X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=d0f7f2bae34e2f6b7ccbcc72eecc1b6776e348ac;hb=cf0167d3369dbaf748044dcb5f03380cd8b0c11e;hp=8b769538e900f03bb467eb3d1cdb21c00b6e3a3d;hpb=bac31b218e747443d2e4c1f8d6b26b2bb71dddb8;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 8b769538e..d0f7f2bae 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -1,8 +1,16 @@ #pragma once +// you're next + #ifdef SVQC -#include #include +#include +#include +#include +#include +#include +#include +#include #endif // Full list of all stat constants, included in a single location for easy reference @@ -16,18 +24,16 @@ const int MAX_CL_STATS = 256; // const int STAT_NAILS = 7; // const int STAT_ROCKETS = 8; // const int STAT_CELLS = 9; -// const int STAT_ACTIVEWEAPON = 10; // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28 // const int STAT_VIEWHEIGHT = 16; #if defined(CSQC) #define g_stat_HEALTH getstati(STAT_HEALTH) - #define g_stat_ARMOR getstat_int(STAT_ARMOR) - #define g_stat_SHELLS getstat_int(STAT_SHELLS) - #define g_stat_NAILS getstat_int(STAT_NAILS) - #define g_stat_ROCKETS getstat_int(STAT_ROCKETS) - #define g_stat_CELLS getstat_int(STAT_CELLS) - #define g_stat_ACTIVEWEAPON getstat_int(STAT_ACTIVEWEAPON) + #define g_stat_ARMOR getstati(STAT_ARMOR) + #define g_stat_SHELLS getstati(STAT_SHELLS) + #define g_stat_NAILS getstati(STAT_NAILS) + #define g_stat_ROCKETS getstati(STAT_ROCKETS) + #define g_stat_CELLS getstati(STAT_CELLS) #define g_stat_ITEMS getstat_int(STAT_ITEMS) #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT) #elif defined(SVQC) @@ -37,7 +43,6 @@ const int MAX_CL_STATS = 256; #define stat_NAILS ammo_nails #define stat_ROCKETS ammo_rockets #define stat_CELLS ammo_cells - #define stat_ACTIVEWEAPON weapon #define stat_ITEMS items #define stat_VIEWHEIGHT view_ofs_z #endif @@ -66,13 +71,29 @@ REGISTER_STAT(KH_KEYS, int) #ifdef SVQC float W_WeaponRateFactor(entity this); float game_stopped; -float game_starttime; -float round_starttime; +float game_starttime; //point in time when the countdown to game start is over +float round_starttime; //point in time when the countdown to round start is over +float overtime_starttime; // z411 point in time where first overtime started + +float checkrules_overtimesadded; // z411 add +float timeout_last; +float timeout_total_time; +bool game_timeout; + bool autocvar_g_allow_oldvortexbeam; int autocvar_leadlimit; +// TODO: world.qh can't be included here due to circular includes! +#define autocvar_fraglimit cvar("fraglimit") +#define autocvar_fraglimit_override cvar("fraglimit_override") +#define autocvar_timelimit cvar("timelimit") +#define autocvar_timelimit_override cvar("timelimit_override") #endif REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this)) REGISTER_STAT(GAME_STOPPED, int, game_stopped) + +REGISTER_STAT(GAME_TIMEOUT, bool, game_timeout) +REGISTER_STAT(TIMEOUT_LAST, float, timeout_last) + REGISTER_STAT(GAMESTARTTIME, float, game_starttime) REGISTER_STAT(STRENGTH_FINISHED, float) REGISTER_STAT(INVINCIBLE_FINISHED, float) @@ -85,6 +106,7 @@ REGISTER_STAT(NB_METERSTART, float) /** compressShotOrigin */ REGISTER_STAT(SHOTORG, int) REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit) +REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit) REGISTER_STAT(LAST_PICKUP, float) REGISTER_STAT(HUD, int) @@ -92,6 +114,7 @@ REGISTER_STAT(HIT_TIME, float) REGISTER_STAT(DAMAGE_DEALT_TOTAL, int) REGISTER_STAT(TYPEHIT_TIME, float) REGISTER_STAT(SUPERWEAPONS_FINISHED, float) +REGISTER_STAT(AIR_FINISHED, float) REGISTER_STAT(VEHICLESTAT_HEALTH, int) REGISTER_STAT(VEHICLESTAT_SHIELD, int) REGISTER_STAT(VEHICLESTAT_ENERGY, int) @@ -101,12 +124,14 @@ REGISTER_STAT(VEHICLESTAT_AMMO2, int) REGISTER_STAT(VEHICLESTAT_RELOAD2, int) REGISTER_STAT(VEHICLESTAT_W2MODE, int) REGISTER_STAT(NADE_TIMER, float) -REGISTER_STAT(SECRETS_TOTAL, float) -REGISTER_STAT(SECRETS_FOUND, float) +//REGISTER_STAT(SECRETS_TOTAL, int, secrets_total) +//REGISTER_STAT(SECRETS_FOUND, int, secrets_found) REGISTER_STAT(RESPAWN_TIME, float) REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime) -REGISTER_STAT(MONSTERS_TOTAL, int) -REGISTER_STAT(MONSTERS_KILLED, int) +REGISTER_STAT(OVERTIMESTARTTIME, float, overtime_starttime) +REGISTER_STAT(OVERTIMESADDED, float, checkrules_overtimesadded) +//REGISTER_STAT(MONSTERS_TOTAL, int) +//REGISTER_STAT(MONSTERS_KILLED, int) REGISTER_STAT(BUFFS, int) REGISTER_STAT(NADE_BONUS, float) REGISTER_STAT(NADE_BONUS_TYPE, int) @@ -143,11 +168,13 @@ float autocvar_g_multijump_add; float autocvar_g_multijump_speed; float autocvar_g_multijump_maxspeed; float autocvar_g_multijump_dodging = 1; +bool autocvar_g_multijump_client = true; #endif REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging) REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed) REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add) REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed) +REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client) .int