X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Ftriggers%2Ftrigger%2Fgravity.qc;h=a6b3eedde651521db1a84c409b00940cec16c6a3;hb=f281ed110c47171745b6ebd0b14bcc6ea6fd9405;hp=a709a1f2a7cb22d91a132a20707193baec3ccbaf;hpb=1e85850478a0174700ab365d6a642a2a420d78f8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/triggers/trigger/gravity.qc b/qcsrc/common/triggers/trigger/gravity.qc index a709a1f2a..a6b3eedde 100644 --- a/qcsrc/common/triggers/trigger/gravity.qc +++ b/qcsrc/common/triggers/trigger/gravity.qc @@ -13,7 +13,7 @@ void trigger_gravity_remove(entity own) own.trigger_gravity_check = world; } void trigger_gravity_check_think() -{ +{SELFPARAM(); // This spawns when a player enters the gravity zone and checks if he left. // Each frame, self.count is set to 2 by trigger_gravity_touch() and decreased by 1 here. // It the player has left the gravity trigger, this will be allowed to reach 0 and indicate that. @@ -33,12 +33,12 @@ void trigger_gravity_check_think() } void trigger_gravity_use() -{ +{SELFPARAM(); self.state = !self.state; } void trigger_gravity_touch() -{ +{SELFPARAM(); float g; if(self.state != true) @@ -80,12 +80,12 @@ void trigger_gravity_touch() { other.gravity = g; if(self.noise != "") - sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); + _sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM); UpdateCSQCProjectile(self.owner); } } -void spawnfunc_trigger_gravity() +spawnfunc(trigger_gravity) { if(self.gravity == 1) return;