X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fautocvars.qh;h=15fb8e9a1f096beb57541c55d3633a9e206f4500;hb=394e6c70155ab9f4ed18ea95de5b04d586dddaef;hp=e6a242a70454a714e47bfbeeb151a875b45789d4;hpb=55c5e5f476604b1e99df20f8974d561f99d0f405;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/autocvars.qh b/qcsrc/server/autocvars.qh index e6a242a70..15fb8e9a1 100644 --- a/qcsrc/server/autocvars.qh +++ b/qcsrc/server/autocvars.qh @@ -87,35 +87,6 @@ float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; -float autocvar_g_balance_rifle_bursttime; -float autocvar_g_balance_rifle_primary_ammo; -float autocvar_g_balance_rifle_primary_animtime; -float autocvar_g_balance_rifle_primary_bulletconstant; -float autocvar_g_balance_rifle_primary_bullethail; -float autocvar_g_balance_rifle_primary_burstcost; -float autocvar_g_balance_rifle_primary_damage; -float autocvar_g_balance_rifle_primary_force; -float autocvar_g_balance_rifle_primary_lifetime; -float autocvar_g_balance_rifle_primary_refire; -float autocvar_g_balance_rifle_primary_shots; -float autocvar_g_balance_rifle_primary_speed; -float autocvar_g_balance_rifle_primary_spread; -float autocvar_g_balance_rifle_primary_tracer; -float autocvar_g_balance_rifle_secondary; -float autocvar_g_balance_rifle_secondary_ammo; -float autocvar_g_balance_rifle_secondary_animtime; -float autocvar_g_balance_rifle_secondary_bulletconstant; -float autocvar_g_balance_rifle_secondary_bullethail; -float autocvar_g_balance_rifle_secondary_burstcost; -float autocvar_g_balance_rifle_secondary_damage; -float autocvar_g_balance_rifle_secondary_force; -float autocvar_g_balance_rifle_secondary_lifetime; -float autocvar_g_balance_rifle_secondary_reload; -float autocvar_g_balance_rifle_secondary_refire; -float autocvar_g_balance_rifle_secondary_shots; -float autocvar_g_balance_rifle_secondary_speed; -float autocvar_g_balance_rifle_secondary_spread; -float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; @@ -125,58 +96,7 @@ float autocvar_g_balance_contents_playerdamage_drowning; float autocvar_g_balance_contents_playerdamage_lava; float autocvar_g_balance_contents_playerdamage_slime; float autocvar_g_balance_contents_projectiledamage; -float autocvar_g_balance_crylink_primary_ammo; -float autocvar_g_balance_crylink_primary_animtime; -float autocvar_g_balance_crylink_primary_bouncedamagefactor; -float autocvar_g_balance_crylink_primary_bounces; -float autocvar_g_balance_crylink_primary_damage; -float autocvar_g_balance_crylink_primary_edgedamage; -float autocvar_g_balance_crylink_primary_force; -float autocvar_g_balance_crylink_primary_joindelay; -float autocvar_g_balance_crylink_primary_joinexplode; -float autocvar_g_balance_crylink_primary_joinexplode_damage; -float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_primary_joinexplode_force; -float autocvar_g_balance_crylink_primary_joinexplode_radius; -float autocvar_g_balance_crylink_primary_joinspread; -float autocvar_g_balance_crylink_primary_jointime; -float autocvar_g_balance_crylink_primary_linkexplode; -float autocvar_g_balance_crylink_primary_middle_fadetime; -float autocvar_g_balance_crylink_primary_middle_lifetime; -float autocvar_g_balance_crylink_primary_other_fadetime; -float autocvar_g_balance_crylink_primary_other_lifetime; -float autocvar_g_balance_crylink_primary_radius; -float autocvar_g_balance_crylink_primary_refire; -float autocvar_g_balance_crylink_primary_shots; -float autocvar_g_balance_crylink_primary_speed; -float autocvar_g_balance_crylink_primary_spread; float autocvar_g_balance_crylink_secondary; -float autocvar_g_balance_crylink_secondary_ammo; -float autocvar_g_balance_crylink_secondary_animtime; -float autocvar_g_balance_crylink_secondary_bouncedamagefactor; -float autocvar_g_balance_crylink_secondary_bounces; -float autocvar_g_balance_crylink_secondary_damage; -float