X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=f0570299794f72d698269b62ac7133a0951258a5;hb=6835a9282dfc4e07327c7e20d9005268dc70945f;hp=f358069e21c2c4bd2fc03dddb3ea7b1acc9f97e0;hpb=4626abb5835aa634be556b43361c20ea6481be6f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index f358069e21..f057029979 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -43,34 +43,34 @@ const float STAT_GAMESTARTTIME = 37; const float STAT_STRENGTH_FINISHED = 38; const float STAT_INVINCIBLE_FINISHED = 39; // 40 empty? -// 41 empty? +const float STAT_ARC_HEAT = 41; const float STAT_PRESSED_KEYS = 42; -const float STAT_ALLOW_OLDNEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config +const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config const float STAT_FUEL = 44; const float STAT_NB_METERSTART = 45; const float STAT_SHOTORG = 46; // compressShotOrigin const float STAT_LEADLIMIT = 47; const float STAT_WEAPON_CLIPLOAD = 48; const float STAT_WEAPON_CLIPSIZE = 49; -const float STAT_NEX_CHARGE = 50; +const float STAT_VORTEX_CHARGE = 50; const float STAT_LAST_PICKUP = 51; const float STAT_HUD = 52; -const float STAT_NEX_CHARGEPOOL = 53; -const float STAT_DAMAGE_DEALT_TOTAL = 54; -const float STAT_TYPEHIT_TIME = 55; -const float STAT_LAYED_MINES = 56; -const float STAT_HAGAR_LOAD = 57; -const float STAT_SWITCHINGWEAPON = 58; -const float STAT_SUPERWEAPONS_FINISHED = 59; -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELOAD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; -const float STAT_VEHICLESTAT_W2MODE = 67; -// 68 empty? +const float STAT_VORTEX_CHARGEPOOL = 53; +const float STAT_HIT_TIME = 54; +const float STAT_DAMAGE_DEALT_TOTAL = 55; +const float STAT_TYPEHIT_TIME = 56; +const float STAT_LAYED_MINES = 57; +const float STAT_HAGAR_LOAD = 58; +const float STAT_SWITCHINGWEAPON = 59; +const float STAT_SUPERWEAPONS_FINISHED = 60; +const float STAT_VEHICLESTAT_HEALTH = 61; +const float STAT_VEHICLESTAT_SHIELD = 62; +const float STAT_VEHICLESTAT_ENERGY = 63; +const float STAT_VEHICLESTAT_AMMO1 = 64; +const float STAT_VEHICLESTAT_RELOAD1 = 65; +const float STAT_VEHICLESTAT_AMMO2 = 66; +const float STAT_VEHICLESTAT_RELOAD2 = 67; +const float STAT_VEHICLESTAT_W2MODE = 68; const float STAT_NADE_TIMER = 69; const float STAT_SECRETS_TOTAL = 70; const float STAT_SECRETS_FOUND = 71; @@ -86,9 +86,9 @@ const float STAT_NADE_BONUS_TYPE = 80; const float STAT_NADE_BONUS_SCORE = 81; const float STAT_HEALING_ORB = 82; const float STAT_HEALING_ORB_ALPHA = 83; -// 84 empty? -// 85 empty? -// 86 empty? +const float STAT_PLASMA = 84; +const float STAT_OK_AMMO_CHARGE = 85; +const float STAT_OK_AMMO_CHARGEPOOl = 86; // 87 empty? // 88 empty? // 89 empty?