X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fturret%2Fewheel_weapon.qc;h=17df7dac04ad81c8e7fc742b87a203d67cccdc97;hb=d82eed5c84b40a8eb68d9bca12e40506c6c7b6d9;hp=874d0aa43225ad122008994aae18221a37d5411d;hpb=46f7bde5d7554a7621f1285640946f01cb5e4016;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/turret/ewheel_weapon.qc b/qcsrc/common/turrets/turret/ewheel_weapon.qc index 874d0aa43..17df7dac0 100644 --- a/qcsrc/common/turrets/turret/ewheel_weapon.qc +++ b/qcsrc/common/turrets/turret/ewheel_weapon.qc @@ -1,37 +1,27 @@ -#ifndef TURRET_EWHEEL_WEAPON_H -#define TURRET_EWHEEL_WEAPON_H - -CLASS(EWheelAttack, PortoLaunch) -/* flags */ ATTRIB(EWheelAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); -/* impulse */ ATTRIB(EWheelAttack, impulse, int, 5); -/* refname */ ATTRIB(EWheelAttack, netname, string, "turret_ewheel"); -/* wepname */ ATTRIB(EWheelAttack, m_name, string, _("eWheel")); -ENDCLASS(EWheelAttack) -REGISTER_WEAPON(EWHEEL, NEW(EWheelAttack)); - -#endif +#include "ewheel_weapon.qh" #ifdef IMPLEMENTATION #ifdef SVQC void turret_initparams(entity); -METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire)) { +SOUND(EWheelAttack_FIRE, W_Sound("electro_fire")); +METHOD(EWheelAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) { bool isPlayer = IS_PLAYER(actor); if (fire & 1) - if (!isPlayer || weapon_prepareattack(thiswep, actor, slot, false, WEP_CVAR_PRI(electro, refire))) { + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) { if (isPlayer) { turret_initparams(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_EWheelAttack_FIRE, CH_WEAPON_B, 0); actor.tur_shotdir_updated = w_shotdir; actor.tur_shotorg = w_shotorg; actor.tur_head = actor; - weapon_thinkf(actor, slot, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready); } turret_do_updates(actor); - entity missile = turret_projectile(SND(LASERGUN_FIRE), 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); + entity missile = turret_projectile(actor, SND_LASERGUN_FIRE, 1, 0, DEATH_TURRET_EWHEEL.m_id, PROJECTILE_BLASTER, true, true); missile.missile_flags = MIF_SPLASH; Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, actor.tur_shotorg, actor.tur_shotdir_updated * 1000, 1);