X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=018f626e0318bcf02dee8807f08260afd1262158;hb=d10c7bd1a40c18aa6960a6e0f25dfc5a2e113137;hp=772dbccbd58d870137b69ab4143fc053e3b02e81;hpb=8f4e38f34794f44d2ea707ca4b836d88b0a39c3d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 772dbccbd..018f626e0 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,13 +1,21 @@ #include "state.qh" -void Inventory_new(entity this); +#include + +void Inventory_new(PlayerState this); void Inventory_delete(entity this); +void Inventory_clear(PlayerState this); +void InventoryStorage_attach(PlayerState this); +void InventoryStorage_delete(PlayerState this); void PlayerState_attach(entity this) { + if (PS(this) && PS(this).m_client == this) + return; + this._ps = NEW(PlayerState, this); - Inventory_new(this); + Inventory_new(PS(this)); } void PlayerState_detach(entity this) @@ -15,17 +23,16 @@ void PlayerState_detach(entity this) PlayerState ps = PS(this); if (!ps) return; // initial connect PS(this) = NULL; + Inventory_clear(this.inventory_store); // no need to network updates, as there is no inventory attached if (ps.m_client != this) return; // don't own state, spectator ps.ps_push(ps, this); + Inventory_delete(ps); FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); delete(ps); - - Inventory_delete(this); } -void GetCvars(entity this, entity store, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); @@ -39,8 +46,6 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, CS(this), 0); // get other cvars from player - // TODO: fold all of these into ClientState DecodeLevelParms(this); @@ -52,6 +57,7 @@ void ClientState_attach(entity this) entcs_attach(this); anticheat_init(this); W_HitPlotOpen(this); + InventoryStorage_attach(this); } void bot_clientdisconnect(entity this); @@ -64,17 +70,17 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { - GetCvars(this, CS(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + GetCvars(this, CS_CVAR(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? accuracy_free(this); // TODO: needs to be before CS() is deleted! PlayerScore_Detach(this); // what ^they^ said W_HitPlotClose(this); ClientData_Detach(this); + entcs_detach(this); + InventoryStorage_delete(this); delete(CS(this)); this._cs = NULL; - bot_clientdisconnect(this); anticheat_report_to_eventlog(this); - entcs_detach(this); }