X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fspawn_near_teammate%2Fspawn_near_teammate.qc;h=3d2c17f33f95d614dc3f3d31e5121c75da0877a5;hb=2cc219c0762e106241165f3b08fac54a516cda89;hp=51c598f17f6846c803b5f84ff3687e440fbd9785;hpb=f41d9f31538bef0259d2b2c74536bb977901f99d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc index 51c598f17..3d2c17f33 100644 --- a/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc +++ b/qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc @@ -19,19 +19,18 @@ REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate")); MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) {SELFPARAM(); if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate)) - return 0; + return false; spawn_spot.msnt_lookat = world; if(!teamplay) - return 0; + return false; RandomSelection_Init(); FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self) && !IS_DEAD(it), LAMBDA( - float l = vlen(spawn_spot.origin - it.origin); - if(l > autocvar_g_spawn_near_teammate_distance) + if(vdist(spawn_spot.origin - it.origin, >, autocvar_g_spawn_near_teammate_distance)) continue; - if(l < 48) + if(vdist(spawn_spot.origin - it.origin, <, 48)) continue; if(!checkpvs(spawn_spot.origin, it)) continue; @@ -46,17 +45,34 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score) else if(self.team == spawn_spot.team) spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate - return 0; + return false; } MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) -{SELFPARAM(); +{ if(!teamplay) { return false; } + entity player = M_ARGV(0, entity); + + int num_red = 0, num_blue = 0, num_yellow = 0, num_pink = 0; + FOREACH_CLIENT(IS_PLAYER(it), + { + switch(it.team) + { + case NUM_TEAM_1: ++num_red; break; + case NUM_TEAM_2: ++num_blue; break; + case NUM_TEAM_3: ++num_yellow; break; + case NUM_TEAM_4: ++num_pink; break; + } + }); + + if(num_red == 1 || num_blue == 1 || num_yellow == 1 || num_pink == 1) + return false; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage! + // Note: when entering this, fixangle is already set. - if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate)) + if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate)) { if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death) - self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; + player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death; entity best_mate = world; vector best_spot = '0 0 0'; @@ -65,52 +81,52 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && it.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0) if(!IS_DEAD(it)) if(it.msnt_timer < time) - if(SAME_TEAM(self, it)) + if(SAME_TEAM(player, it)) if(time > it.spawnshieldtime) // spawn shielding if(STAT(FROZEN, it) == 0) - if(it != self) + if(it != player) { - tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 100', MOVE_WORLDONLY, it); + tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 100', MOVE_NOMONSTERS, it); if(trace_fraction != 1.0) if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)) { pc = pointcontents(trace_endpos + '0 0 1'); if(pc == CONTENT_EMPTY) { - if(vlen(it.velocity) > 5) + if(vdist(it.velocity, >, 5)) fixedmakevectors(vectoangles(it.velocity)); else fixedmakevectors(it.angles); - for(pc = 0; pc < 5; ++pc) // test 5 diffrent spots close to mate + for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate { switch(pc) { case 0: - tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NORMAL, it); + tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it); break; case 1: - tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NORMAL, it); + tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it); break; case 2: - tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, it); + tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it); break; case 3: - tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, it); - break; - case 4: - tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NORMAL, it); + tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it); break; + //case 4: + //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it); + //break; } if(trace_fraction == 1.0) { - traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, it); + traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NOMONSTERS, it); if(trace_fraction != 1.0) { if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath) { - dist = vlen(trace_endpos - self.msnt_deathloc); + dist = vlen(trace_endpos - player.msnt_deathloc); if(dist < best_dist || best_dist == 0) { best_dist = dist; @@ -120,11 +136,11 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) } else { - setorigin(self, trace_endpos); - self.angles = it.angles; - self.angles_z = 0; // never spawn tilted even if the spot says to + setorigin(player, trace_endpos); + player.angles = it.angles; + player.angles_z = 0; // never spawn tilted even if the spot says to it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; - return 0; + return false; } } } @@ -137,36 +153,33 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn) if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath) if(best_dist) { - setorigin(self, best_spot); - self.angles = best_mate.angles; - self.angles_z = 0; // never spawn tilted even if the spot says to + setorigin(player, best_spot); + player.angles = best_mate.angles; + player.angles_z = 0; // never spawn tilted even if the spot says to best_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay; } } else if(spawn_spot.msnt_lookat) { - self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin); - self.angles_x = -self.angles.x; - self.angles_z = 0; // never spawn tilted even if the spot says to + player.angles = vectoangles(spawn_spot.msnt_lookat.origin - player.origin); + player.angles_x = -player.angles.x; + player.angles_z = 0; // never spawn tilted even if the spot says to /* - sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n"); - sprint(self, "distance: ", vtos(spawn_spot.msnt_lookat.origin - self.origin), "\n"); - sprint(self, "angles: ", vtos(self.angles), "\n"); + sprint(player, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n"); + sprint(player, "distance: ", vtos(spawn_spot.msnt_lookat.origin - player.origin), "\n"); + sprint(player, "angles: ", vtos(player.angles), "\n"); */ } - return 0; + return false; } MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerDies) -{SELFPARAM(); - self.msnt_deathloc = self.origin; - return 0; -} - -MUTATOR_HOOKFUNCTION(spawn_near_teammate, GetCvars) { - GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_spawn_near_teammate, "cl_spawn_near_teammate"); + frag_target.msnt_deathloc = frag_target.origin; return false; } + +REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate"); + #endif