multijump_count; REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count) REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump) @@ -190,17 +217,21 @@ REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer) int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1; int autocvar_sv_gameplayfix_easierwaterjump = 1; int autocvar_sv_gameplayfix_stepdown = 2; +float autocvar_sv_gameplayfix_stepdown_maxspeed = 0; int autocvar_sv_gameplayfix_stepmultipletimes = 1; -int autocvar_sv_gameplayfix_unstickplayers = 1; +int autocvar_sv_gameplayfix_unstickplayers = 2; int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1; int autocvar_sv_gameplayfix_slidemoveprojectiles = 1; int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1; int autocvar_sv_gameplayfix_noairborncorpse = 1; int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1; +int autocvar_sv_gameplayfix_delayprojectiles = 0; +bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true; #endif REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag) REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump) REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown) +REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed) REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes) REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers) REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag) @@ -209,10 +240,15 @@ REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_sli REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes) REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse) REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems) +REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles) REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep")) REGISTER_STAT(NOSTEP, int, cvar("sv_nostep")) +#ifdef SVQC +float autocvar_sv_friction_on_land; +var float autocvar_sv_friction_slick = 0.5; +#endif REGISTER_STAT(MOVEVARS_FRICTION, float) REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick) REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land) @@ -240,6 +276,7 @@ bool autocvar_sv_dodging_wall_dodging; bool autocvar_sv_dodging_air_dodging; float autocvar_sv_dodging_maxspeed; float autocvar_sv_dodging_air_maxspeed; +bool autocvar_sv_dodging_clientselect; #endif #if 0 @@ -259,11 +296,21 @@ REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging) REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging) REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed) REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed) +REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect) #endif /** cvar loopback */ REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen) REGISTER_STAT(DODGING_TIMEOUT, float) +#ifdef SVQC +float autocvar_g_jetpack_acceleration_side; +float autocvar_g_jetpack_acceleration_up; +float autocvar_g_jetpack_antigravity; +int autocvar_g_jetpack_fuel; +float autocvar_g_jetpack_maxspeed_side; +float autocvar_g_jetpack_maxspeed_up; +float autocvar_g_jetpack_reverse_thrust; +#endif REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side) REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up) REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity) @@ -306,6 +353,9 @@ REGISTER_STAT(DOM_PPS_BLUE, float) REGISTER_STAT(DOM_PPS_YELLOW, float) REGISTER_STAT(DOM_PPS_PINK, float) +#ifdef SVQC +float autocvar_g_teleport_maxspeed; +#endif REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed) REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid) @@ -319,9 +369,9 @@ bool autocvar_sv_slick_applygravity; REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity) #ifdef SVQC -bool autocvar_sv_vq3compat; +bool autocvar_sv_q3defragcompat; #endif -REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat) +REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat) #ifdef SVQC #include "physics/movetypes/movetypes.qh" @@ -342,7 +392,11 @@ REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float) REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool) REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool) -noref bool autocvar_sv_gameplayfix_nogravityonground = true; +#ifdef SVQC +float autocvar_sv_gameplayfix_q2airaccelerate = 1; +bool autocvar_sv_gameplayfix_nogravityonground = true; +bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true; +#endif REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0) | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0) @@ -363,6 +417,8 @@ REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit) REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit) #ifdef SVQC float autocvar_sv_wallfriction; +#define autocvar_sv_gravity cvar("sv_gravity") +float autocvar_sv_stepheight; #endif REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction) REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)