X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Flib%2Fself.qh;h=4299c19cd3674a286d3b5eea310a0754f3db0ad1;hb=7a3925aa0b690560b5c59a840ccbb7b5641954e9;hp=50196a03a97d4f614725faa16113d3fdcbc207ab;hpb=490a31934aa67cc7de5299a4d3f625d5271f8583;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/lib/self.qh b/qcsrc/lib/self.qh index 50196a03a..4299c19cd 100644 --- a/qcsrc/lib/self.qh +++ b/qcsrc/lib/self.qh @@ -1,5 +1,7 @@ #pragma once +#include "macro.qh" + // Transition from global 'self' to local 'this' // Step 1: auto oldself @@ -9,10 +11,10 @@ // Step 2: const self #if 1 - #define self (0, self) - [[alias("self")]] entity __self; + #define self (RVALUE, self) + ALIAS("self") entity __self; #define setself(s) (__self = s) - #define WITHSELF(value, block) WITH(entity, __self, value, (0, block)) + #define WITHSELF(value, block) WITH(entity, __self, value, (RVALUE, block)) #endif // Step 3: propagate SELFPARAM() @@ -21,21 +23,22 @@ #define self (this, self) #undef SELFPARAM #define SELFPARAM() const entity this = __self + #define ENGINE_EVENT() const entity this = __self #endif // Step 4: kill unstructured setself -#if 0 +#if 1 #undef setself #endif // Step 5: this should work -#if 0 +#if 1 #undef self - #define self (0, this) + #define self (RVALUE, this) #endif // Step 6: remove SELFPARAM, add parameters -#if 0 +#if 1 #undef SELFPARAM #endif @@ -45,34 +48,64 @@ #define WITHSELF(value, block) block #endif -#define SELFWRAP(T, R, args, forward) \ - .R() T; \ - .R() __##T = T; \ +#define SELFWRAP(T, R, oldargs, args, forward) \ + .R oldargs T; \ + noref .R oldargs __##T = T; \ .R args self##T; \ - R T##_self() { SELFPARAM(); return this.self##T forward; } + R T##_self oldargs { ENGINE_EVENT(); return this.self##T forward; } noref entity _selftemp; #define SELFWRAP_SET(T, e, f) \ (_selftemp = (e), _selftemp.__##T = ((f) ? T##_self : func_null), _selftemp.self##T = (f)) #define SELFWRAP_GET(T, e) \ - (0, (e).self##T) + (RVALUE, (e).self##T) #define _SELFWRAP_SET(T, e, f) \ ((e).__##T = (f)) #define _SELFWRAP_GET(T, e) \ - (0, (e).__##T) + (RVALUE, (e).__##T) -SELFWRAP(think, void, (entity this), (this)) +SELFWRAP(think, void, (), (entity this), (this)) #define setthink(e, f) SELFWRAP_SET(think, e, f) #define getthink(e) SELFWRAP_GET(think, e) -SELFWRAP(touch, void, (entity this), (this)) +#ifdef GAMEQC +SELFWRAP(touch, void, (), (entity this, entity toucher), (this, other)) #define settouch(e, f) SELFWRAP_SET(touch, e, f) #define gettouch(e) SELFWRAP_GET(touch, e) +#endif -SELFWRAP(predraw, void, (entity this), (this)) +#ifdef GAMEQC +SELFWRAP(blocked, void, (), (entity this, entity blocker), (this, other)) +#define setblocked(e, f) SELFWRAP_SET(blocked, e, f) +#define blocked stopusingthis +#endif + +SELFWRAP(predraw, void, (), (entity this), (this)) #define setpredraw(e, f) SELFWRAP_SET(predraw, e, f) -#ifndef MENUQC -void adaptor_think2touch(entity this) { WITH(entity, other, NULL, gettouch(this)(this)); } +#ifdef GAMEQC +SELFWRAP(customizeentityforclient, bool, (), (entity this, entity client), (this, other)) +#define setcefc(e, f) SELFWRAP_SET(customizeentityforclient, e, f) +#define getcefc(e) SELFWRAP_GET(customizeentityforclient, e) +#endif + +SELFWRAP(camera_transform, vector, (vector org, vector ang), (entity this, vector org, vector ang), (this, org, ang)) +#define setcamera_transform(e, f) SELFWRAP_SET(camera_transform, e, f) + +/** return false to remove from the client */ +SELFWRAP(SendEntity, bool, (entity to, int sendflags), (entity this, entity to, int sendflags), (this, to, sendflags)) +#define setSendEntity(e, f) SELFWRAP_SET(SendEntity, e, f) +#define getSendEntity(e) SELFWRAP_GET(SendEntity, e) + +#define ChangeYaw(e, ...) (__self = (e), builtin_ChangeYaw(__VA_ARGS__)) +#define checkclient(e, ...) (__self = (e), builtin_checkclient(__VA_ARGS__)) +#ifndef SVQC + #define droptofloor(e, ...) (__self = (e), builtin_droptofloor(__VA_ARGS__)) +#endif +#define error(...) (__self = (NULL), builtin_error(__VA_ARGS__)) +#define movetogoal(e, ...) (__self = (e), builtin_movetogoal(__VA_ARGS__)) +#define walkmove(e, ...) (__self = (e), builtin_walkmove(__VA_ARGS__)) + +#ifdef GAMEQC void adaptor_think2use(entity this) { if (this.use) this.use(this, NULL, NULL); } #endif