X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fflac_weapon.qc;h=6adacff3115eeac09123f6af114edcb480744f7c;hb=d82eed5c84b40a8eb68d9bca12e40506c6c7b6d9;hp=85eccb6e15f8ed1d4115729e92de9bf8e6f85793;hpb=f72821fdcebe3ca01181a99727a06198de65ea08;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/flac_weapon.qc b/qcsrc/common/turrets/turret/flac_weapon.qc index 85eccb6e1..6adacff31 100644 --- a/qcsrc/common/turrets/turret/flac_weapon.qc +++ b/qcsrc/common/turrets/turret/flac_weapon.qc @@ -1,21 +1,10 @@ -#ifndef TURRET_FLAC_WEAPON_H -#define TURRET_FLAC_WEAPON_H - -CLASS(FlacAttack, PortoLaunch) -/* flags */ ATTRIB(FlacAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(FlacAttack, impulse, int, 5); -/* refname */ ATTRIB(FlacAttack, netname, string, "turret_flac"); -/* wepname */ ATTRIB(FlacAttack, m_name, string, _("FLAC")); -ENDCLASS(FlacAttack) -REGISTER_WEAPON(FLAC, NEW(FlacAttack)); - -#endif +#include "flac_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC -void turret_flac_projectile_think_explode(); +void turret_flac_projectile_think_explode(entity this); SOUND(FlacAttack_FIRE, W_Sound("electro_fire")); METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); @@ -31,11 +20,11 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } - turret_tag_fire_update(); + turret_tag_fire_update(actor); - entity proj = turret_projectile(SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); + entity proj = turret_projectile(actor, SND_HAGAR_FIRE, 5, 0, DEATH_TURRET_FLAC.m_id, PROJECTILE_HAGAR, true, true); proj.missile_flags = MIF_SPLASH | MIF_PROXY; - proj.think = turret_flac_projectile_think_explode; + setthink(proj, turret_flac_projectile_think_explode); proj.nextthink = time + actor.tur_impacttime + (random() * 0.01 - random() * 0.01); Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1); @@ -47,9 +36,8 @@ METHOD(FlacAttack, wr_think, void(entity thiswep, entity actor, .entity weaponen } } -void turret_flac_projectile_think_explode() +void turret_flac_projectile_think_explode(entity this) { - SELFPARAM(); if(self.enemy != world) if(vdist(self.origin - self.enemy.origin, <, self.owner.shot_radius * 3)) setorigin(self,self.enemy.origin + randomvec() * self.owner.shot_radius);