X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fweapons%2Fweapon%2Fporto.qc;h=3b047dc8c9d017ee2de7790a85ef1b3e6feb3be4;hb=b9671f63469586007314131f3f53728795c035cd;hp=a8ad17602163f18ccc30717528ac835060cdc606;hpb=91a98939f9d6bb81888223e24ac18a748997cd5d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/weapons/weapon/porto.qc b/qcsrc/common/weapons/weapon/porto.qc index a8ad17602..3b047dc8c 100644 --- a/qcsrc/common/weapons/weapon/porto.qc +++ b/qcsrc/common/weapons/weapon/porto.qc @@ -13,105 +13,113 @@ CLASS(PortoLaunch, Weapon) /* crosshair */ ATTRIB(PortoLaunch, w_crosshair_size, float, 0.6); /* wepimg */ ATTRIB(PortoLaunch, model2, string, "weaponporto"); /* refname */ ATTRIB(PortoLaunch, netname, string, "porto"); -/* wepname */ ATTRIB(PortoLaunch, message, string, _("Port-O-Launch")); +/* wepname */ ATTRIB(PortoLaunch, m_name, string, _("Port-O-Launch")); + +#define X(BEGIN, P, END, class, prefix) \ + BEGIN(class) \ + P(class, prefix, animtime, float, BOTH) \ + P(class, prefix, lifetime, float, BOTH) \ + P(class, prefix, refire, float, BOTH) \ + P(class, prefix, secondary, float, NONE) \ + P(class, prefix, speed, float, BOTH) \ + P(class, prefix, switchdelay_drop, float, NONE) \ + P(class, prefix, switchdelay_raise, float, NONE) \ + P(class, prefix, weaponreplace, string,NONE) \ + P(class, prefix, weaponstartoverride, float, NONE) \ + P(class, prefix, weaponstart, float, NONE) \ + P(class, prefix, weaponthrowable, float, NONE) \ + END() + W_PROPS(X, PortoLaunch, porto) +#undef X ENDCLASS(PortoLaunch) -REGISTER_WEAPON(PORTO, NEW(PortoLaunch)); - -#define PORTO_SETTINGS(w_cvar,w_prop) PORTO_SETTINGS_LIST(w_cvar, w_prop, PORTO, porto) -#define PORTO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \ - w_cvar(id, sn, BOTH, animtime) \ - w_cvar(id, sn, BOTH, lifetime) \ - w_cvar(id, sn, BOTH, refire) \ - w_cvar(id, sn, BOTH, speed) \ - w_cvar(id, sn, NONE, secondary) \ - w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \ - w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \ - w_prop(id, sn, string, weaponreplace, weaponreplace) \ - w_prop(id, sn, float, weaponstart, weaponstart) \ - w_prop(id, sn, float, weaponstartoverride, weaponstartoverride) \ - w_prop(id, sn, float, weaponthrowable, weaponthrowable) +REGISTER_WEAPON(PORTO, porto, NEW(PortoLaunch)); #ifdef SVQC -PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP) .entity porto_current; .vector porto_v_angle; // holds "held" view angles .float porto_v_angle_held; .vector right_vector; +.float porto_forbidden; #endif #endif #ifdef IMPLEMENTATION #ifdef SVQC -#include "../../triggers/trigger/jumppads.qh" +#include -void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO.m_id); } +spawnfunc(weapon_porto) { weapon_defaultspawnfunc(this, WEP_PORTO); } -void W_Porto_Success(void) -{SELFPARAM(); - if(self.realowner == world) +REGISTER_MUTATOR(porto_ticker, true); +MUTATOR_HOOKFUNCTION(porto_ticker, SV_StartFrame) { + FOREACH_CLIENT(IS_PLAYER(it), it.porto_forbidden = max(0, it.porto_forbidden - 1)); +} + +void W_Porto_Success(entity this) +{ + if(this.realowner == NULL) { - objerror("Cannot succeed successfully: no owner\n"); + objerror(this, "Cannot succeed successfully: no owner\n"); return; } - self.realowner.porto_current = world; - remove(self); + this.realowner.porto_current = NULL; + remove(this); } string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo); -void W_Porto_Fail(float failhard) -{SELFPARAM(); - if(self.realowner == world) +void W_Porto_Fail(entity this, float failhard) +{ + if(this.realowner == NULL) { - objerror("Cannot fail successfully: no owner\n"); + objerror(this, "Cannot fail successfully: no owner\n"); return; } // no portals here! - if(self.cnt < 0) + if(this.cnt < 0) { - Portal_ClearWithID(self.realowner, self.portal_id); + Portal_ClearWithID(this.realowner, this.portal_id); } - self.realowner.porto_current = world; + this.realowner.porto_current = NULL; - if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO)) + if(this.cnt < 0 && !failhard && this.realowner.playerid == this.playerid && !IS_DEAD(this.realowner) && !