X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fsv_vehicles.qc;h=699c13f27fc984cbf8045d550ff98b150ae8741e;hb=b559156a228268270dad0fcd414aaf47d628bd66;hp=8f2f7581a215c4c8cb2264dffecfd9cfe355589f;hpb=9a3b01ba5da2726001a5ed74645a15ce764a3675;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index 8f2f7581a..699c13f27 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -1,5 +1,4 @@ #include "sv_vehicles.qh" -#include "../effects/effects.qh" #if 0 bool vehicle_send(entity to, int sf) @@ -38,20 +37,20 @@ bool vehicle_send(entity to, int sf) } #endif -bool SendAuxiliaryXhair(entity to, int sf) -{SELFPARAM(); +bool SendAuxiliaryXhair(entity this, entity to, int sf) +{ - WriteByte(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR); + WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR); - WriteByte(MSG_ENTITY, self.cnt); + WriteByte(MSG_ENTITY, this.cnt); - WriteCoord(MSG_ENTITY, self.origin_x); - WriteCoord(MSG_ENTITY, self.origin_y); - WriteCoord(MSG_ENTITY, self.origin_z); + WriteCoord(MSG_ENTITY, this.origin_x); + WriteCoord(MSG_ENTITY, this.origin_y); + WriteCoord(MSG_ENTITY, this.origin_z); - WriteByte(MSG_ENTITY, rint(self.colormod_x * 255)); - WriteByte(MSG_ENTITY, rint(self.colormod_y * 255)); - WriteByte(MSG_ENTITY, rint(self.colormod_z * 255)); + WriteByte(MSG_ENTITY, rint(this.colormod_x * 255)); + WriteByte(MSG_ENTITY, rint(this.colormod_y * 255)); + WriteByte(MSG_ENTITY, rint(this.colormod_z * 255)); return true; } @@ -88,41 +87,26 @@ void CSQCVehicleSetup(entity own, int vehicle_id) msg_entity = own; - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_VEHICLESETUP); + WriteHeader(MSG_ONE, TE_CSQC_VEHICLESETUP); WriteByte(MSG_ONE, vehicle_id); } -vector targetdrone_getnewspot() -{SELFPARAM(); - vector spot; - int i; - for(i = 0; i < 100; ++i) - { - spot = self.origin + randomvec() * 1024; - tracebox(spot, self.mins, self.maxs, spot, MOVE_NORMAL, self); - if(trace_fraction == 1.0 && trace_startsolid == 0 && trace_allsolid == 0) - return spot; - } - return self.origin; -} - -void vehicles_locktarget(float incr, float decr, float _lock_time) -{SELFPARAM(); - if(self.lock_target && self.lock_target.deadflag != DEAD_NO) +void vehicles_locktarget(entity this, float incr, float decr, float _lock_time) +{ + if(this.lock_target && IS_DEAD(this.lock_target)) { - self.lock_target = world; - self.lock_strength = 0; - self.lock_time = 0; + this.lock_target = world; + this.lock_strength = 0; + this.lock_time = 0; } - if(self.lock_time > time) + if(this.lock_time > time) { - if(self.lock_target) - if(self.lock_soundtime < time) + if(this.lock_target) + if(this.lock_soundtime < time) { - self.lock_soundtime = time + 0.5; - play2(self.owner, "vehicles/locked.wav"); + this.lock_soundtime = time + 0.5; + play2(this.owner, "vehicles/locked.wav"); } return; @@ -130,10 +114,10 @@ void vehicles_locktarget(float incr, float decr, float _lock_time) if(trace_ent != world) { - if(SAME_TEAM(trace_ent, self)) + if(SAME_TEAM(trace_ent, this)) trace_ent = world; - if(trace_ent.deadflag != DEAD_NO) + if(IS_DEAD(trace_ent)) trace_ent = world; if(!(IS_VEHICLE(trace_ent) || IS_TURRET(trace_ent))) @@ -143,48 +127,48 @@ void vehicles_locktarget(float incr, float decr, float _lock_time) trace_ent = world; // invisible } - if(self.lock_target == world && trace_ent != world) - self.lock_target = trace_ent; + if(this.lock_target == world && trace_ent != world) + this.lock_target = trace_ent; - if(self.lock_target && trace_ent == self.lock_target) + if(this.lock_target && trace_ent == this.lock_target) { - if(self.lock_strength != 1 && self.lock_strength + incr >= 1) + if(this.lock_strength != 1 && this.lock_strength + incr >= 1) { - play2(self.owner, "vehicles/lock.wav"); - self.lock_soundtime = time + 0.8; + play2(this.owner, "vehicles/lock.wav"); + this.lock_soundtime = time + 0.8; } - else if (self.lock_strength != 1 && self.lock_soundtime < time) + else if (this.lock_strength != 1 && this.lock_soundtime < time) { - play2(self.owner, "vehicles/locking.wav"); - self.lock_soundtime = time + 0.3; + play2(this.owner, "vehicles/locking.wav"); + this.lock_soundtime = time + 0.3; } } // Have a locking target // Trace hit current target - if(trace_ent == self.lock_target && trace_ent != world) + if(trace_ent == this.lock_target && trace_ent != world) { - self.lock_strength = min(self.lock_strength + incr, 1); - if(self.lock_strength == 1) - self.lock_time = time + _lock_time; + this.lock_strength = min(this.lock_strength + incr, 1); + if(this.lock_strength == 1) + this.lock_time = time + _lock_time; } else { if(trace_ent) - self.lock_strength = max(self.lock_strength - decr * 2, 0); + this.lock_strength = max(this.lock_strength - decr * 2, 0); else - self.lock_strength = max(self.lock_strength - decr, 0); + this.lock_strength = max(this.lock_strength - decr, 0); - if(self.lock_strength == 0) - self.lock_target = world; + if(this.lock_strength == 0) + this.lock_target = world; } } -vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power) -{SELFPARAM(); - force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name)); +vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power) +{ + force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name)); v_forward = normalize(v_forward) * -1; - traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self); + traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, this); force_fromtag_power = (1 - trace_fraction) * max_power; force_fromtag_normpower = force_fromtag_power / max_power; @@ -192,12 +176,11 @@ vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float return v_forward * force_fromtag_power; } -vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power) -{SELFPARAM(); - - force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name)); +vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power) +{ + force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name)); v_forward = normalize(v_forward) * -1; - traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, self); + traceline(force_fromtag_origin, force_fromtag_origin - (v_forward * spring_length), MOVE_NORMAL, this); // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier) if(trace_fraction == 1.0) @@ -213,20 +196,20 @@ vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float } // projectile handling -void vehicles_projectile_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); +void vehicles_projectile_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ // Ignore damage from oterh projectiles from my owner (dont mess up volly's) - if(inflictor.owner == self.owner) + if(inflictor.owner == this.owner) return; - self.health -= damage; - self.velocity += force; - if(self.health < 1) + this.health -= damage; + this.velocity += force; + if(this.health < 1) { - self.takedamage = DAMAGE_NO; - self.event_damage = func_null; - self.think = self.use; - self.nextthink = time; + this.takedamage = DAMAGE_NO; + this.event_damage = func_null; + this.think = this.use; + this.nextthink = time; } } @@ -276,7 +259,7 @@ entity vehicles_projectile(string _mzlfx, string _mzlsound, proj.use = vehicles_projectile_explode; proj.owner = self; proj.realowner = _owner; - proj.think = SUB_Remove; + proj.think = SUB_Remove_self; proj.nextthink = time + 30; if(_health) @@ -322,7 +305,8 @@ entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, b {SELFPARAM(); entity _gib = spawn(); _setmodel(_gib, _template.model); - setorigin(_gib, gettaginfo(self, gettagindex(self, _tag))); + vector