X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fnades%2Fnades.qc;h=1ad59926e546a44e04a8b12421d02e307e77bc35;hb=75f32635eb47f324db31c8f257c935018dedbc23;hp=387a95d89c30cd6a5127809dd2e7a9c22a46da39;hpb=77e31eddd2bfdf218d5b2199c12ad43553094cbb;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/nades/nades.qc b/qcsrc/common/mutators/mutator/nades/nades.qc index 387a95d89..1ad59926e 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@ -2,6 +2,13 @@ #ifdef IMPLEMENTATION +#ifdef SVQC +bool autocvar_g_nades_nade_small; +float autocvar_g_nades_spread = 0.04; +#endif + +REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small) + #ifndef MENUQC entity Nade_TrailEffect(int proj, int nade_team) { @@ -32,49 +39,61 @@ REGISTER_MUTATOR(cl_nades, true); MUTATOR_HOOKFUNCTION(cl_nades, HUD_Draw_overlay) { if (STAT(HEALING_ORB) <= time) return false; - MUTATOR_ARGV(0, vector) = NADE_TYPE_HEAL.m_color; - MUTATOR_ARGV(0, float) = STAT(HEALING_ORB_ALPHA); + M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color; + M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA); return true; } MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile) { - if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN) + entity proj = M_ARGV(0, entity); + + if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN) { - self.modelindex = 0; - self.traileffect = EFFECT_FIREBALL.m_id; + proj.modelindex = 0; + proj.traileffect = EFFECT_FIREBALL.m_id; return true; } - if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null) + if (Nade_FromProjectile(proj.cnt) != NADE_TYPE_Null) { - setmodel(self, MDL_PROJECTILE_NADE); - entity trail = Nade_TrailEffect(self.cnt, self.team); - if (trail.eent_eff_name) self.traileffect = trail.m_id; + setmodel(proj, MDL_PROJECTILE_NADE); + entity trail = Nade_TrailEffect(proj.cnt, proj.team); + if (trail.eent_eff_name) proj.traileffect = trail.m_id; return true; } } MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile) { - if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN) + entity proj = M_ARGV(0, entity); + + if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN) { - loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM); - self.mins = '-16 -16 -16'; - self.maxs = '16 16 16'; + loopsound(proj, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM); + proj.mins = '-16 -16 -16'; + proj.maxs = '16 16 16'; } - entity nade_type = Nade_FromProjectile(self.cnt); + entity nade_type = Nade_FromProjectile(proj.cnt); if (nade_type == NADE_TYPE_Null) return; - self.mins = '-16 -16 -16'; - self.maxs = '16 16 16'; - self.colormod = nade_type.m_color; - self.move_movetype = MOVETYPE_BOUNCE; - self.move_touch = func_null; - self.scale = 1.5; - self.avelocity = randomvec() * 720; + if(STAT(NADES_SMALL, NULL)) + { + proj.mins = '-8 -8 -8'; + proj.maxs = '8 8 8'; + } + else + { + proj.mins = '-16 -16 -16'; + proj.maxs = '16 16 16'; + } + proj.colormod = nade_type.m_color; + proj.move_movetype = MOVETYPE_BOUNCE; + settouch(proj, func_null); + proj.scale = 1.5; + proj.avelocity = randomvec() * 720; if (nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN) - self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; + proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP; else - self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; + proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; } bool Projectile_isnade(int p) { @@ -130,12 +149,12 @@ REGISTER_MUTATOR(nades, cvar("g_nades")); .entity nade_spawnloc; -void nade_timer_think() -{SELFPARAM(); - self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10); - self.nextthink = time; - if(!self.owner || wasfreed(self.owner)) - remove(self); +void nade_timer_think(entity this) +{ + this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10); + this.nextthink = time; + if(!this.owner || wasfreed(this.owner)) + remove(this); } void nade_burn_spawn(entity _nade) @@ -150,7 +169,7 @@ void nade_spawn(entity _nade) setattachment(timer, _nade, ""); timer.colormap = _nade.colormap; timer.glowmod = _nade.glowmod; - timer.think = nade_timer_think; + setthink(timer, nade_timer_think); timer.nextthink = time; timer.wait = _nade.wait; timer.owner = _nade; @@ -161,8 +180,8 @@ void nade_spawn(entity _nade) CSQCProjectile(_nade, true, Nades_from(_nade.nade_type).m_projectile[false], true); } -void napalm_damage(float dist, float damage, float edgedamage, float burntime) -{SELFPARAM(); +void napalm_damage(entity