X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fturrets%2Fsv_turrets.qc;h=1a51bcc63f60eba414d296fad9752599be6077a0;hb=f70b6498d323bf8ee9bbdc9fe413ac1fbf94ccd8;hp=cb69bf0ff12ba7f2ec9c312e0af33002af6b9393;hpb=e87123e5fba23f7a8907e6fbab241c5eec5be168;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/turrets/sv_turrets.qc b/qcsrc/common/turrets/sv_turrets.qc index cb69bf0ff..1a51bcc63 100644 --- a/qcsrc/common/turrets/sv_turrets.qc +++ b/qcsrc/common/turrets/sv_turrets.qc @@ -182,9 +182,10 @@ void turret_die(entity this) this.tur_head.solid = this.solid; this.event_damage = func_null; + this.event_heal = func_null; this.takedamage = DAMAGE_NO; - this.health = 0; + SetResourceExplicit(this, RES_HEALTH, 0); // Go boom //RadiusDamage (this,this, min(this.ammo,50),min(this.ammo,50) * 0.25,250,NULL,min(this.ammo,50)*5,DEATH_TURRET,NULL); @@ -212,7 +213,7 @@ void turret_die(entity this) } } -void turret_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce) +void turret_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector vforce) { // Enough already! if(this.deadflag == DEAD_DEAD) @@ -230,7 +231,7 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, return; } - this.health -= damage; + TakeResource(this, RES_HEALTH, damage); // thorw head slightly off aim when hit? if (this.damage_flags & TFL_DMG_HEADSHAKE) @@ -244,10 +245,12 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, if (this.turret_flags & TUR_FLAG_MOVE) this.velocity = this.velocity + vforce; - if (this.health <= 0) + if (GetResource(this, RES_HEALTH) <= 0) { this.event_damage = func_null; this.tur_head.event_damage = func_null; + this.event_heal = func_null; + this.tur_head.event_heal = func_null; this.takedamage = DAMAGE_NO; this.nextthink = time; setthink(this, turret_die); @@ -256,6 +259,17 @@ void turret_damage(entity this, entity inflictor, entity attacker, float damage, this.SendFlags |= TNSF_STATUS; } +bool turret_heal(entity targ, entity inflictor, float amount, float limit) +{ + float true_limit = ((limit != RES_LIMIT_NONE) ? limit : targ.max_health); + if(GetResource(targ, RES_HEALTH) <= 0 || GetResource(targ, RES_HEALTH) >= true_limit) + return false; + + GiveResourceWithLimit(targ, RES_HEALTH, amount, true_limit); + targ.SendFlags |= TNSF_STATUS; + return true; +} + void turret_think(entity this); void turret_respawn(entity this) { @@ -268,10 +282,11 @@ void turret_respawn(entity this) this.solid = SOLID_BBOX; this.takedamage = DAMAGE_AIM; this.event_damage = turret_damage; + this.event_heal = turret_heal; this.avelocity = '0 0 0'; this.tur_head.avelocity = this.avelocity; this.tur_head.angles = this.idle_aim; - this.health = this.max_health; + SetResourceExplicit(this, RES_HEALTH, this.max_health); this.enemy = NULL; this.volly_counter = this.shot_volly; this.ammo = this.ammo_max; @@ -313,9 +328,7 @@ bool turret_send(entity this, entity to, float sf) { WriteByte(MSG_ENTITY, this.m_id); - WriteCoord(MSG_ENTITY, this.origin_x); - WriteCoord(MSG_ENTITY, this.origin_y); - WriteCoord(MSG_ENTITY, this.origin_z); + WriteVector(MSG_ENTITY, this.origin); WriteAngle(MSG_ENTITY, this.angles_x); WriteAngle(MSG_ENTITY, this.angles_y); @@ -335,13 +348,9 @@ bool turret_send(entity this, entity to, float sf) if(sf & TNSF_MOVE) { - WriteShort(MSG_ENTITY, rint(this.origin_x)); - WriteShort(MSG_ENTITY, rint(this.origin_y)); - WriteShort(MSG_ENTITY, rint(this.origin_z)); + WriteVector(MSG_ENTITY, this.origin); - WriteShort(MSG_ENTITY, rint(this.velocity_x)); - WriteShort(MSG_ENTITY, rint(this.velocity_y)); - WriteShort(MSG_ENTITY, rint(this.velocity_z)); + WriteVector(MSG_ENTITY, this.velocity); WriteShort(MSG_ENTITY, rint(this.angles_y)); } @@ -356,10 +365,10 @@ bool turret_send(entity this, entity to, float sf) { WriteByte(MSG_ENTITY, this.team); - if(this.health <= 0) + if(GetResource(this, RES_HEALTH) <= 0) WriteByte(MSG_ENTITY, 0); else - WriteByte(MSG_ENTITY, ceil((this.health / this.max_health) * 255)); + WriteByte(MSG_ENTITY, ceil((GetResource(this, RES_HEALTH) / this.max_health) * 255)); } return true; @@ -390,7 +399,7 @@ void load_unit_settings(entity ent, bool is_reload) ent.tur_head.angles = '0 0 0'; } - ent.health = cvar(strcat(sbase,"_health")) * ent.turret_scale_health; + SetResourceExplicit(ent, RES_HEALTH, cvar(strcat(sbase,"_health")) * ent.turret_scale_health); ent.respawntime = cvar(strcat(sbase,"_respawntime")) * ent.turret_scale_respawn; ent.shot_dmg = cvar(strcat(sbase,"_shot_dmg")) * ent.turret_scale_damage; @@ -439,11 +448,11 @@ void turret_projectile_explode(entity this) this.event_damage = func_null; #ifdef TURRET_DEBUG float d; - d = RadiusDamage (this, this.owner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL); + d = RadiusDamage (this, this.owner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); this.owner.tur_debug_dmg_t_h = this.owner.tur_debug_dmg_t_h + d; this.owner.tur_debug_dmg_t_f = this.owner.tur_debug_dmg_t_f + this.owner.shot_dmg; #else - RadiusDamage (this, this.realowner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, NULL); + RadiusDamage (this, this.realowner, this.owner.shot_dmg, 0, this.owner.shot_radius, this, NULL, this.owner.shot_force, this.totalfrags, DMG_NOWEP, NULL); #endif delete(this); } @@ -454,18 +463,18 @@ void turret_projectile_touch(entity this, entity toucher) turret_projectile_explode(this); } -void turret_projectile_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector vforce) +void turret_projectile_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector vforce) { this.velocity += vforce; - this.health -= damage; + TakeResource(this, RES_HEALTH, damage); //this.realowner = attacker; // Dont change realowner, it does not make much sense for turrets - if(this.health <= 0) + if(GetResource(this, RES_HEALTH) <= 0) W_PrepareExplosionByDamage(this, this.owner, turret_projectile_explode); } entity turret_projectile(entity actor, Sound _snd, float _size, float _health, float _death, float _proj_type, float _cull, float _cli_anim) { - TC(Sound, _snd); + TC(Sound, _snd); entity proj; sound (actor, CH_WEAPON_A, _snd, VOL_BASE, ATTEN_NORM); @@ -489,7 +498,7 @@ entity turret_projectile(entity actor, Sound _snd, float _size, float _health, f PROJECTILE_MAKETRIGGER(proj); if(_health) { - proj.health = _health; + SetResourceExplicit(proj, RES_HEALTH, _health); proj.takedamage = DAMAGE_YES; proj.event_damage = turret_projectile_damage; } @@ -679,6 +688,7 @@ void turret_track(entity this) + TFL_TARGETSELECT_LOS + TFL_TARGETSELECT_PLAYERS + TFL_TARGETSELECT_MISSILES + + TFL_TARGETSELECT_VEHICLES - TFL_TARGETSELECT_TRIGGERTARGET + TFL_TARGETSELECT_ANGLELIMITS + TFL_TARGETSELECT_RANGELIMITS @@ -707,7 +717,7 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl if(!checkpvs(e_target.origin, e_turret)) return -1; - if(e_target.alpha <= 0.3) + if(e_target.alpha != 0 && e_target.alpha <= 0.3) return -1; if(MUTATOR_CALLHOOK(TurretValidateTarget, e_turret, e_target, validate_flags)) @@ -721,15 +731,17 @@ float turret_validate_target(entity e_turret, entity e_target, float validate_fl return -5; // Cant touch this + if (GetResource(e_target, RES_HEALTH) <= 0) + return -6; + else if (STAT(FROZEN, e_target)) + return -6; + + // vehicle if(IS_VEHICLE(e_target)) { - if (e_target.vehicle_health <= 0) - return -6; + if ((validate_flags & TFL_TARGETSELECT_VEHICLES) && !e_target.owner) + return -7; } - else if (e_target.health <= 0) - return -6; - else if(STAT(FROZEN, e_target) > 0) - return -6; // player if (IS_CLIENT(e_target)) @@ -949,10 +961,11 @@ bool turret_firecheck(entity this) { // To close? if (this.tur_dist_aimpos < this.target_range_min) + { if(turret_validate_target(this, this.tur_impactent, this.target_validate_flags) > 0) return true; // Target of opertunity? - else - return false; + return false; + } } // Try to avoid FF? @@ -1245,6 +1258,12 @@ void turret_initparams(entity tur) #undef TRY } +bool turret_closetotarget(entity this, vector targ, float range) +{ + vector path_extra_size = '1 1 1' * range; + return boxesoverlap(targ - path_extra_size, targ + path_extra_size, this.absmin - path_extra_size, this.absmax + path_extra_size); +} + void turret_findtarget(entity this) { entity e = find(NULL, classname, "turret_manager"); @@ -1292,7 +1311,7 @@ bool turret_initialize(entity this, Turret tur) if(!this.team || !teamplay) { this.team = FLOAT_MAX; } if(!this.ticrate) { this.ticrate = ((this.turret_flags & TUR_FLAG_SUPPORT) ? 0.2 : 0.1); } - if(!this.health) { this.health = 1000; } + if(!GetResource(this, RES_HEALTH)) { SetResourceExplicit(this, RES_HEALTH, 1000); } if(!this.shot_refire) { this.shot_refire = 1; } if(!this.tur_shotorg) { this.tur_shotorg = '50 0 50'; } if(!this.turret_flags) { this.turret_flags = TUR_FLAG_SPLASH | TUR_FLAG_MEDPROJ | TUR_FLAG_PLAYER; } @@ -1349,7 +1368,7 @@ bool turret_initialize(entity this, Turret tur) this.effects = EF_NODRAW; this.netname = tur.turret_name; this.ticrate = bound(sys_frametime, this.ticrate, 60); - this.max_health = this.health; + this.max_health = GetResource(this, RES_HEALTH); this.target_validate_flags = this.target_select_flags; this.ammo = this.ammo_max; this.ammo_recharge *= this.ticrate; @@ -1360,6 +1379,7 @@ bool turret_initialize(entity this, Turret tur) this.idle_aim = '0 0 0'; this.turret_firecheckfunc = turret_firecheck; this.event_damage = turret_damage; + this.event_heal = turret_heal; this.use = turret_use; this.bot_attack = true; this.nextthink = time + 1;