autocvar_g_balance_crylink_secondary_edgedamage; -float autocvar_g_balance_crylink_secondary_force; -float autocvar_g_balance_crylink_secondary_joindelay; -float autocvar_g_balance_crylink_secondary_joinexplode; -float autocvar_g_balance_crylink_secondary_joinexplode_damage; -float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; -float autocvar_g_balance_crylink_secondary_joinexplode_force; -float autocvar_g_balance_crylink_secondary_joinexplode_radius; -float autocvar_g_balance_crylink_secondary_joinspread; -float autocvar_g_balance_crylink_secondary_jointime; -float autocvar_g_balance_crylink_secondary_line_fadetime; -float autocvar_g_balance_crylink_secondary_line_lifetime; -float autocvar_g_balance_crylink_secondary_linkexplode; -float autocvar_g_balance_crylink_secondary_middle_fadetime; -float autocvar_g_balance_crylink_secondary_middle_lifetime; -float autocvar_g_balance_crylink_secondary_radius; -float autocvar_g_balance_crylink_secondary_refire; -float autocvar_g_balance_crylink_secondary_shots; -float autocvar_g_balance_crylink_secondary_speed; -float autocvar_g_balance_crylink_secondary_spread; -float autocvar_g_balance_crylink_secondary_spreadtype; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_damagepush_speedfactor; @@ -225,36 +145,6 @@ float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; -float autocvar_g_balance_fireball_primary_animtime; -float autocvar_g_balance_fireball_primary_bfgdamage; -float autocvar_g_balance_fireball_primary_bfgforce; -float autocvar_g_balance_fireball_primary_bfgradius; -float autocvar_g_balance_fireball_primary_damage; -float autocvar_g_balance_fireball_primary_damageforcescale; -float autocvar_g_balance_fireball_primary_edgedamage; -float autocvar_g_balance_fireball_primary_force; -float autocvar_g_balance_fireball_primary_health; -float autocvar_g_balance_fireball_primary_laserburntime; -float autocvar_g_balance_fireball_primary_laserdamage; -float autocvar_g_balance_fireball_primary_laseredgedamage; -float autocvar_g_balance_fireball_primary_laserradius; -float autocvar_g_balance_fireball_primary_lifetime; -float autocvar_g_balance_fireball_primary_radius; -float autocvar_g_balance_fireball_primary_refire; -float autocvar_g_balance_fireball_primary_refire2; -float autocvar_g_balance_fireball_primary_speed; -float autocvar_g_balance_fireball_secondary_animtime; -float autocvar_g_balance_fireball_secondary_damage; -float autocvar_g_balance_fireball_secondary_damageforcescale; -float autocvar_g_balance_fireball_secondary_damagetime; -float autocvar_g_balance_fireball_secondary_laserburntime; -float autocvar_g_balance_fireball_secondary_laserdamage; -float autocvar_g_balance_fireball_secondary_laseredgedamage; -float autocvar_g_balance_fireball_secondary_laserradius; -float autocvar_g_balance_fireball_secondary_lifetime; -float autocvar_g_balance_fireball_secondary_refire; -float autocvar_g_balance_fireball_secondary_speed; -float autocvar_g_balance_fireball_secondary_speed_up; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; @@ -273,73 +163,6 @@ float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; -float autocvar_g_balance_grenadelauncher_bouncefactor; -float autocvar_g_balance_grenadelauncher_bouncestop; -float autocvar_g_balance_grenadelauncher_primary_ammo; -float autocvar_g_balance_grenadelauncher_primary_animtime; -float autocvar_g_balance_grenadelauncher_primary_damage; -float autocvar_g_balance_grenadelauncher_primary_damageforcescale; -float autocvar_g_balance_grenadelauncher_primary_edgedamage; -float autocvar_g_balance_grenadelauncher_primary_force; -float autocvar_g_balance_grenadelauncher_primary_health; -float autocvar_g_balance_grenadelauncher_primary_lifetime; -float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_primary_radius; -float