this, float dist, float damage, float edgedamage, float burntime) +{ entity e; float d; vector p; @@ -171,17 +190,17 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime) return; RandomSelection_Init(); - for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain) + for(e = WarpZone_FindRadius(this.origin, dist, true); e; e = e.chain) if(e.takedamage == DAMAGE_AIM) - if(self.realowner != e || autocvar_g_nades_napalm_selfdamage) - if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self)) + if(this.realowner != e || autocvar_g_nades_napalm_selfdamage) + if(!IS_PLAYER(e) || !this.realowner || DIFF_TEAM(e, this)) if(!STAT(FROZEN, e)) { p = e.origin; p.x += e.mins.x + random() * (e.maxs.x - e.mins.x); p.y += e.mins.y + random() * (e.maxs.y - e.mins.y); p.z += e.mins.z + random() * (e.maxs.z - e.mins.z); - d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p); + d = vlen(WarpZone_UnTransformOrigin(e, this.origin) - p); if(d < dist) { e.fireball_impactvec = p; @@ -190,59 +209,59 @@ void napalm_damage(float dist, float damage, float edgedamage, float burntime) } if(RandomSelection_chosen_ent) { - d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec); + d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, this.origin) - RandomSelection_chosen_ent.fireball_impactvec); d = damage + (edgedamage - damage) * (d / dist); - Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE); - //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec); - Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1); + Fire_AddDamage(RandomSelection_chosen_ent, this.realowner, d * burntime, burntime, this.projectiledeathtype | HITTYPE_BOUNCE); + //trailparticles(this, particleeffectnum(EFFECT_FIREBALL_LASER), this.origin, RandomSelection_chosen_ent.fireball_impactvec); + Send_Effect(EFFECT_FIREBALL_LASER, this.origin, RandomSelection_chosen_ent.fireball_impactvec - this.origin, 1); } } -void napalm_ball_think() -{SELFPARAM(); +void napalm_ball_think(entity this) +{ if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(self); + remove(this); return; } - if(time > self.pushltime) + if(time > this.pushltime) { - remove(self); + remove(this); return; } - vector midpoint = ((self.absmin + self.absmax) * 0.5); + vector midpoint = ((this.absmin + this.absmax) * 0.5); if(pointcontents(midpoint) == CONTENT_WATER) { - self.velocity = self.velocity * 0.5; + this.velocity = this.velocity * 0.5; if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) - { self.velocity_z = 200; } + { this.velocity_z = 200; } } - self.angles = vectoangles(self.velocity); + this.angles = vectoangles(this.velocity); - napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage, + napalm_damage(this, autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage, autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime); - self.nextthink = time + 0.1; + this.nextthink = time + 0.1; } -void nade_napalm_ball() -{SELFPARAM(); +void nade_napalm_ball(entity this) +{ entity proj; vector kick; - spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM); + spamsound(this, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM); proj = new(grenade); - proj.owner = self.owner; - proj.realowner = self.realowner; - proj.team = self.owner.team; + proj.owner = this.owner; + proj.realowner = this.realowner; + proj.team = this.owner.team; proj.bot_dodge = true; proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage; proj.movetype = MOVETYPE_BOUNCE; @@ -251,8 +270,8 @@ void nade_napalm_ball() setmodel(proj, MDL_Null); proj.scale = 1;//0.5; setsize(proj, '-4 -4 -4', '4 4 4'); - setorigin(proj, self.origin); - proj.think = napalm_ball_think; + setorigin(proj, this.origin); + setthink(proj, napalm_ball_think); proj.nextthink = time; proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale; proj.effects = EF_LOWPRECISION | EF_FLAME; @@ -272,62 +291,62 @@ void nade_napalm_ball() } -void napalm_fountain_think() -{SELFPARAM(); +void napalm_fountain_think(entity this) +{ if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(self); + remove(this); return; } - if(time >= self.ltime) + if(time >= this.ltime) { - remove(self); + remove(this); return; } - vector midpoint = ((self.absmin + self.absmax) * 0.5); + vector midpoint = ((this.absmin + this.absmax) * 0.5); if(pointcontents(midpoint) == CONTENT_WATER) { - self.velocity = self.velocity * 0.5; + this.velocity = this.velocity * 0.5; if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER) - { self.velocity_z = 200; } + { this.velocity_z = 200; } - UpdateCSQCProjectile(self); + UpdateCSQCProjectile(this); } - napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage, + napalm_damage(this, autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage, autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime); - self.nextthink = time + 0.1; - if(time >= self.nade_special_time) + this.nextthink = time + 0.1; + if(time >= this.nade_special_time) { - self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay; - nade_napalm_ball(); + this.