X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fraptor_weapons.qc;h=c51fa154f7925155680db346c788409e6e02c9b0;hb=659dbd77c802522bdfd7a50aa9ae3dc13ba9bd36;hp=0f8b5afd2b9f30ac237974b43fed86d71e2b6282;hpb=77d6a05629e33da863fccb3cdd03b3c63af890dd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc index 0f8b5afd2..c51fa154f 100644 --- a/qcsrc/common/vehicles/vehicle/raptor_weapons.qc +++ b/qcsrc/common/vehicles/vehicle/raptor_weapons.qc @@ -1,56 +1,9 @@ -#ifndef VEHICLE_RAPTOR_WEAPONS_H -#define VEHICLE_RAPTOR_WEAPONS_H - -#include - -CLASS(RaptorCannon, PortoLaunch) -/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(RaptorCannon, impulse, int, 3); -/* refname */ ATTRIB(RaptorCannon, netname, string, "raptorcannon"); -/* wepname */ ATTRIB(RaptorCannon, m_name, string, _("Raptor cannon")); -ENDCLASS(RaptorCannon) -REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon)); - -CLASS(RaptorBomb, PortoLaunch) -/* flags */ ATTRIB(RaptorBomb, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(RaptorBomb, impulse, int, 3); -/* refname */ ATTRIB(RaptorBomb, netname, string, "raptorbomb"); -/* wepname */ ATTRIB(RaptorBomb, m_name, string, _("Raptor bomb")); -ENDCLASS(RaptorBomb) -REGISTER_WEAPON(RAPTOR_BOMB, NEW(RaptorBomb)); - -CLASS(RaptorFlare, PortoLaunch) -/* flags */ ATTRIB(RaptorFlare, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(RaptorFlare, impulse, int, 3); -/* refname */ ATTRIB(RaptorFlare, netname, string, "raptorflare"); -/* wepname */ ATTRIB(RaptorFlare, m_name, string, _("Raptor flare")); -ENDCLASS(RaptorFlare) -REGISTER_WEAPON(RAPTOR_FLARE, NEW(RaptorFlare)); - -#endif +#include "raptor_weapons.qh" #ifdef IMPLEMENTATION #ifdef SVQC -float autocvar_g_vehicle_raptor_cannon_cost = 1; -float autocvar_g_vehicle_raptor_cannon_damage = 10; -float autocvar_g_vehicle_raptor_cannon_radius = 60; -float autocvar_g_vehicle_raptor_cannon_refire = 0.03; -float autocvar_g_vehicle_raptor_cannon_speed = 24000; -float autocvar_g_vehicle_raptor_cannon_spread = 0.01; -float autocvar_g_vehicle_raptor_cannon_force = 25; - -float autocvar_g_vehicle_raptor_bomblets = 8; -float autocvar_g_vehicle_raptor_bomblet_alt = 750; -float autocvar_g_vehicle_raptor_bomblet_time = 0.5; -float autocvar_g_vehicle_raptor_bomblet_damage = 55; -float autocvar_g_vehicle_raptor_bomblet_spread = 0.4; -float autocvar_g_vehicle_raptor_bomblet_edgedamage = 25; -float autocvar_g_vehicle_raptor_bomblet_radius = 350; -float autocvar_g_vehicle_raptor_bomblet_force = 150; -float autocvar_g_vehicle_raptor_bomblet_explode_delay = 0.4; - METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); entity player = isPlayer ? actor : actor.owner; @@ -70,7 +23,7 @@ METHOD(RaptorCannon, wr_think, void(entity thiswep, entity actor, .entity weapon veh.vehicle_energy -= autocvar_g_vehicle_raptor_cannon_cost; actor.cnt = time; } - vehicles_projectile(EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE, + vehicles_projectile(veh, EFFECT_RAPTOR_MUZZLEFLASH.eent_eff_name, SND_LASERGUN_FIRE, org, normalize(dir + randomvec() * autocvar_g_vehicle_raptor_cannon_spread) * autocvar_g_vehicle_raptor_cannon_speed, autocvar_g_vehicle_raptor_cannon_damage, autocvar_g_vehicle_raptor_cannon_radius, autocvar_g_vehicle_raptor_cannon_force, 0, DEATH_VH_RAPT_CANNON.m_id, PROJECTILE_RAPTORCANNON, 0, true, true, player); @@ -85,7 +38,6 @@ METHOD(RaptorCannon, wr_checkammo1, bool(RacerAttack thiswep)) { return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_raptor_cannon_cost; } -float autocvar_g_vehicle_raptor_bombs_refire = 5; void raptor_bombdrop(); METHOD(RaptorBomb, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { @@ -100,11 +52,6 @@ METHOD(RaptorBomb, wr_think, void(entity thiswep, entity actor, .entity weaponen } } -float autocvar_g_vehicle_raptor_flare_refire = 5; -float autocvar_g_vehicle_raptor_flare_lifetime = 10; -float autocvar_g_vehicle_raptor_flare_chase = 0.9; -float autocvar_g_vehicle_raptor_flare_range = 2000; - void raptor_flare_think(); void raptor_flare_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); void raptor_flare_touch();