(this.realowner.weapons & WEPSET(PORTO))) { - setsize(self, '-16 -16 0', '16 16 32'); - setorigin(self, self.origin + trace_plane_normal); - if(move_out_of_solid(self)) + setsize(this, '-16 -16 0', '16 16 32'); + setorigin(this, this.origin + trace_plane_normal); + if(move_out_of_solid(this)) { - self.flags = FL_ITEM; - self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128); - tracetoss(self, self); - if(vlen(trace_endpos - self.realowner.origin) < 128) + this.flags = FL_ITEM; + this.velocity = trigger_push_calculatevelocity(this.origin, this.realowner, 128); + tracetoss(this, this); + if(vdist(trace_endpos - this.realowner.origin, <, 128)) { - W_ThrowNewWeapon(self.realowner, WEP_PORTO.m_id, 0, self.origin, self.velocity); - Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED); + W_ThrowNewWeapon(this.realowner, WEP_PORTO.m_id, 0, this.origin, this.velocity); + Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_FAILED); } } } - remove(self); + remove(this); } void W_Porto_Remove(entity p) -{SELFPARAM(); +{ if(p.porto_current.realowner == p && p.porto_current.classname == "porto") { - WITH(entity, self, p.porto_current, W_Porto_Fail(1)); + W_Porto_Fail(p.porto_current, 1); } } -void W_Porto_Think(void) -{SELFPARAM(); +void W_Porto_Think(entity this) +{ trace_plane_normal = '0 0 0'; - if(self.realowner.playerid != self.playerid) - remove(self); + if(this.realowner.playerid != this.playerid) + remove(this); else - W_Porto_Fail(0); + W_Porto_Fail(this, 0); } -void W_Porto_Touch(void) -{SELFPARAM(); +void W_Porto_Touch(entity this) +{ vector norm; // do not use PROJECTILE_TOUCH here @@ -123,7 +131,7 @@ void W_Porto_Touch(void) norm = trace_plane_normal; if(trace_ent.iscreature) { - traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN.z, MOVE_WORLDONLY, self); + traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * STAT(PL_MIN, NULL).z, MOVE_WORLDONLY, this); if(trace_fraction >= 1) return; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) @@ -132,122 +140,121 @@ void W_Porto_Touch(void) return; } - if(self.realowner.playerid != self.playerid) + if(this.realowner.playerid != this.playerid) { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); - remove(self); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + remove(this); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) { - spamsound(self, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM); + spamsound(this, CH_SHOTS, SND(PORTO_BOUNCE), VOL_BASE, ATTEN_NORM); // just reflect - self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal); - self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal)); + this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * trace_plane_normal); + this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * trace_plane_normal)); } else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); - W_Porto_Fail(0); - if(self.cnt < 0) - Portal_ClearAll_PortalsOnly(self.realowner); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + W_Porto_Fail(this, 0); + if(this.cnt < 0) + Portal_ClearAll_PortalsOnly(this.realowner); } - else if(self.cnt == 0) + else if(this.cnt == 0) { // in-portal only - if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) + if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id)) { - sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); - W_Porto_Success(); + Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); + W_Porto_Success(this); } else { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - W_Porto_Fail(0); + W_Porto_Fail(this, 0); } } - else if(self.cnt == 1) + else if(this.cnt == 1) { // out-portal only - if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) + if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id)) { - sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); - W_Porto_Success(); + Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); + W_Porto_Success(this); } else { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - W_Porto_Fail(0); + W_Porto_Fail(this, 0); } } - else if(self.effects & EF_RED) + else if(this.effects & EF_RED) { - self.effects += EF_BLUE - EF_RED; - if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) + this.effects += EF_BLUE - EF_RED; + if(Portal_SpawnInPortalAtTrace(this.realowner, this.right_vector, this.portal_id)) { - sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); - self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm); - self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm)); - CSQCProjectile(self, true, PROJECTILE_PORTO_BLUE, true); // change type + Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN); + this.right_vector = this.right_vector - 2 * trace_plane_normal * (this.right_vector * norm); + this.angles = vectoangles(this.velocity - 2 * trace_plane_normal * (this.velocity * norm)); + CSQCProjectile(this, true, PROJECTILE_PORTO_BLUE, true); // change type } else { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - Portal_ClearAll_PortalsOnly(self.realowner); - W_Porto_Fail(0); + Portal_ClearAll_PortalsOnly(this.realowner); + W_Porto_Fail(this, 0); } } else { - if(self.realowner.portal_in.portal_id == self.portal_id) + if(this.realowner.portal_in.portal_id == this.portal_id) { - if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id)) + if(Portal_SpawnOutPortalAtTrace(this.realowner, this.right_vector, this.portal_id)) { - sound(self, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_PORTO_CREATE, VOL_BASE, ATTEN_NORM); trace_plane_normal = norm; - Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); - W_Porto_Success(); + Send_Notification(NOTIF_ONE, this.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT); + W_Porto_Success(this); } else { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); - Portal_ClearAll_PortalsOnly(self.realowner); - W_Porto_Fail(0); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + Portal_ClearAll_PortalsOnly(this.realowner); + W_Porto_Fail(this, 0); } } else { - sound(self, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); - Portal_ClearAll_PortalsOnly(self.realowner); - W_Porto_Fail(0); + sound(this, CH_SHOTS, SND_PORTO_UNSUPPORTED, VOL_BASE, ATTEN_NORM); + Portal_ClearAll_PortalsOnly(this.realowner); + W_Porto_Fail(this, 0); } } } -void W_Porto_Attack(float type) -{SELFPARAM(); +void W_Porto_Attack(entity actor, float type) +{ entity gren; - W_SetupShot(self, false, 4, SND(PORTO_FIRE), CH_WEAPON_A, 0); + W_SetupShot(actor, false, 4, SND_PORTO_FIRE, CH_WEAPON_A, 0); // always shoot from the eye w_shotdir = v_forward; - w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward; + w_shotorg = actor.origin + actor.view_ofs + ((w_shotorg - actor.origin - actor.view_ofs) * v_forward) * v_forward; //Send_Effect(EFFECT_GRENADE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); - gren = spawn(); + gren = new(porto); gren.cnt = type; - gren.owner = gren.realowner = self; - gren.playerid = self.playerid; - gren.classname = "porto"; + gren.owner = gren.realowner = actor; + gren.playerid = actor.playerid; gren.bot_dodge = true; gren.bot_dodgerating = 200; gren.movetype = MOVETYPE_BOUNCEMISSILE; @@ -258,10 +265,10 @@ void W_Porto_Attack(float type) setsize(gren, '0 0 0', '0 0 0'); gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime); - gren.think = W_Porto_Think; - gren.touch = W_Porto_Touch; + setthink(gren, W_Porto_Think); + settouch(gren, W_Porto_Touch); - if(self.items & ITEM_Strength.m_itemid) + if(actor.items & ITEM_Strength.m_itemid) W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0); else W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0); @@ -270,8 +277,8 @@ void W_Porto_Attack(float type) gren.flags = FL_PROJECTILE; gren.portal_id = time; - self.porto_current = gren; - gren.playerid = self.playerid; + actor.porto_current = gren; + gren.playerid = actor.playerid; fixedmakevectors(fixedvectoangles(gren.velocity)); gren.right_vector = v_right; @@ -282,124 +289,95 @@ void W_Porto_Attack(float type) else CSQCProjectile(gren, true, PROJECTILE_PORTO_RED, true); - MUTATOR_CALLHOOK(EditProjectile, self, gren); + MUTATOR_CALLHOOK(EditProjectile, actor, gren); } - METHOD(PortoLaunch, wr_aim, bool(entity thiswep)) - { - SELFPARAM(); - self.BUTTON_ATCK = false; - self.BUTTON_ATCK2 = false; - if(!WEP_CVAR(porto, secondary)) - if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false)) - self.BUTTON_ATCK = true; - - return true; - } - METHOD(PortoLaunch, wr_config, bool(entity this)) - { - PORTO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS); - return true; - } - METHOD(PortoLaunch, wr_think, bool(entity