autocvar_g_balance_grenadelauncher_primary_refire; -float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; -float autocvar_g_balance_grenadelauncher_primary_speed; -float autocvar_g_balance_grenadelauncher_primary_speed_up; -float autocvar_g_balance_grenadelauncher_primary_type; -float autocvar_g_balance_grenadelauncher_secondary_ammo; -float autocvar_g_balance_grenadelauncher_secondary_animtime; -float autocvar_g_balance_grenadelauncher_secondary_damage; -float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; -float autocvar_g_balance_grenadelauncher_secondary_edgedamage; -float autocvar_g_balance_grenadelauncher_secondary_force; -float autocvar_g_balance_grenadelauncher_secondary_health; -float autocvar_g_balance_grenadelauncher_secondary_lifetime; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; -float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; -float autocvar_g_balance_grenadelauncher_secondary_radius; -float autocvar_g_balance_grenadelauncher_secondary_refire; -float autocvar_g_balance_grenadelauncher_secondary_speed; -float autocvar_g_balance_grenadelauncher_secondary_speed_up; -float autocvar_g_balance_grenadelauncher_secondary_type; -float autocvar_g_balance_grenadelauncher_reload_ammo; -float autocvar_g_balance_grenadelauncher_reload_time; -float autocvar_g_balance_hagar_primary_ammo; -float autocvar_g_balance_hagar_primary_damage; -float autocvar_g_balance_hagar_primary_edgedamage; -float autocvar_g_balance_hagar_primary_force; -float autocvar_g_balance_hagar_primary_health; -float autocvar_g_balance_hagar_primary_damageforcescale; -float autocvar_g_balance_hagar_primary_lifetime; -float autocvar_g_balance_hagar_primary_radius; -float autocvar_g_balance_hagar_primary_refire; -float autocvar_g_balance_hagar_primary_speed; -float autocvar_g_balance_hagar_secondary; -float autocvar_g_balance_hagar_secondary_load; -float autocvar_g_balance_hagar_secondary_load_speed; -float autocvar_g_balance_hagar_secondary_load_spread; -float autocvar_g_balance_hagar_secondary_load_spread_bias; -float autocvar_g_balance_hagar_secondary_load_max; -float autocvar_g_balance_hagar_secondary_load_hold; -float autocvar_g_balance_hagar_secondary_load_releasedeath; -float autocvar_g_balance_hagar_secondary_load_abort; -float autocvar_g_balance_hagar_secondary_load_linkexplode; -float autocvar_g_balance_hagar_secondary_load_animtime; -float autocvar_g_balance_hagar_secondary_ammo; -float autocvar_g_balance_hagar_secondary_damage; -float autocvar_g_balance_hagar_secondary_edgedamage; -float autocvar_g_balance_hagar_secondary_force; -float autocvar_g_balance_hagar_secondary_health; -float autocvar_g_balance_hagar_secondary_damageforcescale; -float autocvar_g_balance_hagar_secondary_lifetime_min; -float autocvar_g_balance_hagar_secondary_lifetime_rand; -float autocvar_g_balance_hagar_secondary_radius; -float autocvar_g_balance_hagar_secondary_refire; -float autocvar_g_balance_hagar_secondary_speed; -float autocvar_g_balance_hagar_secondary_spread; float autocvar_g_balance_hagar_reload_ammo; float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; @@ -378,26 +201,6 @@ float autocvar_g_balance_hlac_secondary_spread; float autocvar_g_balance_hlac_secondary_spread_crouchmod; float autocvar_g_balance_hlac_reload_ammo; float autocvar_g_balance_hlac_reload_time; -float autocvar_g_balance_hook_primary_animtime; -float autocvar_g_balance_hook_primary_fuel; -float autocvar_g_balance_hook_primary_hooked_fuel; -float autocvar_g_balance_hook_primary_hooked_time_free; -float autocvar_g_balance_hook_primary_hooked_time_max; -float autocvar_g_balance_hook_primary_refire; -float autocvar_g_balance_hook_secondary_ammo; -float autocvar_g_balance_hook_secondary_animtime; -float autocvar_g_balance_hook_secondary_damage; -float autocvar_g_balance_hook_secondary_duration; -float