X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstats.qh;h=8b769538e900f03bb467eb3d1cdb21c00b6e3a3d;hb=9dd628718378362a91d9a087d2e93746b502e4af;hp=488d44220b19e46ca047d18e11511e3d2d223e0b;hpb=d8e73f411f306e6d475bf385bfe5777692aee4a0;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 488d44220..8b769538e 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -193,6 +193,10 @@ int autocvar_sv_gameplayfix_stepdown = 2; int autocvar_sv_gameplayfix_stepmultipletimes = 1; int autocvar_sv_gameplayfix_unstickplayers = 1; int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1; +int autocvar_sv_gameplayfix_slidemoveprojectiles = 1; +int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1; +int autocvar_sv_gameplayfix_noairborncorpse = 1; +int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1; #endif REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag) REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump) @@ -201,6 +205,10 @@ REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmu REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers) REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag) REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition) +REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles) +REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes) +REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse) +REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems) REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep")) REGISTER_STAT(NOSTEP, int, cvar("sv_nostep")) @@ -280,6 +288,11 @@ REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay) REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force) REGISTER_STAT(LASTWJ, float) +#ifdef SVQC +float autocvar_g_bloodloss; +#endif +REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss) + // freeze tag, clan arena REGISTER_STAT(REDALIVE, int) REGISTER_STAT(BLUEALIVE, int)