X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Foverkill%2Fokhmg.qh;h=8a00b4d77adfb92e40d3aafb6cf3c36827206243;hb=3e6e644488b54b638078fb88b88c643e103ac8e1;hp=b3c26644029699dc23bf4b02a8ba928463bc2ca5;hpb=7e5268799e95d0dd6f2b77ed4e097b0adc755f2b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/overkill/okhmg.qh b/qcsrc/common/mutators/mutator/overkill/okhmg.qh index b3c266440..8a00b4d77 100644 --- a/qcsrc/common/mutators/mutator/overkill/okhmg.qh +++ b/qcsrc/common/mutators/mutator/overkill/okhmg.qh @@ -4,14 +4,16 @@ CLASS(OverkillHeavyMachineGun, Weapon) /* spawnfunc */ ATTRIB(OverkillHeavyMachineGun, m_canonical_spawnfunc, string, "weapon_okhmg"); -/* ammotype */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RESOURCE_BULLETS); +/* ammotype */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RES_BULLETS); /* impulse */ ATTRIB(OverkillHeavyMachineGun, impulse, int, 3); -/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON); +/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON | WEP_FLAG_PENETRATEWALLS); /* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000); /* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0'); /* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg"); #ifdef GAMEQC /* model */ ATTRIB(OverkillHeavyMachineGun, m_model, Model, MDL_HMG_ITEM); +/* flash mdl */ ATTRIB(OverkillHeavyMachineGun, m_muzzlemodel, Model, MDL_MACHINEGUN_MUZZLEFLASH); +/* flash eff */ ATTRIB(OverkillHeavyMachineGun, m_muzzleeffect, entity, EFFECT_MACHINEGUN_MUZZLEFLASH); #endif /* crosshair */ ATTRIB(OverkillHeavyMachineGun, w_crosshair, string, "gfx/crosshairuzi"); /* crosshair */ ATTRIB(OverkillHeavyMachineGun, w_crosshair_size, float, 0.6); @@ -35,6 +37,7 @@ CLASS(OverkillHeavyMachineGun, Weapon) P(class, prefix, delay, float, SEC) \ P(class, prefix, edgedamage, float, SEC) \ P(class, prefix, force, float, SEC) \ + P(class, prefix, force_zscale, float, SEC) \ P(class, prefix, lifetime, float, SEC) \ P(class, prefix, radius, float, SEC) \ P(class, prefix, refire, float, SEC) \