autocvar_g_balance_hook_secondary_edgedamage; -float autocvar_g_balance_hook_secondary_force; -float autocvar_g_balance_hook_secondary_gravity; -float autocvar_g_balance_hook_secondary_lifetime; -float autocvar_g_balance_hook_secondary_power; -float autocvar_g_balance_hook_secondary_radius; -float autocvar_g_balance_hook_secondary_refire; -float autocvar_g_balance_hook_secondary_speed; -float autocvar_g_balance_hook_secondary_health; -float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; @@ -415,53 +218,76 @@ float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; +float autocvar_g_balance_laser_melee_animtime; +float autocvar_g_balance_laser_melee_damage; +float autocvar_g_balance_laser_melee_delay; +float autocvar_g_balance_laser_melee_force; +float autocvar_g_balance_laser_melee_multihit; +float autocvar_g_balance_laser_melee_no_doubleslap; +float autocvar_g_balance_laser_melee_nonplayerdamage; +float autocvar_g_balance_laser_melee_range; +float autocvar_g_balance_laser_melee_refire; +float autocvar_g_balance_laser_melee_swing_side; +float autocvar_g_balance_laser_melee_swing_up; +float autocvar_g_balance_laser_melee_time; +float autocvar_g_balance_laser_melee_traces; +float autocvar_g_balance_laser_primary; float autocvar_g_balance_laser_primary_animtime; float autocvar_g_balance_laser_primary_damage; float autocvar_g_balance_laser_primary_delay; float autocvar_g_balance_laser_primary_edgedamage; float autocvar_g_balance_laser_primary_force; -float autocvar_g_balance_laser_primary_force_other_scale; -float autocvar_g_balance_laser_primary_force_velocitybias; -float autocvar_g_balance_laser_primary_force_zscale; +//float autocvar_g_balance_laser_primary_force_other_scale; +//float autocvar_g_balance_laser_primary_force_velocitybias; +//float autocvar_g_balance_laser_primary_force_zscale; float autocvar_g_balance_laser_primary_lifetime; float autocvar_g_balance_laser_primary_radius; float autocvar_g_balance_laser_primary_refire; float autocvar_g_balance_laser_primary_shotangle; float autocvar_g_balance_laser_primary_speed; +//float autocvar_g_balance_laser_primary_spread; +float autocvar_g_balance_laser_reload_ammo; +float autocvar_g_balance_laser_reload_time; float autocvar_g_balance_laser_secondary; float autocvar_g_balance_laser_secondary_animtime; float autocvar_g_balance_laser_secondary_damage; float autocvar_g_balance_laser_secondary_edgedamage; float autocvar_g_balance_laser_secondary_force; -float autocvar_g_balance_laser_secondary_force_other_scale; -float autocvar_g_balance_laser_secondary_force_velocitybias; -float autocvar_g_balance_laser_secondary_force_zscale; +//float autocvar_g_balance_laser_secondary_force_other_scale; +//float autocvar_g_balance_laser_secondary_force_velocitybias; +//float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; -float autocvar_g_balance_laser_secondary_speed; -float autocvar_g_balance_laser_reload_ammo; -float autocvar_g_balance_laser_reload_time; -float autocvar_g_balance_minelayer_ammo; -float autocvar_g_balance_minelayer_animtime; -float autocvar_g_balance_minelayer_damage; -float autocvar_g_balance_minelayer_damageforcescale; -float autocvar_g_balance_minelayer_detonatedelay; -float autocvar_g_balance_minelayer_edgedamage; -float autocvar_g_balance_minelayer_force; -float autocvar_g_balance_minelayer_health; -float autocvar_g_balance_minelayer_lifetime; -float autocvar_g_balance_minelayer_lifetime_countdown; -float autocvar_g_balance_minelayer_limit; -float autocvar_g_balance_minelayer_protection; -float autocvar_g_balance_minelayer_proximityradius; -float autocvar_g_balance_minelayer_radius; -float autocvar_g_balance_minelayer_refire; -float autocvar_g_balance_minelayer_remote_damage; -float autocvar_g_balance_minelayer_remote_edgedamage; -float autocvar_g_balance_minelayer_remote_force; -float