X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Freplicate.qh;h=6115223b486b3e61382fc9fb2f1a709e4d7448d4;hb=2ceff21012c0ca8651cbe3da85ed47db293669f7;hp=cf04d778d6b8330d90ba77eb179639220eb74f63;hpb=ef1075d628096668bbcfceeb3e51a1199ed3e989;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/replicate.qh b/qcsrc/common/replicate.qh index cf04d778d..6115223b4 100644 --- a/qcsrc/common/replicate.qh +++ b/qcsrc/common/replicate.qh @@ -1,75 +1,18 @@ #pragma once #ifdef GAMEQC -// TODO: merge into REPLICATE -REPLICATE_FIELD(bool, cvar_cl_autoswitch); -REPLICATE_FIELD(int, cvar_cl_allow_uid2name); -REPLICATE_FIELD(bool, cvar_cl_allow_uidranking); -REPLICATE_FIELD(int, cvar_cl_allow_uidtracking); -REPLICATE_FIELD(int, cvar_cl_autoscreenshot); -REPLICATE_FIELD(float, cvar_cl_autotaunt); -REPLICATE_FIELD(bool, cvar_cl_clippedspectating); -REPLICATE_FIELD(bool, cvar_cl_cts_noautoswitch); -REPLICATE_FIELD(int, cvar_cl_gunalign); -REPLICATE_FIELD(float, cvar_cl_handicap); -REPLICATE_FIELD(bool, cvar_cl_jetpack_jump); -REPLICATE_FIELD(bool, cvar_cl_movement_track_canjump); -REPLICATE_FIELD(bool, cvar_cl_noantilag); -REPLICATE_FIELD(string, cvar_cl_physics); -REPLICATE_FIELD(int, cvar_cl_voice_directional); -REPLICATE_FIELD(float, cvar_cl_voice_directional_taunt_attenuation); -REPLICATE_FIELD(bool, cvar_cl_weapon_switch_reload); -REPLICATE_FIELD(bool, cvar_cl_weapon_switch_fallback_to_impulse); -REPLICATE_FIELD(int, cvar_cl_weaponimpulsemode); -REPLICATE_FIELD(string, cvar_cl_weaponpriority); -REPLICATE_FIELD(string, cvar_cl_weaponpriorities[10]); -REPLICATE_FIELD(string, cvar_g_xonoticversion); -#endif - -#ifdef SVQC -.float cvar_cl_newusekeysupported; -#endif - -#ifdef GAMEQC +REPLICATE_INIT(bool, cvar_cl_autoswitch); +REPLICATE_INIT(int, cvar_cl_autoscreenshot); +REPLICATE_INIT(bool, cvar_cl_clippedspectating); +REPLICATE_INIT(bool, cvar_cl_cts_noautoswitch); +REPLICATE_INIT(float, cvar_cl_handicap); +REPLICATE_INIT(bool, cvar_cl_noantilag); +REPLICATE_INIT(string, cvar_g_xonoticversion); REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch"); -REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name"); -REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking"); REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot"); -REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt"); REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating"); -REPLICATE(cvar_cl_gunalign, int, "cl_gunalign"); +REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); REPLICATE(cvar_cl_handicap, float, "cl_handicap"); -REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump"); -REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump"); REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag"); -REPLICATE(cvar_cl_physics, string, "cl_physics"); -REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional"); -REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation"); -REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode"); REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion"); -REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch"); -REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload"); -REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse"); -/* -// cvar cl_newusekeysupported doesn't exist -float cvar_cl_newusekeysupported; -REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported"); -*/ -// cvar_cl_allow_uidtracking is handled specially on the server -#ifdef CSQC -REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking"); -#endif - -REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority"); - -REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0"); -REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1"); -REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2"); -REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3"); -REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4"); -REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5"); -REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6"); -REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7"); -REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8"); -REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9"); #endif