X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fmenu%2Fmenu.qh;h=641ddf7d19df20db49ad73d707a74197cf427ad5;hb=8c5c39bee4bc48057f5094d635b80a46b060b207;hp=0ee4e91379c96b4ae0d0ea0ba253ce50dc5179a9;hpb=0e7ed909bffb4ff21f0c68d163edfc17487e380a;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/menu/menu.qh b/qcsrc/menu/menu.qh index 0ee4e9137..641ddf7d1 100644 --- a/qcsrc/menu/menu.qh +++ b/qcsrc/menu/menu.qh @@ -5,10 +5,6 @@ // constants -const vector eX = '1 0 0'; -const vector eY = '0 1 0'; -const vector eZ = '0 0 1'; - const float GAME_ISSERVER = 1; const float GAME_CONNECTED = 2; const float GAME_DEVELOPER = 4; @@ -30,8 +26,6 @@ entity main; void m_hide(); void m_display(); void m_goto(string name); -void m_goto_skin_selector(); -void m_goto_video_settings(); .string name; entity keyGrabber; @@ -44,3 +38,5 @@ void SUB_Null(); float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded. void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame. void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else. + +void m_sync();