X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fvehicles%2Fsv_vehicles.qc;h=659b3c148d005c6a1a618772361020779519ecbb;hb=b870fa4148e978743c89ea51cbc7d6bf9c608612;hp=491962b67a5f74d14f193375de0cc4c49c7022e9;hpb=f6a5832d12fbcf7fb4f44778063e2c251b9d0a38;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index 491962b67..659b3c148 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -24,6 +24,13 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf) return true; } +bool AuxiliaryXhair_customize(entity this, entity client) +{ + //entity e = WaypointSprite_getviewentity(client); + entity axh = client.(AuxiliaryXhair[this.cnt]); + return axh.owner == this.owner; // cheaply check if the client's axh owner is the same as our real owner +} + .vector axh_prevorigin; .vector axh_prevcolors; @@ -39,7 +46,8 @@ void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id) { axh = new(auxiliary_xhair); axh.cnt = axh_id; - axh.drawonlytoclient = own; + //axh.drawonlytoclient = own; // not spectatable + setcefc(axh, AuxiliaryXhair_customize); axh.owner = own; Net_LinkEntity(axh, false, 0, SendAuxiliaryXhair); } @@ -68,6 +76,18 @@ void CSQCVehicleSetup(entity own, int vehicle_id) WriteHeader(MSG_ONE, TE_CSQC_VEHICLESETUP); WriteByte(MSG_ONE, vehicle_id); + + if(vehicle_id == 0 || vehicle_id == HUD_NORMAL) + { + for(int i = 0; i < MAX_AXH; ++i) + { + entity axh = own.(AuxiliaryXhair[i]); + own.(AuxiliaryXhair[i]) = NULL; + + if(axh.owner == own && axh != NULL && !wasfreed(axh)) + delete(axh); + } + } } void vehicles_locktarget(entity this, float incr, float decr, float _lock_time) @@ -541,7 +561,7 @@ void vehicle_use(entity this, entity actor, entity trigger) else this.active = ACTIVE_ACTIVE; - if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !gameover) + if(this.active == ACTIVE_ACTIVE && !IS_DEAD(this) && !game_stopped) { LOG_DEBUG("Respawning vehicle: ", this.netname); if(this.effects & EF_NODRAW) @@ -666,11 +686,11 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag this.vehicle_shieldent.alpha = 0.75; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (this, CH_PAIN, "onslaught/electricity_explode.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, SND_ONS_ELECTRICITY_EXPLODE, VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } else @@ -678,7 +698,7 @@ void vehicles_damage(entity this, entity inflictor, entity attacker, float damag this.vehicle_health -= damage; if(sound_allowed(MSG_BROADCAST, attacker)) - spamsound (this, CH_PAIN, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER + spamsound (this, CH_PAIN, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM); // FIXME: PLACEHOLDER } if(this.damageforcescale < 1 && this.damageforcescale > 0) @@ -737,9 +757,10 @@ void vehicles_impact(entity this, float _minspeed, float _speedfac, float _maxpa } // vehicle enter/exit handling -vector vehicles_findgoodexit(entity this, vector prefer_spot) +vector vehicles_findgoodexit(entity this, entity player, vector prefer_spot) { - tracebox(this.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, this.owner); + // TODO: we actually want the player's size here + tracebox(this.origin + '0 0 32', PL_MIN_CONST, PL_MAX_CONST, prefer_spot, MOVE_NORMAL, player); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return prefer_spot; @@ -751,7 +772,7 @@ vector vehicles_findgoodexit(entity this, vector prefer_spot) v = randomvec(); v_z = 0; v = v2 + normalize(v) * mysize; - tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, this.owner); + tracebox(v2, PL_MIN_CONST, PL_MAX_CONST, v, MOVE_NORMAL, player); if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid) return v; } @@ -793,7 +814,7 @@ void vehicles_exit(entity vehic, bool eject) WriteAngle(MSG_ONE, 0); } - setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); + setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player)); player.takedamage = DAMAGE_AIM; player.solid = SOLID_SLIDEBOX; @@ -803,7 +824,7 @@ void vehicles_exit(entity vehic, bool eject) player.alpha = 1; player.PlayerPhysplug = func_null; player.vehicle = NULL; - player.view_ofs = STAT(PL_VIEW_OFS, NULL); + player.view_ofs = STAT(PL_VIEW_OFS, player); player.event_damage = PlayerDamage; player.hud = HUD_NORMAL; for(int slot = 0; slot < MAX_WEAPONSLOTS; ++ slot) @@ -849,6 +870,9 @@ void vehicles_exit(entity vehic, bool eject) CSQCMODEL_AUTOINIT(vehic); + if(player) + player.oldorigin = player.origin; // player's location is set by the exit functions, so we need to do this after everything + vehicles_exit_running = false; } @@ -964,11 +988,12 @@ void vehicles_enter(entity pl, entity veh) veh.vehicle_hudmodel.viewmodelforclient = pl; pl.crouch = false; - pl.view_ofs = STAT(PL_VIEW_OFS, NULL); - setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL)); + pl.view_ofs = STAT(PL_VIEW_OFS, pl); + setsize(pl, STAT(PL_MIN, pl), STAT(PL_MAX, pl)); veh.event_damage = vehicles_damage; veh.nextthink = 0; + pl.items &= ~IT_USING_JETPACK; pl.angles = veh.angles; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; @@ -1221,14 +1246,14 @@ bool vehicle_initialize(entity this, Vehicle info, bool nodrop) setattachment(this.vehicle_viewport, this.vehicle_hudmodel, info.tag_view); } - setsize(this, info.mins, info.maxs); + setsize(this, info.m_mins, info.m_maxs); info.vr_setup(info, this); if(!nodrop) { setorigin(this, this.origin); - tracebox(this.origin + '0 0 100', info.mins, info.maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this); + tracebox(this.origin + '0 0 100', info.m_mins, info.m_maxs, this.origin - '0 0 10000', MOVE_WORLDONLY, this); setorigin(this, trace_endpos); }