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay; + nade_napalm_ball(this); } } -void nade_napalm_boom() -{SELFPARAM(); +void nade_napalm_boom(entity this) +{ entity fountain; int c; for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++) - nade_napalm_ball(); + nade_napalm_ball(this); fountain = spawn(); - fountain.owner = self.owner; - fountain.realowner = self.realowner; - fountain.origin = self.origin; + fountain.owner = this.owner; + fountain.realowner = this.realowner; + fountain.origin = this.origin; setorigin(fountain, fountain.origin); - fountain.think = napalm_fountain_think; + setthink(fountain, napalm_fountain_think); fountain.nextthink = time; fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime; fountain.pushltime = fountain.ltime; - fountain.team = self.team; + fountain.team = this.team; fountain.movetype = MOVETYPE_TOSS; fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id; fountain.bot_dodge = true; @@ -346,35 +365,34 @@ void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time) Drop_Special_Items(frost_target); } -void nade_ice_think() -{SELFPARAM(); - +void nade_ice_think(entity this) +{ if(round_handler_IsActive()) if(!round_handler_IsRoundStarted()) { - remove(self); + remove(this); return; } - if(time >= self.ltime) + if(time >= this.ltime) { if ( autocvar_g_nades_ice_explode ) { - entity expef = EFFECT_NADE_EXPLODE(self.realowner.team); - Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1); - sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - - RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, - autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); - Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, - autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self); + entity expef = EFFECT_NADE_EXPLODE(this.realowner.team); + Send_Effect(expef, this.origin + '0 0 1', '0 0 0', 1); + sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + + RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, + autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy); + Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, + autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this); } - remove(self); + remove(this); return; } - self.nextthink = time+0.1; + this.nextthink = time+0.1; // gaussian float randomr; @@ -386,50 +404,50 @@ void nade_ice_think() randomp.x = randomr*cos(randomw); randomp.y = randomr*sin(randomw); randomp.z = 1; - Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1); + Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, this.origin + randomp, '0 0 0', 1); - if(time >= self.nade_special_time) + if(time >= this.nade_special_time) { - self.nade_special_time = time+0.7; + this.nade_special_time = time+0.7; - Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); - Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1); + Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1); + Send_Effect(EFFECT_ICEFIELD, this.origin, '0 0 0', 1); } - float current_freeze_time = self.ltime - time - 0.1; + float current_freeze_time = this.ltime - time - 0.1; entity e; - for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain) - if(e != self) - if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner)) + for(e = findradius(this.origin, autocvar_g_nades_nade_radius); e; e = e.chain) + if(e != this) + if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, this.realowner) || e == this.realowner)) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(!e.revival_time || ((time - e.revival_time) >= 1.5)) if(!STAT(FROZEN, e)) if(current_freeze_time > 0) - nade_ice_freeze(self, e, current_freeze_time); + nade_ice_freeze(this, e, current_freeze_time); } -void nade_ice_boom() -{SELFPARAM(); +void nade_ice_boom(entity this) +{ entity fountain; fountain = spawn(); - fountain.owner = self.owner; - fountain.realowner = self.realowner; - fountain.origin = self.origin; + fountain.owner = this.owner; + fountain.realowner = this.realowner; + fountain.origin = this.origin; setorigin(fountain, fountain.origin); - fountain.think = nade_ice_think; + setthink(fountain, nade_ice_think); fountain.nextthink = time; fountain.ltime = time + autocvar_g_nades_ice_freeze_time; fountain.pushltime = fountain.wait = fountain.ltime; - fountain.team = self.team; + fountain.team = this.team; fountain.movetype = MOVETYPE_TOSS; fountain.projectiledeathtype = DEATH_NADE_ICE.m_id; fountain.bot_dodge = false; setsize(fountain, '-16 -16 -16', '16 16 16'); fountain.nade_special_time = time+0.3; - fountain.angles = self.angles; + fountain.angles = this.angles; if ( autocvar_g_nades_ice_explode ) { @@ -437,9 +455,9 @@ void nade_ice_boom() entity timer = new(nade_timer); setmodel(timer, MDL_NADE_TIMER); setattachment(timer, fountain, ""); - timer.colormap = self.colormap; - timer.glowmod = self.glowmod; - timer.think = nade_timer_think; + timer.colormap = this.colormap; + timer.glowmod = this.glowmod; + setthink(timer, nade_timer_think); timer.nextthink = time; timer.wait = fountain.ltime; timer.owner = fountain; @@ -449,63 +467,63 @@ void nade_ice_boom() setmodel(fountain, MDL_Null); } -void nade_translocate_boom() -{SELFPARAM(); - if(self.realowner.vehicle) +void nade_translocate_boom(entity this) +{ + if(this.realowner.vehicle) return; - vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24); - tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner); + vector locout = this.origin + '0 0 1' * (1 - this.realowner.mins.z - 24); + tracebox(locout, this.realowner.mins, this.realowner.maxs, locout, MOVE_NOMONSTERS, this.realowner); locout = trace_endpos; - makevectors(self.realowner.angles); + makevectors(this.realowner.angles); - MUTATOR_CALLHOOK(PortalTeleport, self.realowner); + MUTATOR_CALLHOOK(PortalTeleport, this.realowner); - TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); + TeleportPlayer(this, this.realowner, locout, this.realowner.angles, v_forward * vlen(this.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER); } -void nade_spawn_boom() -{SELFPARAM(); +void nade_spawn_boom(entity this) +{ entity spawnloc = spawn(); - setorigin(spawnloc, self.origin); - setsize(spawnloc, self.realowner.mins, self.realowner.maxs); + setorigin(spawnloc, this.origin); + setsize(spawnloc, this.realowner.mins, this.realowner.maxs); spawnloc.movetype = MOVETYPE_NONE; spawnloc.solid = SOLID_NOT; - spawnloc.drawonlytoclient = self.realowner; + spawnloc.drawonlytoclient = this.realowner; spawnloc.effects = EF_STARDUST; spawnloc.cnt = autocvar_g_nades_spawn_count; - if(self.realowner.nade_spawnloc) + if(this.realowner.nade_spawnloc) { - remove(self.realowner.nade_spawnloc); - self.realowner.nade_spawnloc = world; + remove(this.realowner.nade_spawnloc); + this.realowner.nade_spawnloc = world; } - self.realowner.nade_spawnloc = spawnloc; + this.realowner.nade_spawnloc = spawnloc; } -void nade_heal_think() -{SELFPARAM(); - if(time >= self.ltime) +void nade_heal_think(entity this) +{ + if(time >= this.ltime) { - remove(self); + remove(this); return; } - self.nextthink = time; + this.nextthink = time; - if(time >= self.nade_special_time) + if(time >= this.nade_special_time) { - self.nade_special_time = time+0.25; - self.nade_show_particles = 1; + this.nade_special_time = time+0.25; + this.nade_show_particles = 1; } else - self.nade_show_particles = 0; + this.nade_show_particles = 0; } -void nade_heal_touch() -{SELFPARAM(); +void nade_heal_touch(entity this) +{ float maxhealth; float health_factor; if(IS_PLAYER(other) || IS_MONSTER(other)) @@ -513,9 +531,9 @@ void nade_heal_touch() if(!STAT(FROZEN, other)) { health_factor = autocvar_g_nades_heal_rate*frametime/2; - if ( other != self.realowner ) + if ( other != this.realowner ) { - if ( SAME_TEAM(other,self) ) + if ( SAME_TEAM(other,this) ) health_factor *= autocvar_g_nades_heal_friend; else health_factor *= autocvar_g_nades_heal_foe; @@ -525,7 +543,7 @@ void nade_heal_touch() maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max; if ( other.health < maxhealth ) { - if ( self.nade_show_particles ) + if ( this.nade_show_particles ) Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1); other.health = min(other.health+health_factor, maxhealth); } @@ -533,7 +551,7 @@ void nade_heal_touch() } else if ( health_factor < 0 ) { - Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0'); + Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0'); } } @@ -542,23 +560,23 @@ void nade_heal_touch() { entity show_red = (IS_VEHICLE(other)) ? other.owner : other; show_red.stat_healing_orb = time+0.1; - show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime; + show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.healer_lifetime; } } -void nade_heal_boom() -{SELFPARAM(); +void nade_heal_boom(entity this) +{ entity healer; healer = spawn(); - healer.owner = self.owner; - healer.realowner = self.realowner; - setorigin(healer, self.origin); + healer.owner = this.owner; + healer.realowner = this.realowner; + setorigin(healer, this.origin); healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar healer.ltime = time + healer.healer_lifetime; - healer.team = self.realowner.team; + healer.team = this.realowner.team; healer.bot_dodge = false; healer.solid = SOLID_TRIGGER; - healer.touch = nade_heal_touch; + settouch(healer, nade_heal_touch); setmodel(healer, MDL_NADE_HEAL); healer.healer_radius = autocvar_g_nades_nade_radius; @@ -567,26 +585,26 @@ void nade_heal_boom() Net_LinkEntity(healer, true, 0, healer_send); - healer.think = nade_heal_think; + setthink(healer, nade_heal_think); healer.nextthink = time; healer.SendFlags |= 1; } -void nade_monster_boom() -{SELFPARAM(); - entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1); +void nade_monster_boom(entity this) +{ + entity e = spawnmonster(this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1); if(autocvar_g_nades_pokenade_monster_lifetime > 0) e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime; e.monster_skill = MONSTER_SKILL_INSANE; } -void nade_boom() -{SELFPARAM(); +void nade_boom(entity this) +{ entity expef = NULL; bool nade_blast = true; - switch ( Nades_from(self.nade_type) ) + switch ( Nades_from(this.nade_type) ) { case NADE_TYPE_NAPALM: nade_blast = autocvar_g_nades_napalm_blast; @@ -602,7 +620,7 @@ void nade_boom() case NADE_TYPE_MONSTER: case NADE_TYPE_SPAWN: nade_blast = false; - switch(self.realowner.team) + switch(this.realowner.team) { case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break; case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break; @@ -618,52 +636,79 @@ void nade_boom() default: case NADE_TYPE_NORMAL: - expef = EFFECT_NADE_EXPLODE(self.realowner.team); + expef = EFFECT_NADE_EXPLODE(this.realowner.team); break; } if(expef) - Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1); + Send_Effect(expef, findbetterlocation(this.origin, 8), '0 0 0', 1); - sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); - sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM); + sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM); - self.event_damage = func_null; // prevent somehow calling damage in the next call + this.event_damage = func_null; // prevent somehow calling damage in the next call if(nade_blast) { - RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, - autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy); - Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self); + RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, + autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy); + Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this); } - if(self.takedamage) - switch ( Nades_from(self.nade_type) ) + if(this.takedamage) + switch ( Nades_from(this.nade_type) ) { - case NADE_TYPE_NAPALM: nade_napalm_boom(); break; - case NADE_TYPE_ICE: nade_ice_boom(); break; - case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break; - case NADE_TYPE_SPAWN: nade_spawn_boom(); break; - case NADE_TYPE_HEAL: nade_heal_boom(); break; - case NADE_TYPE_MONSTER: nade_monster_boom(); break; + case NADE_TYPE_NAPALM: nade_napalm_boom(this); break; + case NADE_TYPE_ICE: nade_ice_boom(this); break; + case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(this); break; + case NADE_TYPE_SPAWN: nade_spawn_boom(this); break; + case NADE_TYPE_HEAL: nade_heal_boom(this); break; + case NADE_TYPE_MONSTER: nade_monster_boom(this); break; } - FOREACH_ENTITY_ENT(aiment, self, + FOREACH_ENTITY_ENT(aiment, this, { if(it.classname == "grapplinghook") RemoveGrapplingHook(it.realowner); }); - remove(self); + remove(this); +} + +void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype); +void nade_pickup(entity this, entity thenade) +{ + spawn_held_nade(this, thenade.realowner, autocvar_g_nades_pickup_time, thenade.nade_type, thenade.pokenade_type); + + // set refire so player can't