X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fvector.qh;h=bb363c12ef26ba5b5dd765200ed08f28dc99519f;hb=268f9c69576b6bb929f66d19f0d077d19ba47edd;hp=c5c4d655585d1bf6d8a0b0b3d9dd0b2b8ffaebef;hpb=678a61b45f332fcd560083b01e6b0bf5a5ae268c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/vector.qh b/qcsrc/lib/vector.qh index c5c4d6555..bb363c12e 100644 --- a/qcsrc/lib/vector.qh +++ b/qcsrc/lib/vector.qh @@ -1,22 +1,30 @@ -#ifndef VECTOR_H -#define VECTOR_H +#pragma once noref vector _vlen2; -#define vlen2(v) \ - (_vlen2 = (v), \ - _vlen2.x * _vlen2.x \ - + _vlen2.y * _vlen2.y \ - + _vlen2.z * _vlen2.z) +#define vlen2(v) (_vlen2 = (v), dotproduct(_vlen2, _vlen2)) +#if 1 noref float _vdist_f; /** Vector distance comparison, avoids sqrt() */ #define vdist(v, cmp, f) (vlen2(v) cmp (_vdist_f = (f), _vdist_f * _vdist_f)) -/* +#else #define vdist(v, cmp, f) (vlen(v) cmp (f)) -*/ +#endif + +#if 1 +#define dotproduct(a, b) ((a) * (b)) +#else +noref vector _dotproduct_a, _dotproduct_b; +#define dotproduct(a, b) \ + (_dotproduct_a = (a), _dotproduct_b = (b), \ + _dotproduct_a.x * _dotproduct_b.x \ + + _dotproduct_a.y * _dotproduct_b.y \ + + _dotproduct_a.z * _dotproduct_b.z) +#endif +#if 1 #define cross(a, b) ((a) >< (b)) -/* +#else vector cross(vector a, vector b) { return @@ -24,7 +32,14 @@ vector cross(vector a, vector b) + '0 1 0' * (a.z * b.x - a.x * b.z) + '0 0 1' * (a.x * b.y - a.y * b.x); } -*/ +#endif + +noref vector _vmul_a, _vmul_b; +#define vmul(a, b) \ + (_vmul_a = (a), _vmul_b = (b), \ + '1 0 0' * (_vmul_a.x * _vmul_b.x) \ + + '0 1 0' * (_vmul_a.y * _vmul_b.y) \ + + '0 0 1' * (_vmul_a.z * _vmul_b.z)) const vector eX = '1 0 0'; const vector eY = '0 1 0'; @@ -79,10 +94,12 @@ float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs) { ret } MACRO_END noref vector _vec2; -#define vec2(v) (_vec2 = (v), _vec2.z = 0, _vec2) +#define vec2(...) EVAL(OVERLOAD(vec2, __VA_ARGS__)) +#define vec2_1(v) (_vec2 = (v), _vec2.z = 0, _vec2) +#define vec2_2(x, y) (_vec2_x = (x), _vec2_y = (y), _vec2) noref vector _vec3; -#define vec3(x, y, z) (_vec3_x = (x), _vec3_y = (y), _vec3_z = (z), _vec3) +#define vec3(_x, _y, _z) (_vec3.x = (_x), _vec3.y = (_y), _vec3.z = (_z), _vec3) vector rotate(vector v, float a) { @@ -96,7 +113,36 @@ vector rotate(vector v, float a) noref vector _yinvert; #define yinvert(v) (_yinvert = (v), _yinvert.y = 1 - _yinvert.y, _yinvert) -#ifndef MENUQC +/** + * @param dir the directional vector + * @param norm the normalized normal + * @returns dir reflected by norm + */ +vector reflect(vector dir, vector norm) +{ + return dir - 2 * (dir * norm) * norm; +} + +/** + * clip vel along the plane defined by norm (assuming 0 distance away), bounciness determined by bounce 0..1 + */ +vector vec_reflect(vector vel, vector norm, float bounce) +{ + return vel - (1 + bounce) * (vel * norm) * norm; +} + +vector vec_epsilon(vector this, float eps) +{ + if (this.x > -eps && this.x < eps) this.x = 0; + if (this.y > -eps && this.y < eps) this.y = 0; + if (this.z > -eps && this.z < eps) this.z = 0; + return this; +} + +#define ClipVelocity(in, normal, out, overbounce) \ + (out = vec_epsilon(vec_reflect(in, normal, (overbounce) - 1), 0.1)) + +#ifdef GAMEQC vector get_corner_position(entity box, int corner) { switch (corner) @@ -125,5 +171,3 @@ noref vector _yinvert; return ret; } #endif - -#endif