251,19 @@ float autocvar_g_random_gravity_max; float autocvar_g_random_gravity_positive; float autocvar_g_random_gravity_negative; float autocvar_g_random_gravity_delay; - +float autocvar_g_nades; +float autocvar_g_nades_spawn; +float autocvar_g_nades_nade_lifetime; +float autocvar_g_nades_nade_minforce; +float autocvar_g_nades_nade_maxforce; +float autocvar_g_nades_nade_health; +float autocvar_g_nades_nade_refire; +float autocvar_g_nades_nade_damage; +float autocvar_g_nades_nade_edgedamage; +float autocvar_g_nades_nade_radius; +float autocvar_g_nades_nade_force; +float autocvar_g_nades_nade_newton_style; +float autocvar_g_campcheck_damage; +float autocvar_g_campcheck_distance; +float autocvar_g_campcheck_interval; +float autocvar_g_jump_grunt;