autocvar_g_balance_minelayer_remote_radius; -float autocvar_g_balance_minelayer_speed; -float autocvar_g_balance_minelayer_time; +float autocvar_g_balance_laser_secondary_refire; +//float autocvar_g_balance_laser_secondary_speed; +float autocvar_g_balance_laser_shockwave_damage; +float autocvar_g_balance_laser_shockwave_distance; +float autocvar_g_balance_laser_shockwave_edgedamage; +float autocvar_g_balance_laser_shockwave_force; +float autocvar_g_balance_laser_shockwave_force_forwardbias; +float autocvar_g_balance_laser_shockwave_force_zscale; +float autocvar_g_balance_laser_shockwave_jump_damage; +float autocvar_g_balance_laser_shockwave_jump_edgedamage; +float autocvar_g_balance_laser_shockwave_jump_force; +float autocvar_g_balance_laser_shockwave_jump_force_velocitybias; +float autocvar_g_balance_laser_shockwave_jump_force_zscale; +float autocvar_g_balance_laser_shockwave_jump_multiplier_accuracy; +float autocvar_g_balance_laser_shockwave_jump_multiplier_distance; +float autocvar_g_balance_laser_shockwave_jump_multiplier_min; +float autocvar_g_balance_laser_shockwave_jump_radius; +float autocvar_g_balance_laser_shockwave_multiplier_accuracy; +float autocvar_g_balance_laser_shockwave_multiplier_distance; +float autocvar_g_balance_laser_shockwave_multiplier_min; +float autocvar_g_balance_laser_shockwave_splash_damage; +float autocvar_g_balance_laser_shockwave_splash_edgedamage; +float autocvar_g_balance_laser_shockwave_splash_force; +float autocvar_g_balance_laser_shockwave_splash_force_forwardbias; +float autocvar_g_balance_laser_shockwave_splash_multiplier_accuracy; +float autocvar_g_balance_laser_shockwave_splash_multiplier_distance; +float autocvar_g_balance_laser_shockwave_splash_multiplier_min; +float autocvar_g_balance_laser_shockwave_splash_radius; +float autocvar_g_balance_laser_shockwave_spread_max; +float autocvar_g_balance_laser_shockwave_spread_min; float autocvar_g_balance_minelayer_reload_ammo; float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; @@ -472,43 +298,6 @@ float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; float autocvar_g_balance_minstanex_reload_ammo; float autocvar_g_balance_minstanex_reload_time; -float autocvar_g_balance_nex_charge; -float autocvar_g_balance_nex_charge_animlimit; -float autocvar_g_balance_nex_charge_limit; -float autocvar_g_balance_nex_charge_maxspeed; -float autocvar_g_balance_nex_charge_mindmg; -float autocvar_g_balance_nex_charge_minspeed; -float autocvar_g_balance_nex_charge_rate; -float autocvar_g_balance_nex_charge_rot_pause; -float autocvar_g_balance_nex_charge_rot_rate; -float autocvar_g_balance_nex_charge_shot_multiplier; -float autocvar_g_balance_nex_charge_start; -float autocvar_g_balance_nex_charge_velocity_rate; -float autocvar_g_balance_nex_primary_ammo; -float autocvar_g_balance_nex_primary_animtime; -float autocvar_g_balance_nex_primary_damage; -float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_primary_damagefalloff_halflife; -float autocvar_g_balance_nex_primary_damagefalloff_maxdist; -float autocvar_g_balance_nex_primary_damagefalloff_mindist; -float autocvar_g_balance_nex_primary_force; -float autocvar_g_balance_nex_primary_refire; -float autocvar_g_balance_nex_secondary; -float autocvar_g_balance_nex_secondary_ammo; -float autocvar_g_balance_nex_secondary_animtime; -float autocvar_g_balance_nex_secondary_charge; -float autocvar_g_balance_nex_secondary_charge_rate; -float autocvar_g_balance_nex_secondary_chargepool; -float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; -float autocvar_g_balance_nex_secondary_chargepool_pause_regen; -float autocvar_g_balance_nex_secondary_chargepool_regen; -float autocvar_g_balance_nex_secondary_damage; -float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; -float autocvar_g_balance_nex_secondary_damagefalloff_halflife; -float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; -float