X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fokshotgun.qh;h=e70fc43269f1eb329f2c9d6f9458ac29da5dd010;hb=f021fcfd75f824918bb2593cc58302ffa8377b77;hp=b0feadda0499da1d8189bef760872bdc61417c90;hpb=89f405ba71d1c354dca27a0af246f04fb9ec42e6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh index b0feadda0..e70fc4326 100644 --- a/qcsrc/common/mutators/mutator/overkill/okshotgun.qh +++ b/qcsrc/common/mutators/mutator/overkill/okshotgun.qh @@ -2,9 +2,9 @@ CLASS(OverkillShotgun, Weapon) /* spawnfunc */ ATTRIB(OverkillShotgun, m_canonical_spawnfunc, string, "weapon_okshotgun"); -/* ammotype */ ATTRIB(OverkillShotgun, ammo_type, int, RESOURCE_SHELLS); +/* ammotype */ ATTRIB(OverkillShotgun, ammo_type, Resource, RES_SHELLS); /* impulse */ ATTRIB(OverkillShotgun, impulse, int, 2); -/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN); +/* flags */ ATTRIB(OverkillShotgun, spawnflags, int, WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_MUTATORBLOCKED); /* rating */ ATTRIB(OverkillShotgun, bot_pickupbasevalue, float, 6000); /* color */ ATTRIB(OverkillShotgun, wpcolor, vector, '0.5 0.25 0'); /* modelname */ ATTRIB(OverkillShotgun, mdl, string, "ok_shotgun"); @@ -13,7 +13,7 @@ CLASS(OverkillShotgun, Weapon) #endif /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair, string, "gfx/crosshairshotgun"); /* crosshair */ ATTRIB(OverkillShotgun, w_crosshair_size, float, 0.65); -/* wepimg */ ATTRIB(OverkillShotgun, model2, string, "weaponokshotgun"); +/* wepimg */ ATTRIB(OverkillShotgun, model2, string, "ok_weapon_shotgun"); /* refname */ ATTRIB(OverkillShotgun, netname, string, "okshotgun"); /* wepname */ ATTRIB(OverkillShotgun, m_name, string, _("Overkill Shotgun")); @@ -33,6 +33,7 @@ CLASS(OverkillShotgun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \ @@ -55,4 +56,4 @@ CLASS(OverkillShotgun, Weapon) ENDCLASS(OverkillShotgun) REGISTER_WEAPON(OVERKILL_SHOTGUN, okshotgun, NEW(OverkillShotgun)); -SPAWNFUNC_WEAPON(weapon_okshotgun, WEP_OVERKILL_SHOTGUN) +//SPAWNFUNC_WEAPON(weapon_okshotgun, WEP_OVERKILL_SHOTGUN)