X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fspawnfunc.qh;h=9f1a1ceeacd22ac29de5fe4c6c123c615185c2aa;hb=HEAD;hp=321610ad3e30b225615283625993ebf959eb621a;hpb=67610c5b92e218cc245c040209c1a79ab6b02758;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/spawnfunc.qh b/qcsrc/lib/spawnfunc.qh index 321610ad3..9f1a1ceea 100644 --- a/qcsrc/lib/spawnfunc.qh +++ b/qcsrc/lib/spawnfunc.qh @@ -7,7 +7,8 @@ noref bool require_spawnfunc_prefix; .bool spawnfunc_checked; /** Not for production use, provides access to a dump of the entity's fields when it is parsed from map data */ -//noref string __fullspawndata; +noref string __fullspawndata; +.string fullspawndata; // Optional type checking; increases compile time too much to be enabled by default #if 0 @@ -72,7 +73,7 @@ noref bool require_spawnfunc_prefix; void __spawnfunc_spawn(entity prototype) { entity e = new(clone); - copyentity(prototype, e); + copyentity_qc(prototype, e); IL_PUSH(g_map_entities, e); #define X(T, fld, def) { e.fld = e.__spawnfunc_##fld; e.__spawnfunc_##fld = def; } SPAWNFUNC_INTERNAL_FIELDS(X); @@ -86,170 +87,9 @@ noref bool require_spawnfunc_prefix; e.__spawnfunc_constructor(e); } - #define FIELD_SCALAR(fld, n) \ - fld(n) - #define FIELD_VEC(fld, n) \ - fld(n) \ - fld(n##_x) \ - fld(n##_y) \ - fld(n##_z) - - #define FIELDS_NONE(fld) - #define FIELDS_ALL(fld) if (false) - - #define FIELDS_COMMON(fld) \ - FIELD_SCALAR(fld, classname) \ - FIELD_SCALAR(fld, sourceLoc) \ - FIELD_SCALAR(fld, spawnfunc_checked) \ - FIELD_VEC(fld, origin) \ - /**/ - - #define FIELDS_UNION(fld) \ - FIELD_SCALAR(fld, Version) \ - FIELD_SCALAR(fld, ammo_cells) \ - FIELD_SCALAR(fld, ammo_nails) \ - FIELD_SCALAR(fld, ammo_rockets) \ - FIELD_SCALAR(fld, antiwall_flag) \ - FIELD_SCALAR(fld, armorvalue) \ - FIELD_SCALAR(fld, atten) \ - FIELD_SCALAR(fld, bgmscriptdecay) \ - FIELD_SCALAR(fld, bgmscriptsustain) \ - FIELD_SCALAR(fld, bgmscript) \ - FIELD_SCALAR(fld, button0) \ - FIELD_SCALAR(fld, chmap) \ - FIELD_SCALAR(fld, cnt) \ - FIELD_SCALAR(fld, colormap) \ - FIELD_SCALAR(fld, count) \ - FIELD_SCALAR(fld, curvetarget) \ - FIELD_SCALAR(fld, cvarfilter) \ - FIELD_SCALAR(fld, debrisdamageforcescale) \ - FIELD_SCALAR(fld, debrisfadetime) \ - FIELD_SCALAR(fld, debrismovetype) \ - FIELD_SCALAR(fld, debrisskin) \ - FIELD_SCALAR(fld, debristimejitter) \ - FIELD_SCALAR(fld, debristime) \ - FIELD_SCALAR(fld, debris) \ - FIELD_SCALAR(fld, delay) \ - FIELD_SCALAR(fld, dmgtime) \ - FIELD_SCALAR(fld, dmg) \ - FIELD_SCALAR(fld, dmg_edge) \ - FIELD_SCALAR(fld, dmg_force) \ - FIELD_SCALAR(fld, dmg_radius) \ - FIELD_SCALAR(fld, effects) \ - FIELD_SCALAR(fld, falloff) \ - FIELD_SCALAR(fld, flags) \ - FIELD_SCALAR(fld, fog) \ - FIELD_SCALAR(fld, frags) \ - FIELD_SCALAR(fld, frame) \ - FIELD_SCALAR(fld, gametype) \ - FIELD_SCALAR(fld, gametypefilter) \ - FIELD_SCALAR(fld, geomtype) \ - FIELD_SCALAR(fld, gravity) \ - FIELD_SCALAR(fld, health) \ - FIELD_SCALAR(fld, height) \ - FIELD_SCALAR(fld, impulse) \ - FIELD_SCALAR(fld, invincible_finished) \ - FIELD_SCALAR(fld, item_pickupsound) \ - FIELD_SCALAR(fld, killtarget) \ - FIELD_SCALAR(fld, lerpfrac) \ - FIELD_SCALAR(fld, light_lev) \ - FIELD_SCALAR(fld, lip) \ - FIELD_SCALAR(fld, loddistance1) \ - FIELD_SCALAR(fld, lodmodel1) \ - FIELD_SCALAR(fld, lodmodel2) \ - FIELD_SCALAR(fld, ltime) \ - FIELD_SCALAR(fld, map) \ - FIELD_SCALAR(fld, max_health) \ - FIELD_SCALAR(fld, mdl) \ - FIELD_SCALAR(fld, message2) \ - FIELD_SCALAR(fld, message) \ - FIELD_SCALAR(fld, modelindex) \ - FIELD_SCALAR(fld, modelscale) \ - FIELD_SCALAR(fld, model) \ - FIELD_SCALAR(fld, monsterid) \ - FIELD_SCALAR(fld, monster_moveflags) \ - FIELD_SCALAR(fld, monster_name) \ - FIELD_SCALAR(fld, movetype) \ - FIELD_SCALAR(fld, move_movetype) \ - FIELD_SCALAR(fld, netname) \ - FIELD_SCALAR(fld, nextthink) \ - FIELD_SCALAR(fld, noalign) \ - FIELD_SCALAR(fld, noise1) \ - FIELD_SCALAR(fld, noise2) \ - FIELD_SCALAR(fld, noise3) \ - FIELD_SCALAR(fld, noise) \ - FIELD_SCALAR(fld, phase) \ - FIELD_SCALAR(fld, platmovetype) \ - FIELD_SCALAR(fld, race_place) \ - FIELD_SCALAR(fld, strength_finished) \ - FIELD_SCALAR(fld, radius) \ - FIELD_SCALAR(fld, respawntimestart) \ - FIELD_SCALAR(fld, respawntimejitter) \ - FIELD_SCALAR(fld, respawntime) \ - FIELD_SCALAR(fld, restriction) \ - FIELD_SCALAR(fld, scale) \ - FIELD_SCALAR(fld, skin) \ - FIELD_SCALAR(fld, solid) \ - FIELD_SCALAR(fld, sound1) \ - FIELD_SCALAR(fld, sounds) \ - FIELD_SCALAR(fld, spawnflags) \ - FIELD_SCALAR(fld, spawnmob) \ - FIELD_SCALAR(fld, speed) \ - FIELD_SCALAR(fld, strength) \ - FIELD_SCALAR(fld, style) \ - FIELD_SCALAR(fld, target2) \ - FIELD_SCALAR(fld, target3) \ - FIELD_SCALAR(fld, target4) \ - FIELD_SCALAR(fld, targetname) \ - FIELD_SCALAR(fld, target) \ - FIELD_SCALAR(fld, target_random) \ - FIELD_SCALAR(fld, target_range) \ - FIELD_SCALAR(fld, team) \ - FIELD_SCALAR(fld, trigger_reverse) \ - FIELD_SCALAR(fld, turret_scale_aim) \ - FIELD_SCALAR(fld, turret_scale_ammo) \ - FIELD_SCALAR(fld, turret_scale_damage) \ - FIELD_SCALAR(fld, turret_scale_health) \ - FIELD_SCALAR(fld, turret_scale_range) \ - FIELD_SCALAR(fld, turret_scale_refire) \ - FIELD_SCALAR(fld, turret_scale_respawn) \ - FIELD_SCALAR(fld, volume) \ - FIELD_SCALAR(fld, wait) \ - FIELD_SCALAR(fld, warpzone_fadeend) \ - FIELD_SCALAR(fld, warpzone_fadestart) \ - FIELD_SCALAR(fld, weapon) \ - FIELD_SCALAR(fld, worldtype) \ - FIELD_VEC(fld, absmax) \ - FIELD_VEC(fld, absmin) \ - FIELD_VEC(fld, angles) \ - FIELD_VEC(fld, avelocity) \ - FIELD_VEC(fld, beam_color)\ - FIELD_VEC(fld, debrisavelocityjitter) \ - FIELD_VEC(fld, debrisvelocity) \ - FIELD_VEC(fld, debrisvelocityjitter) \ - FIELD_VEC(fld, color) \ - FIELD_VEC(fld, mangle) \ - FIELD_VEC(fld, maxs) \ - FIELD_VEC(fld, mins) \ - FIELD_VEC(fld, modelscale_vec) \ - FIELD_VEC(fld, velocity) \ - /**/ - -ERASEABLE -void _checkWhitelisted(entity this, string id) -{ - for (int i = 0, n = numentityfields(); i < n; ++i) - { - string value = getentityfieldstring(i, this); - string s = entityfieldname(i); - FIELDS_UNION(_spawnfunc_checktypes) - if (value == "") continue; - if (s == "") continue; - FIELDS_COMMON(_spawnfunc_check) - FIELDS_UNION(_spawnfunc_check) - LOG_WARNF(_("Entity field %s.%s (%s) is not whitelisted. If you believe this is an error, please file an issue."), id, s, value); - } -} +// this function simply avoids expanding IL_NEW during compilation +// for each spawning entity +void g_spawn_queue_spawn() { g_spawn_queue = IL_NEW(); } noref bool __spawnfunc_first; @@ -265,7 +105,7 @@ noref bool __spawnfunc_first; if (__spawnfunc_expecting > 1) { __spawnfunc_expecting = 0; } \ else if (__spawnfunc_expecting) { \ /* engine call */ \ - if (!g_spawn_queue) { g_spawn_queue = IL_NEW(); } \ + if (!g_spawn_queue) g_spawn_queue_spawn(); \ __spawnfunc_expecting = 0; \ this = __spawnfunc_expect; \ __spawnfunc_expect = NULL; \ @@ -277,11 +117,19 @@ noref bool __spawnfunc_first; if (!this.sourceLoc) { \ this.sourceLoc = __FILE__":"STR(__LINE__); \ } \ + this.classname = #id; \ if (!this.spawnfunc_checked) { \ - _checkWhitelisted(this, #id); \ + if (__fullspawndata) { \ + /* not supported in old DP */ \ + /* must be read inside the real spawnfunc */ \ + this.fullspawndata = __fullspawndata; \ + } \ this.spawnfunc_checked = true; \ if (this) { \ /* not worldspawn, delay spawn */ \ + /* clear some dangerous fields (TODO: properly support these in the map!) */ \ + this.think = func_null; \ + this.nextthink = 0; \ __spawnfunc_defer(this, __spawnfunc_##id); \ } else { \ /* world might not be "worldspawn" */ \