org = gettaginfo(self, gettagindex(self, _tag)); + setorigin(_gib, org); _gib.velocity = _vel; _gib.movetype = MOVETYPE_TOSS; _gib.solid = SOLID_CORPSE; @@ -456,15 +440,13 @@ void vehicles_reset_colors() void vehicles_clearreturn(entity veh) { - entity ret; // Remove "return helper", if any. - ret = findchain(classname, "vehicle_return"); - while(ret) + for (entity ret = findchain(classname, "vehicle_return"); ret; ret = ret.chain) { if(ret.wp00 == veh) { ret.classname = ""; - ret.think = SUB_Remove; + ret.think = SUB_Remove_self; ret.nextthink = time + 0.1; if(ret.waypointsprite_attached) @@ -472,7 +454,6 @@ void vehicles_clearreturn(entity veh) return; } - ret = ret.chain; } } @@ -529,7 +510,7 @@ void vehicles_showwp() rgb = Team_ColorRGB(self.team); else rgb = '1 1 1'; - entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_POWERUP); + entity wp = WaypointSprite_Spawn(WP_Vehicle, 0, 0, self, '0 0 64', world, 0, self, waypointsprite_attached, true, RADARICON_Vehicle); wp.colormod = rgb; if(self.waypointsprite_attached) { @@ -549,13 +530,12 @@ void vehicles_setreturn(entity veh) vehicles_clearreturn(veh); - ret = spawn(); - ret.classname = "vehicle_return"; + ret = new(vehicle_return); ret.wp00 = veh; ret.team = veh.team; ret.think = vehicles_showwp; - if(veh.deadflag != DEAD_NO) + if(IS_DEAD(veh)) { ret.cnt = time + veh.respawntime; ret.nextthink = min(time + veh.respawntime, time + veh.respawntime - 5); @@ -581,7 +561,7 @@ void vehicle_use() else self.active = ACTIVE_ACTIVE; - if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover) + if(self.active == ACTIVE_ACTIVE && !IS_DEAD(self) && !gameover) { LOG_TRACE("Respawning vehicle: ", self.netname, "\n"); if(self.effects & EF_NODRAW) @@ -627,118 +607,124 @@ void shieldhit_think() } } -void vehicles_painframe() -{SELFPARAM(); - if(self.owner.vehicle_health <= 50) - if(self.pain_frame < time) +void vehicles_painframe(entity this) +{ + int myhealth = ((this.owner) ? this.owner.vehicle_health : ((this.vehicle_health / this.max_health) * 100)); + + if(myhealth <= 50) + if(this.pain_frame < time) { - float _ftmp; - _ftmp = self.owner.vehicle_health / 50; - self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp); - pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), (self.origin + (randomvec() * 80)), '0 0 0', 1); + float _ftmp = myhealth / 50; + this.pain_frame = time + max(0.1, 0.1 + (random() * 0.5 * _ftmp)); + Send_Effect(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1); - if(self.vehicle_flags & VHF_DMGSHAKE) - self.velocity += randomvec() * 30; + if(this.vehicle_flags & VHF_DMGSHAKE) + this.velocity += randomvec() * 30; - if(self.vehicle_flags & VHF_DMGROLL) - if(self.vehicle_flags & VHF_DMGHEADROLL) - self.tur_head.angles += randomvec(); + if(this.vehicle_flags & VHF_DMGROLL) + if(this.vehicle_flags & VHF_DMGHEADROLL) + this.tur_head.angles += randomvec(); else - self.angles += randomvec(); - + this.angles += randomvec(); } } -void vehicles_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); - self.dmg_time = time; +void vehicles_frame(entity this, entity actor) +{ + vehicles_painframe(this); +} + +void vehicles_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ + this.dmg_time = time; // WEAPONTODO - if(DEATH_ISWEAPON(deathtype, WEP_VORTEX.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_VORTEX)) damage *= autocvar_g_vehicles_vortex_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN)) damage *= autocvar_g_vehicles_machinegun_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_RIFLE.