X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fstate.qc;h=018f626e0318bcf02dee8807f08260afd1262158;hb=d10c7bd1a40c18aa6960a6e0f25dfc5a2e113137;hp=0ffe55eb4fa50ba77a3c0c22ddb5c2b4defa2812;hpb=8ba1f6c672361186033b8bebc3be677ac94bd4da;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/state.qc b/qcsrc/common/state.qc index 0ffe55eb4..018f626e0 100644 --- a/qcsrc/common/state.qc +++ b/qcsrc/common/state.qc @@ -1,13 +1,21 @@ #include "state.qh" -void Inventory_new(entity this); +#include + +void Inventory_new(PlayerState this); void Inventory_delete(entity this); +void Inventory_clear(PlayerState this); +void InventoryStorage_attach(PlayerState this); +void InventoryStorage_delete(PlayerState this); void PlayerState_attach(entity this) { + if (PS(this) && PS(this).m_client == this) + return; + this._ps = NEW(PlayerState, this); - Inventory_new(this); + Inventory_new(PS(this)); } void PlayerState_detach(entity this) @@ -15,20 +23,21 @@ void PlayerState_detach(entity this) PlayerState ps = PS(this); if (!ps) return; // initial connect PS(this) = NULL; + Inventory_clear(this.inventory_store); // no need to network updates, as there is no inventory attached + if (ps.m_client != this) return; // don't own state, spectator - FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); - remove(ps); + ps.ps_push(ps, this); + Inventory_delete(ps); - Inventory_delete(this); + FOREACH_CLIENT(PS(it) == ps, { PS(it) = NULL; }); + delete(ps); } -void GetCvars(entity this, int); void DecodeLevelParms(entity this); void PlayerScore_Attach(entity this); void ClientData_Attach(entity this); void accuracy_init(entity this); void entcs_attach(entity this); -void playerdemo_init(entity this); void anticheat_init(entity this); void W_HitPlotOpen(entity this); void bot_clientconnect(entity this); @@ -37,29 +46,23 @@ void ClientState_attach(entity this) { this._cs = NEW(ClientState, this); - GetCvars(this, 0); // get other cvars from player - - if (IS_REAL_CLIENT(this)) { PlayerStats_PlayerBasic_CheckUpdate(this); } - // TODO: fold all of these into ClientState DecodeLevelParms(this); PlayerScore_Attach(this); + PlayerStats_PlayerBasic_CheckUpdate(this); ClientData_Attach(this); accuracy_init(this); entcs_attach(this); - playerdemo_init(this); anticheat_init(this); W_HitPlotOpen(this); - - bot_clientconnect(this); + InventoryStorage_attach(this); } void bot_clientdisconnect(entity this); void W_HitPlotClose(entity this); -void anticheat_report(entity this); -void playerdemo_shutdown(entity this); +void anticheat_report_to_eventlog(entity this); void entcs_detach(entity this); void accuracy_free(entity this); void ClientData_Detach(entity this); @@ -67,18 +70,17 @@ void PlayerScore_Detach(entity this); void ClientState_detach(entity this) { - remove(CS(this)); + GetCvars(this, CS_CVAR(this), -1); // free cvars TODO: is this still needed now that it's stored on the clientstate entity? + accuracy_free(this); // TODO: needs to be before CS() is deleted! + PlayerScore_Detach(this); // what ^they^ said + W_HitPlotClose(this); + ClientData_Detach(this); + entcs_detach(this); + InventoryStorage_delete(this); + delete(CS(this)); this._cs = NULL; - GetCvars(this, -1); // free cvars - bot_clientdisconnect(this); - W_HitPlotClose(this); - anticheat_report(this); - playerdemo_shutdown(this); - entcs_detach(this); - accuracy_free(this); - ClientData_Detach(this); - PlayerScore_Detach(this); + anticheat_report_to_eventlog(this); }