X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ftrigger%2Fgravity.qc;h=b6824ec2c82660dd8dcc546539c04fb034667356;hb=cf41044c9d897080866da6e0ca39d807e094e23e;hp=c7dd586cb3b3f266435bed42dd0a458be6511d7e;hpb=847371860eeb17f6a51aa1fa532aa997cb2d760b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/triggers/trigger/gravity.qc b/qcsrc/common/triggers/trigger/gravity.qc index c7dd586cb..b6824ec2c 100644 --- a/qcsrc/common/triggers/trigger/gravity.qc +++ b/qcsrc/common/triggers/trigger/gravity.qc @@ -1,34 +1,32 @@ +#include "gravity.qh" #ifdef SVQC .entity trigger_gravity_check; void trigger_gravity_remove(entity own) { - if(own.trigger_gravity_check.owner == own) - { + if (own.trigger_gravity_check.owner == own) { UpdateCSQCProjectile(own); own.gravity = own.trigger_gravity_check.gravity; - remove(own.trigger_gravity_check); - } - else + delete(own.trigger_gravity_check); + } else { backtrace("Removing a trigger_gravity_check with no valid owner"); - own.trigger_gravity_check = world; + } + own.trigger_gravity_check = NULL; } -void trigger_gravity_check_think() -{SELFPARAM(); +void trigger_gravity_check_think(entity this) +{ // This spawns when a player enters the gravity zone and checks if he left. - // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here. + // Each frame, this.count is set to 2 by trigger_gravity_touch() and decreased by 1 here. // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that. - if(self.count <= 0) - { - if(self.owner.trigger_gravity_check == self) - trigger_gravity_remove(self.owner); - else - remove(self); + if (this.count <= 0) { + if (this.owner.trigger_gravity_check == this) { + trigger_gravity_remove(this.owner); + } else { + delete(this); + } return; - } - else - { - self.count -= 1; - self.nextthink = time; + } else { + this.count -= 1; + this.nextthink = time; } } @@ -37,70 +35,72 @@ void trigger_gravity_use(entity this, entity actor, entity trigger) this.state = !this.state; } -void trigger_gravity_touch() -{SELFPARAM(); +void trigger_gravity_touch(entity this, entity toucher) +{ float g; - if(self.state != true) + if (this.state != true) { return; + } - EXACTTRIGGER_TOUCH; + EXACTTRIGGER_TOUCH(this, toucher); - g = self.gravity; + g = this.gravity; - if (!(self.spawnflags & 1)) - { - if(other.trigger_gravity_check) - { - if(self == other.trigger_gravity_check.enemy) - { + if (!(this.spawnflags & 1)) { + if (toucher.trigger_gravity_check) { + if (this == toucher.trigger_gravity_check.enemy) { // same? - other.trigger_gravity_check.count = 2; // gravity one more frame... + toucher.trigger_gravity_check.count = 2; // gravity one more frame... return; } // compare prio - if(self.cnt > other.trigger_gravity_check.enemy.cnt) - trigger_gravity_remove(other); - else + if (this.cnt > toucher.trigger_gravity_check.enemy.cnt) { + trigger_gravity_remove(toucher); + } else { return; + } + } + toucher.trigger_gravity_check = spawn(); + toucher.trigger_gravity_check.enemy = this; + toucher.trigger_gravity_check.owner = toucher; + toucher.trigger_gravity_check.gravity = toucher.gravity; + setthink(toucher.trigger_gravity_check, trigger_gravity_check_think); + toucher.trigger_gravity_check.nextthink = time; + toucher.trigger_gravity_check.count = 2; + if (toucher.gravity) { + g *= toucher.gravity; } - other.trigger_gravity_check = spawn(); - other.trigger_gravity_check.enemy = self; - other.trigger_gravity_check.owner = other; - other.trigger_gravity_check.gravity = other.gravity; - other.trigger_gravity_check.think = trigger_gravity_check_think; - other.trigger_gravity_check.nextthink = time; - other.trigger_gravity_check.count = 2; - if(other.gravity) - g *= other.gravity; } - if (other.gravity != g) - { - other.gravity = g; - if(self.noise != "") - _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); - UpdateCSQCProjectile(self.owner); + if (toucher.gravity != g) { + toucher.gravity = g; + if (this.noise != "") { + _sound(toucher, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM); + } + UpdateCSQCProjectile(this.owner); } } spawnfunc(trigger_gravity) { - if(self.gravity == 1) + if (this.gravity == 1) { return; + } EXACTTRIGGER_INIT; - self.touch = trigger_gravity_touch; - if(self.noise != "") - precache_sound(self.noise); + settouch(this, trigger_gravity_touch); + if (this.noise != "") { + precache_sound(this.noise); + } - self.state = true; - IFTARGETED - { - self.use = trigger_gravity_use; - if(self.spawnflags & 2) - self.state = false; + this.state = true; + if (THIS_TARGETED) { + this.use = trigger_gravity_use; + if (this.spawnflags & 2) { + this.state = false; + } } } #endif