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_RIFLE)) damage *= autocvar_g_vehicles_rifle_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) damage *= autocvar_g_vehicles_vaporizer_damagerate; - if(DEATH_ISWEAPON(deathtype, WEP_SEEKER.m_id)) + if(DEATH_ISWEAPON(deathtype, WEP_SEEKER)) damage *= autocvar_g_vehicles_tag_damagerate; - if(DEATH_WEAPONOFWEAPONDEATH(deathtype)) + if(DEATH_WEAPONOF(deathtype) != WEP_Null) damage *= autocvar_g_vehicles_weapon_damagerate; - self.enemy = attacker; + this.enemy = attacker; - self.pain_finished = time; + this.pain_finished = time; - if((self.vehicle_flags & VHF_HASSHIELD) && (self.vehicle_shield > 0)) + if((this.vehicle_flags & VHF_HASSHIELD) && (this.vehicle_shield > 0)) { - if (wasfreed(self.vehicle_shieldent) || self.vehicle_shieldent == world) + if (wasfreed(this.vehicle_shieldent) || this.vehicle_shieldent == world) { - self.vehicle_shieldent = spawn(); - self.vehicle_shieldent.effects = EF_LOWPRECISION; - - setmodel(self.vehicle_shieldent, MDL_VEH_SHIELD); - setattachment(self.vehicle_shieldent, self, ""); - setorigin(self.vehicle_shieldent, real_origin(self) - self.origin); - self.vehicle_shieldent.scale = 256 / vlen(self.maxs - self.mins); - self.vehicle_shieldent.think = shieldhit_think; + this.vehicle_shieldent = spawn(); + this.vehicle_shieldent.effects = EF_LOWPRECISION; + + setmodel(this.vehicle_shieldent, MDL_VEH_SHIELD); + setattachment(this.vehicle_shieldent, this, ""); + setorigin(this.vehicle_shieldent, real_origin(this) - this.origin); + this.vehicle_shieldent.scale = 256 / vlen(this.maxs - this.mins); + this.vehicle_shieldent.think = shieldhit_think; } - self.vehicle_shieldent.colormod = '1 1 1'; - self.vehicle_shieldent.alpha = 0.45; - self.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (self.origin + self.vehicle_shieldent.origin))) - self.angles; - self.vehicle_shieldent.nextthink = time; - self.vehicle_shieldent.effects &= ~EF_NODRAW; + this.vehicle_shieldent.colormod = '1 1 1'; + this.vehicle_shieldent.alpha = 0.45; + this.vehicle_shieldent.angles = vectoangles(normalize(hitloc - (this.origin + this.vehicle_shieldent.origin))) - this.angles; + this.vehicle_shieldent.nextthink = time; + this.vehicle_shieldent.effects &= ~EF_NODRAW; - self.vehicle_shield -= damage; + this.vehicle_shield -= damage; - if(self.vehicle_shield < 0) + if(this.vehicle_shield < 0) { - self.vehicle_health -= fabs(self.vehicle_shield); - self.vehicle_shieldent.colormod = '2 0 0'; - self.vehicle_shield = 0; - self.vehicle_shieldent.alpha = 0.75; + this.vehicle_health -= fabs(this.vehicle_shield); + this.vehicle_shieldent.colormod = '2 0 0'; + this.vehicle_shield = 0; + this.vehicle_shieldent.alpha = 0.75; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else { - self.vehicle_health -= damage; + this.vehicle_health -= damage; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (self, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } - if(self.damageforcescale < 1 && self.damageforcescale > 0) - self.velocity += force * self.damageforcescale; + if(this.damageforcescale < 1 && this.damageforcescale > 0) + this.velocity += force * this.damageforcescale; else - self.velocity += force; + this.velocity += force; - if(self.vehicle_health <= 0) + if(this.vehicle_health <= 0) { - if(self.owner) - if(self.vehicle_flags & VHF_DEATHEJECT) - vehicles_exit(VHEF_EJECT); + if(this.owner) + if(this.vehicle_flags & VHF_DEATHEJECT) + WITH(entity, self, this, vehicles_exit(VHEF_EJECT)); else - vehicles_exit(VHEF_RELEASE); + WITH(entity, self, this, vehicles_exit(VHEF_RELEASE)); - antilag_clear(self); + antilag_clear(this, this); - VEH_ACTION(self.vehicleid, VR_DEATH); - vehicles_setreturn(self); + Vehicle info = Vehicles_from(this.vehicleid); + info.vr_death(info, this); + vehicles_setreturn(this); } } @@ -766,7 +752,7 @@ void vehicles_impact(float _minspeed, float _speedfac, float _maxpain) if(_minspeed < wc) { float take = min(_speedfac * wc, _maxpain); - Damage (self, world, world, take, DEATH_FALL, self.origin, '0 0 0'); + Damage (self, world, world, take, DEATH_FALL.m_id, self.origin, '0 0 0'); self.play_time = time + 0.25; //dprint("wc: ", ftos(wc), "\n"); @@ -781,7 +767,7 @@ vector vehicles_findgoodexit(vector prefer_spot) //vector exitspot; float mysize; - tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner); + tracebox(self.