autocvar_g_balance_nex_secondary_damagefalloff_mindist; -float autocvar_g_balance_nex_secondary_force; -float autocvar_g_balance_nex_secondary_refire; float autocvar_g_balance_nex_reload_ammo; float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; @@ -542,15 +331,6 @@ float autocvar_g_balance_pause_health_rot; float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; -float autocvar_g_balance_porto_primary_animtime; -float autocvar_g_balance_porto_primary_lifetime; -float autocvar_g_balance_porto_primary_refire; -float autocvar_g_balance_porto_primary_speed; -float autocvar_g_balance_porto_secondary; -float autocvar_g_balance_porto_secondary_animtime; -float autocvar_g_balance_porto_secondary_lifetime; -float autocvar_g_balance_porto_secondary_refire; -float autocvar_g_balance_porto_secondary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; @@ -559,31 +339,6 @@ float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_superweapons_time; -float autocvar_g_balance_rocketlauncher_ammo; -float autocvar_g_balance_rocketlauncher_animtime; -float autocvar_g_balance_rocketlauncher_damage; -float autocvar_g_balance_rocketlauncher_damageforcescale; -float autocvar_g_balance_rocketlauncher_detonatedelay; -float autocvar_g_balance_rocketlauncher_edgedamage; -float autocvar_g_balance_rocketlauncher_force; -float autocvar_g_balance_rocketlauncher_guidedelay; -float autocvar_g_balance_rocketlauncher_guidegoal; -float autocvar_g_balance_rocketlauncher_guiderate; -float autocvar_g_balance_rocketlauncher_guideratedelay; -float autocvar_g_balance_rocketlauncher_guidestop; -float autocvar_g_balance_rocketlauncher_health; -float autocvar_g_balance_rocketlauncher_lifetime; -float autocvar_g_balance_rocketlauncher_radius; -float autocvar_g_balance_rocketlauncher_refire; -float autocvar_g_balance_rocketlauncher_remote_damage; -float autocvar_g_balance_rocketlauncher_remote_edgedamage; -float autocvar_g_balance_rocketlauncher_remote_force; -float autocvar_g_balance_rocketlauncher_remote_radius; -float autocvar_g_balance_rocketlauncher_speed; -float autocvar_g_balance_rocketlauncher_speedaccel; -float autocvar_g_balance_rocketlauncher_speedstart; -float autocvar_g_balance_rocketlauncher_reload_ammo; -float autocvar_g_balance_rocketlauncher_reload_time; float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; @@ -663,29 +418,6 @@ float autocvar_g_balance_tuba_edgedamage; float autocvar_g_balance_tuba_force; float autocvar_g_balance_tuba_radius; float autocvar_g_balance_tuba_refire; -float autocvar_g_balance_uzi_bulletconstant; -float autocvar_g_balance_uzi_burst; -float autocvar_g_balance_uzi_burst_ammo; -float autocvar_g_balance_uzi_burst_animtime; -float autocvar_g_balance_uzi_burst_refire; -float autocvar_g_balance_uzi_burst_refire2; -float autocvar_g_balance_uzi_burst_spread; -float autocvar_g_balance_uzi_first; -float autocvar_g_balance_uzi_first_ammo; -float autocvar_g_balance_uzi_first_damage; -float autocvar_g_balance_uzi_first_force; -float autocvar_g_balance_uzi_first_refire; -float autocvar_g_balance_uzi_first_spread; -float autocvar_g_balance_uzi_mode; -float autocvar_g_balance_uzi_speed; -float autocvar_g_balance_uzi_spread_add; -float autocvar_g_balance_uzi_spread_max; -float autocvar_g_balance_uzi_spread_min; -float autocvar_g_balance_uzi_sustained_ammo; -float autocvar_g_balance_uzi_sustained_damage; -float autocvar_g_balance_uzi_sustained_force; -float autocvar_g_balance_uzi_sustained_refire; -float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; float autocvar_g_ballistics_density_corpse; @@ -1165,6 +897,7 @@ float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; +float autocvar_sv_vote_limit; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_majority_factor_of_voted; float autocvar_sv_vote_master;