X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fvehicle%2Fbumblebee.qc;h=a7fcafc38507d9dca2c7e7ef336c810c2e1d1e14;hb=278bc92681a4a9a619687c37c09af30ad92b2e56;hp=2bd81f12d2c7a0165f06b892251d4b29ab879de1;hpb=ab8141544c2cacf1e647072ea64749625cc13b00;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/vehicle/bumblebee.qc b/qcsrc/common/vehicles/vehicle/bumblebee.qc index 2bd81f12d..a7fcafc38 100644 --- a/qcsrc/common/vehicles/vehicle/bumblebee.qc +++ b/qcsrc/common/vehicles/vehicle/bumblebee.qc @@ -1,5 +1,11 @@ #include "bumblebee.qh" +#ifdef GAMEQC + +#ifdef SVQC + #include +#endif + const float BRG_SETUP = 2; const float BRG_START = 4; const float BRG_END = 8; @@ -157,7 +163,7 @@ bool bumblebee_gunner_frame(entity this, float dt) autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up, _out * -1, _in, autocvar_g_vehicle_bumblebee_cannon_turnspeed, dt); - if(!weaponLocked(this)) + if(!weaponLocked(this) && !weaponUseForbidden(this)) if(PHYS_INPUT_BUTTON_ATCK(this)) if(time > gun.attack_finished_single[0]) if(gun.vehicle_energy >= autocvar_g_vehicle_bumblebee_cannon_cost) @@ -224,6 +230,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag) WriteByte(MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, player); + // NOTE: engine networked WriteByte(MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, 0); WriteAngle(MSG_ONE, vehic.angles.y); @@ -231,7 +238,6 @@ void bumblebee_gunner_exit(entity this, int _exitflag) } CSQCVehicleSetup(player, HUD_NORMAL); - setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player)); player.takedamage = DAMAGE_AIM; player.solid = SOLID_SLIDEBOX; @@ -250,6 +256,7 @@ void bumblebee_gunner_exit(entity this, int _exitflag) delete(gunner.(weaponentity)); } player.vehicle_enter_delay = time + 2; + setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player)); fixedmakevectors(vehic.angles); @@ -334,6 +341,7 @@ bool bumblebee_gunner_enter(entity this, entity player) WriteByte(MSG_ONE, SVC_SETVIEWPORT); WriteEntity(MSG_ONE, gunner.vehicle_viewport); + // NOTE: engine networked WriteByte(MSG_ONE, SVC_SETVIEWANGLES); WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw @@ -531,7 +539,7 @@ bool bumblebee_pilot_frame(entity this, float dt) autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down * -1, autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides * -1, autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides, autocvar_g_vehicle_bumblebee_raygun_turnspeed, dt); - if(!weaponLocked(this)) + if(!weaponLocked(this) && !weaponUseForbidden(this)) if((PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)) && (vehic.vehicle_energy > autocvar_g_vehicle_bumblebee_raygun_dps * PHYS_INPUT_FRAMETIME || autocvar_g_vehicle_bumblebee_raygun == 0)) { vehic.gun3.enemy.realowner = this; @@ -568,8 +576,9 @@ bool bumblebee_pilot_frame(entity this, float dt) } else if(IS_CLIENT(trace_ent)) { - if(GetResource(trace_ent, RES_ARMOR) <= autocvar_g_vehicle_bumblebee_healgun_amax && autocvar_g_vehicle_bumblebee_healgun_aps) - GiveResourceWithLimit(trace_ent, RES_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, autocvar_g_vehicle_bumblebee_healgun_amax); + float maxarmor = ((MUTATOR_IS_ENABLED(mutator_instagib)) ? autocvar_g_instagib_extralives : autocvar_g_vehicle_bumblebee_healgun_amax); + if(GetResource(trace_ent, RES_ARMOR) <= maxarmor && autocvar_g_vehicle_bumblebee_healgun_aps) + GiveResourceWithLimit(trace_ent, RES_ARMOR, autocvar_g_vehicle_bumblebee_healgun_aps * dt, maxarmor); } } } @@ -822,7 +831,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance)) if(!instance.gun1) { // for some reason, autosizing of the shield entity refuses to work for this one so set it up in advance. - instance.vehicle_shieldent = spawn(); + instance.vehicle_shieldent = new(vehicle_shieldent); instance.vehicle_shieldent.effects = EF_LOWPRECISION; setmodel(instance.vehicle_shieldent, MDL_VEH_BUMBLEBEE_SHIELD); setattachment(instance.vehicle_shieldent, instance, ""); @@ -876,7 +885,7 @@ METHOD(Bumblebee, vr_spawn, void(Bumblebee thisveh, entity instance)) // Raygun beam if(instance.gun3.enemy == NULL) { - instance.gun3.enemy = spawn(); + instance.gun3.enemy = new(bumble_raygun); Net_LinkEntity(instance.gun3.enemy, true, 0, bumble_raygun_send); instance.gun3.enemy.SendFlags = BRG_SETUP; instance.gun3.enemy.cnt = autocvar_g_vehicle_bumblebee_raygun; @@ -965,3 +974,5 @@ METHOD(Bumblebee, vr_setup, void(Bumblebee thisveh, entity instance)) } #endif + +#endif