X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Frpc.qc;h=145817272011a73d5c2c15f103b7e14ce46e750e;hb=fd20a1f1eae2b2ba955ce9ddedc20cd151a6f362;hp=96e54d5a02c92dfb58feecf7a3688a8e3dc34cad;hpb=c6fae88a462bf6e5ded37ac2fcdde0f844be9314;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/rpc.qc b/qcsrc/common/mutators/mutator/overkill/rpc.qc index 96e54d5a0..145817272 100644 --- a/qcsrc/common/mutators/mutator/overkill/rpc.qc +++ b/qcsrc/common/mutators/mutator/overkill/rpc.qc @@ -50,8 +50,8 @@ REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw)); #ifdef SVQC spawnfunc(weapon_rpc) { weapon_defaultspawnfunc(this, WEP_RPC); } -void W_RocketPropelledChainsaw_Explode() -{SELFPARAM(); +void W_RocketPropelledChainsaw_Explode(entity this) +{ self.event_damage = func_null; self.takedamage = DAMAGE_NO; @@ -60,13 +60,13 @@ void W_RocketPropelledChainsaw_Explode() remove (self); } -void W_RocketPropelledChainsaw_Touch () -{SELFPARAM(); +void W_RocketPropelledChainsaw_Touch (entity this) +{ if(WarpZone_Projectile_Touch()) if(wasfreed(self)) return; - W_RocketPropelledChainsaw_Explode(); + W_RocketPropelledChainsaw_Explode(this); } void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) @@ -80,11 +80,11 @@ void W_RocketPropelledChainsaw_Damage(entity this, entity inflictor, entity atta this.health = this.health - damage; if (this.health <= 0) - WITH(entity, self, this, W_PrepareExplosionByDamage(attacker, W_RocketPropelledChainsaw_Explode)); + W_PrepareExplosionByDamage(this, attacker, W_RocketPropelledChainsaw_Explode); } -void W_RocketPropelledChainsaw_Think() -{SELFPARAM(); +void W_RocketPropelledChainsaw_Think(entity this) +{ if(self.cnt <= time) { remove(self); @@ -111,7 +111,7 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep) entity flash = spawn (); W_DecreaseAmmo(thiswep, self, WEP_CVAR(rpc, ammo)); - W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage)); + W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(rpc, damage)); Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1); PROJECTILE_MAKETRIGGER(missile); @@ -132,9 +132,9 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep) setorigin (missile, w_shotorg - v_forward * 3); // move it back so it hits the wall at the right point W_SetupProjVelocity_Basic(missile, WEP_CVAR(rpc, speed), 0); - missile.touch = W_RocketPropelledChainsaw_Touch; + settouch(missile, W_RocketPropelledChainsaw_Touch); - missile.think = W_RocketPropelledChainsaw_Think; + setthink(missile, W_RocketPropelledChainsaw_Think); missile.cnt = time + WEP_CVAR(rpc, lifetime); missile.nextthink = time; missile.flags = FL_PROJECTILE; @@ -150,74 +150,83 @@ void W_RocketPropelledChainsaw_Attack (Weapon thiswep) MUTATOR_CALLHOOK(EditProjectile, self, missile); } - METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep)) - { - self.BUTTON_ATCK = bot_aim(WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false); - } - METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) - { - if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) { - thiswep.wr_reload(thiswep, actor, weaponentity); - } else - { - if (fire & 1) - { - if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire))) - { - W_RocketPropelledChainsaw_Attack(thiswep); - weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready); - } - } - - if (fire & 2) - { - // to-do - } - } - } - METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep)) - { - float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo); - ammo_amount += self.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo); - return ammo_amount; - } - METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep)) - { - return false; - } - METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity)) - { - W_Reload(self, WEP_CVAR(rpc, ammo), SND(RELOAD)); - } - METHOD(RocketPropelledChainsaw, wr_suicidemessage, int(entity thiswep)) - { - if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) - return WEAPON_RPC_SUICIDE_SPLASH; - else - return WEAPON_RPC_SUICIDE_DIRECT; - } - METHOD(RocketPropelledChainsaw, wr_killmessage, int(entity thiswep)) - { - if(w_deathtype & HITTYPE_SECONDARY) - return WEAPON_BLASTER_MURDER; - else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) - return WEAPON_RPC_MURDER_SPLASH; - else - return WEAPON_RPC_MURDER_DIRECT; - } +METHOD(RocketPropelledChainsaw, wr_aim, void(entity thiswep, entity actor)) +{ + entity this = actor; + PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, WEP_CVAR(rpc, speed), 0, WEP_CVAR(rpc, lifetime), false); +} + +METHOD(RocketPropelledChainsaw, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire)) +{ + if(WEP_CVAR(rpc, reload_ammo) && actor.clip_load < WEP_CVAR(rpc, ammo)) { + thiswep.wr_reload(thiswep, actor, weaponentity); + } else + { + if (fire & 1) + { + if(weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR(rpc, refire))) + { + W_RocketPropelledChainsaw_Attack(thiswep); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, WEP_CVAR(rpc, animtime), w_ready); + } + } + + if (fire & 2) + { + // to-do + } + } +} + +METHOD(RocketPropelledChainsaw, wr_checkammo1, bool(entity thiswep, entity actor)) +{ + float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(rpc, ammo); + ammo_amount += actor.(weapon_load[WEP_RPC.m_id]) >= WEP_CVAR(rpc, ammo); + return ammo_amount; +} + +METHOD(RocketPropelledChainsaw, wr_checkammo2, bool(entity thiswep, entity actor)) +{ + return false; +} + +METHOD(RocketPropelledChainsaw, wr_reload, void(entity thiswep, entity actor, .entity weaponentity)) +{ + SELFPARAM(); + W_Reload(self, WEP_CVAR(rpc, ammo), SND_RELOAD); +} + +METHOD(RocketPropelledChainsaw, wr_suicidemessage, Notification(entity thiswep)) +{ + if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) + return WEAPON_RPC_SUICIDE_SPLASH; + else + return WEAPON_RPC_SUICIDE_DIRECT; +} + +METHOD(RocketPropelledChainsaw, wr_killmessage, Notification(entity thiswep)) +{ + if(w_deathtype & HITTYPE_SECONDARY) + return WEAPON_BLASTER_MURDER; + else if((w_deathtype & HITTYPE_BOUNCE) || (w_deathtype & HITTYPE_SPLASH)) + return WEAPON_RPC_MURDER_SPLASH; + else + return WEAPON_RPC_MURDER_DIRECT; +} #endif #ifdef CSQC - METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep)) - { - vector org2; - org2 = w_org + w_backoff * 12; - pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1); - if(!w_issilent) - sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - } +METHOD(RocketPropelledChainsaw, wr_impacteffect, void(entity thiswep, entity actor)) +{ + entity this = actor; + vector org2; + org2 = w_org + w_backoff * 12; + pointparticles(EFFECT_ROCKET_EXPLODE, org2, '0 0 0', 1); + if(!w_issilent) + sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); +} #endif #endif