thiswep)) - { - SELFPARAM(); - if(WEP_CVAR(porto, secondary)) - { - if(self.BUTTON_ATCK) - if(!self.porto_current) - if(!self.porto_forbidden) - if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire))) - { - W_Porto_Attack(0); - weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); - } - - if(self.BUTTON_ATCK2) - if(!self.porto_current) - if(!self.porto_forbidden) - if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire))) - { - W_Porto_Attack(1); - weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready); - } - } - else - { - if(self.porto_v_angle_held) - { - if(!self.BUTTON_ATCK2) - { - self.porto_v_angle_held = 0; - - ClientData_Touch(self); - } - } - else - { - if(self.BUTTON_ATCK2) - { - self.porto_v_angle = self.v_angle; - self.porto_v_angle_held = 1; - - ClientData_Touch(self); - } - } - if(self.porto_v_angle_held) - makevectors(self.porto_v_angle); // override the previously set angles - - if(self.BUTTON_ATCK) - if(!self.porto_current) - if(!self.porto_forbidden) - if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire))) - { - W_Porto_Attack(-1); - weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); - } - } - - return true; - } - METHOD(PortoLaunch, wr_checkammo1, bool(entity this)) - { - // always allow infinite ammo - return true; - } - METHOD(PortoLaunch, wr_checkammo2, bool(entity this)) - { - // always allow infinite ammo - return true; - } - METHOD(PortoLaunch, wr_init, bool(entity this)) - { - PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP); - return true; - } - METHOD(PortoLaunch, wr_setup, bool(entity thiswep)) - { - SELFPARAM(); - self.ammo_field = ammo_none; - return true; - } - METHOD(PortoLaunch, wr_resetplayer, bool(entity thiswep)) - { - SELFPARAM(); - self.porto_current = world; - return true; - } +METHOD(PortoLaunch, wr_aim, void(entity thiswep, entity actor)) +{ + PHYS_INPUT_BUTTON_ATCK(actor) = false; + PHYS_INPUT_BUTTON_ATCK2(actor) = false; + if(!WEP_CVAR(porto, secondary)) + if(bot_aim(actor, WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), false)) + PHYS_INPUT_BUTTON_ATCK(actor) = true; +} +METHOD(PortoLaunch, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) +{ + if(WEP_CVAR(porto, secondary)) + { + if(fire & 1) + if(!actor.porto_current) + if(!actor.porto_forbidden) + if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire))) + { + W_Porto_Attack(actor, 0); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); + } + + if(fire & 2) + if(!actor.porto_current) + if(!actor.porto_forbidden) + if(weapon_prepareattack(thiswep, actor, weaponentity, true, WEP_CVAR_SEC(porto, refire))) + { + W_Porto_Attack(actor, 1); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready); + } + } + else + { + if(actor.porto_v_angle_held) + { + if(!(fire & 2)) + { + actor.porto_v_angle_held = 0; + + ClientData_Touch(actor); + } + } + else + { + if(fire & 2) + { + actor.porto_v_angle = actor.v_angle; + actor.porto_v_angle_held = 1; + + ClientData_Touch(actor); + } + } + if(actor.porto_v_angle_held) + makevectors(actor.porto_v_angle); // override the previously set angles + + if(fire & 1) + if(!actor.porto_current) + if(!actor.porto_forbidden) + if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(porto, refire))) + { + W_Porto_Attack(actor, -1); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready); + } + } +} +METHOD(PortoLaunch, wr_checkammo1, bool(entity thiswep, entity this)) +{ + // always allow infinite ammo + return true; +} +METHOD(PortoLaunch, wr_checkammo2, bool(entity thiswep, entity this)) +{ + // always allow infinite ammo + return true; +} +METHOD(PortoLaunch, wr_setup, void(entity thiswep, entity actor)) +{ + actor.ammo_field = ammo_none; +} +METHOD(PortoLaunch, wr_resetplayer, void(entity thiswep, entity actor)) +{ + actor.porto_current = NULL; +} #endif #ifdef CSQC - METHOD(PortoLaunch, wr_impacteffect, bool(entity this)) { - LOG_WARNING("Since when does Porto send DamageInfo?\n"); - return true; - } - METHOD(PortoLaunch, wr_init, bool(entity this)) { - // nothing to do - return true; - } - METHOD(PortoLaunch, wr_zoomreticle, bool(entity this)) { - // no weapon specific image for this weapon - return false; - } +METHOD(PortoLaunch, wr_impacteffect, void(entity this, entity actor)) { + LOG_WARNING("Since when does Porto send DamageInfo?\n"); +} #endif #endif