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, self.owner); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return prefer_spot; @@ -794,7 +780,7 @@ vector vehicles_findgoodexit(vector prefer_spot) v = randomvec(); v_z = 0; v = v2 + normalize(v) * mysize; - tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner); + tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, self.owner); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return v; } @@ -869,7 +855,7 @@ void vehicles_exit(bool eject) WriteAngle(MSG_ONE, 0); } - setsize(_player, PL_MIN,PL_MAX); + setsize(_player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); _player.takedamage = DAMAGE_AIM; _player.solid = SOLID_SLIDEBOX; @@ -879,10 +865,10 @@ void vehicles_exit(bool eject) _player.alpha = 1; _player.PlayerPhysplug = func_null; _player.vehicle = world; - _player.view_ofs = PL_VIEW_OFS; + _player.view_ofs = STAT(PL_VIEW_OFS, NULL); _player.event_damage = PlayerDamage; _player.hud = HUD_NORMAL; - _player.switchweapon = _vehicle.switchweapon; + PS(_player).m_switchweapon = _vehicle.m_switchweapon; _player.last_vehiclecheck = time + 3; _player.vehicle_enter_delay = time + 2; @@ -890,7 +876,7 @@ void vehicles_exit(bool eject) } _vehicle.flags |= FL_NOTARGET; - if(_vehicle.deadflag == DEAD_NO) + if(!IS_DEAD(_vehicle)) _vehicle.avelocity = '0 0 0'; _vehicle.tur_head.nodrawtoclient = world; @@ -898,8 +884,8 @@ void vehicles_exit(bool eject) if(!teamplay) _vehicle.team = 0; - Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES); - Kill_Notification(NOTIF_ONE, _player, MSG_CENTER_CPID, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle? + Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES); + Kill_Notification(NOTIF_ONE, _player, MSG_CENTER, CPID_VEHICLES_OTHER); // kill all vehicle notifications when exiting a vehicle? WaypointSprite_Kill(_vehicle.wps_intruder); @@ -936,14 +922,16 @@ void vehicles_touch() if((self.origin_z + self.maxs_z) > (other.origin_z)) if(vehicles_crushable(other)) { - if(vlen(self.velocity) >= 30) - Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); + if(vdist(self.velocity, >=, 30)) + Damage(other, self, self.owner, autocvar_g_vehicles_crush_dmg, DEATH_VH_CRUSH.m_id, '0 0 0', normalize(other.origin - self.origin) * autocvar_g_vehicles_crush_force); return; // Dont do selfdamage when hitting "soft targets". } - if(self.play_time < time) - VEH_ACTION(self.vehicleid, VR_IMPACT); + if(self.play_time < time) { + Vehicle info = Vehicles_from(self.vehicleid); + info.vr_impact(info, self); + } return; } @@ -954,17 +942,21 @@ void vehicles_touch() vehicles_enter(other, self); } -bool vehicle_impulse(int imp) -{SELFPARAM(); - switch(imp) +bool vehicle_impulse(entity this, int imp) +{ + entity v = this.vehicle; + if (!v) return false; + if (IS_DEAD(v)) return false; + bool(int) f = v.vehicles_impulse; + if (f && f(imp)) return true; + switch (imp) { - case 17: + case IMP_weapon_drop.impulse: { stuffcmd(self, "\ntoggle cl_eventchase_vehicle\nset _vehicles_shownchasemessage 1\n"); return true; } } - return false; } @@ -977,8 +969,8 @@ void vehicles_enter(entity pl, entity veh) if((!IS_PLAYER(pl)) || (veh.phase >= time) || (pl.vehicle_enter_delay >= time) - || (pl.frozen) - || (pl.deadflag != DEAD_NO) + || (STAT(FROZEN, pl)) + || (IS_DEAD(pl)) || (pl.vehicle) ) { return; } @@ -1015,9 +1007,7 @@ void vehicles_enter(entity pl, entity veh) if(DIFF_TEAM(pl, veh)) if(autocvar_g_vehicles_steal) { - entity head; - FOR_EACH_PLAYER(head) if(SAME_TEAM(head, veh)) - Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_VEHICLE_STEAL); + FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, veh), Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_VEHICLE_STEAL)); Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF); @@ -1044,10 +1034,10 @@ void vehicles_enter(entity pl, entity veh) veh.vehicle_hudmodel.viewmodelforclient = pl; - tracebox(pl.origin, PL_MIN, PL_MAX, pl.origin, false, pl); + tracebox(pl.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pl.origin, false, pl); pl.crouch = false; - pl.view_ofs = PL_VIEW_OFS; - setsize (pl, PL_MIN, PL_MAX); + pl.view_ofs = STAT(PL_VIEW_OFS, NULL); + setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); veh.event_damage = vehicles_damage; veh.nextthink = 0; @@ -1062,7 +1052,7 @@ void vehicles_enter(entity pl, entity veh) veh.colormap = pl.colormap; if(veh.tur_head) veh.tur_head.colormap = pl.colormap; - veh.switchweapon = pl.switchweapon; + veh.m_switchweapon = PS(pl).m_switchweapon; pl.hud = veh.vehicleid; pl.PlayerPhysplug = veh.PlayerPhysplug; @@ -1076,8 +1066,8 @@ void vehicles_enter(entity pl, entity veh) //veh.exteriormodeltoclient = veh.owner; //veh.tur_head.exteriormodeltoclient = veh.owner; - pl.flags &= ~FL_ONGROUND; - veh.flags &= ~FL_ONGROUND; + UNSET_ONGROUND(pl); + UNSET_ONGROUND(veh); veh.team = pl.team; veh.flags -= FL_NOTARGET; @@ -1112,11 +1102,12 @@ void vehicles_enter(entity pl, entity veh) MUTATOR_CALLHOOK(VehicleEnter, pl, veh); setself(veh); - CSQCModel_UnlinkEntity(); - VEH_ACTION(veh.vehicleid, VR_ENTER); + CSQCModel_UnlinkEntity(veh); + Vehicle info = Vehicles_from(veh.vehicleid); + info.vr_enter(info, veh); setself(this); - antilag_clear(pl); + antilag_clear(pl, CS(pl)); } void vehicles_think() @@ -1126,7 +1117,10 @@ void vehicles_think() if(self.owner) self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode; - VEH_ACTION(self.vehicleid, VR_THINK); + Vehicle info = Vehicles_from(self.vehicleid); + info.vr_think(info, self); + + vehicles_painframe(self); CSQCMODEL_AUTOUPDATE(self); } @@ -1170,14 +1164,12 @@ void vehicles_spawn() if(self.vehicle_controller) self.team = self.vehicle_controller.team; - entity head; // remove hooks (if any) - FOR_EACH_PLAYER(head) - if(head.hook.aiment == self) - RemoveGrapplingHook(head); + FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == self, RemoveGrapplingHook(it)); vehicles_reset_colors(); - VEH_ACTION(self.vehicleid, VR_SPAWN); + Vehicle info = Vehicles_from(self.vehicleid); + info.vr_spawn(info, self); CSQCMODEL_AUTOINIT(self); } @@ -1190,7 +1182,10 @@ bool vehicle_initialize(entity veh, bool nodrop) if(!veh.vehicleid) return false; - if(!veh.tur_head) { VEH_ACTION(veh.vehicleid, VR_PRECACHE); } + if(!veh.tur_head) { + Vehicle info = Vehicles_from(veh.vehicleid); + info.vr_precache(info); + } if(self.targetname && self.targetname != "") { @@ -1226,9 +1221,9 @@ bool vehicle_initialize(entity veh, bool nodrop) self.vehicle_flags |= VHF_ISVEHICLE; - self.vehicle_viewport = spawn(); - self.vehicle_hudmodel = spawn(); - self.tur_head = spawn(); + self.vehicle_viewport = new(vehicle_viewport); + self.vehicle_hudmodel = new(vehicle_hudmodel); + self.tur_head = new(tur_head); self.tur_head.owner = self; self.takedamage = DAMAGE_NO; self.bot_attack = true; @@ -1283,7 +1278,8 @@ bool vehicle_initialize(entity veh, bool nodrop) self.pos2 = self.angles; self.tur_head.team = self.team; - VEH_ACTION(veh.vehicleid, VR_SETUP); + Vehicle info = Vehicles_from(veh.vehicleid); + info.vr_setup(info, veh); if(self.active == ACTIVE_NOT) self.nextthink = 0; // wait until activated