even + this.nade_refire = time + autocvar_g_nades_nade_refire; + this.nade_timer = 0; + + if(this.nade) + this.nade.nade_time_primed = thenade.nade_time_primed; } -void nade_touch() -{SELFPARAM(); +bool CanThrowNade(entity this); +void nade_touch(entity this) +{ if(other) - UpdateCSQCProjectile(self); + UpdateCSQCProjectile(this); + + if(other == this.realowner) + return; // no this impacts - if(other == self.realowner) - return; // no self impacts + if(autocvar_g_nades_pickup) + if(time >= this.spawnshieldtime) + if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much + if(!other.frozen) + if(CanThrowNade(other)) // prevent some obvious things, like dead players + if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here + { + nade_pickup(other, this); + sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); + remove(this); + return; + } /*float is_weapclip = 0; if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW) if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID)) @@ -671,49 +716,49 @@ void nade_touch() is_weapclip = 1;*/ if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip) { - FOREACH_ENTITY_ENT(aiment, self, + FOREACH_ENTITY_ENT(aiment, this, { if(it.classname == "grapplinghook") RemoveGrapplingHook(it.realowner); }); - remove(self); + remove(this); return; } - PROJECTILE_TOUCH; + PROJECTILE_TOUCH(this); - //setsize(self, '-2 -2 -2', '2 2 2'); - //UpdateCSQCProjectile(self); - if(self.health == self.max_health) + //setsize(this, '-2 -2 -2', '2 2 2'); + //UpdateCSQCProjectile(this); + if(this.health == this.max_health) { - spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM); + spamsound(this, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM); return; } - self.enemy = other; - nade_boom(); + this.enemy = other; + nade_boom(this); } -void nade_beep() -{SELFPARAM(); - sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); - self.think = nade_boom; - self.nextthink = max(self.wait, time); +void nade_beep(entity this) +{ + sound(this, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); + setthink(this, nade_boom); + this.nextthink = max(this.wait, time); } -void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) -{SELFPARAM(); +void nade_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) +{ if(ITEM_DAMAGE_NEEDKILL(deathtype)) { - self.takedamage = DAMAGE_NO; - nade_boom(); + this.takedamage = DAMAGE_NO; + WITHSELF(this, nade_boom(this)); return; } - if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id) + if(this.nade_type == NADE_TYPE_TRANSLOCATE.m_id || this.nade_type == NADE_TYPE_SPAWN.m_id) return; - if (MUTATOR_CALLHOOK(Nade_Damage, DEATH_WEAPONOF(deathtype), force, damage)) {} + if (MUTATOR_CALLHOOK(Nade_Damage, this, DEATH_WEAPONOF(deathtype), force, damage)) {} else if(DEATH_ISWEAPON(deathtype, WEP_BLASTER)) { force *= 1.5; @@ -727,47 +772,47 @@ void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, else if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER)) { force *= 6; - damage = self.max_health * 0.55; + damage = this.max_health * 0.55; } else if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN)) - damage = self.max_health * 0.1; + damage = this.max_health * 0.1; else if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO { if(deathtype & HITTYPE_SECONDARY) { - damage = self.max_health * 0.1; + damage = this.max_health * 0.1; force *= 10; } else - damage = self.max_health * 1.15; + damage = this.max_health * 1.15; } - self.velocity += force; - UpdateCSQCProjectile(self); + this.velocity += force; + UpdateCSQCProjectile(this); - if(damage <= 0 || ((IS_ONGROUND(self)) && IS_PLAYER(attacker))) + if(damage <= 0 || ((IS_ONGROUND(this)) && IS_PLAYER(attacker))) return; - if(self.health == self.max_health) + if(this.health == this.max_health) { - sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); - self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time); - self.think = nade_beep; + sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX)); + this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time); + setthink(this, nade_beep); } - self.health -= damage; + this.health -= damage; - if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) ) - self.realowner = attacker; + if ( this.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) ) + this.realowner = attacker; - if(self.health <= 0) - W_PrepareExplosionByDamage(attacker, nade_boom); + if(this.health <= 0) + W_PrepareExplosionByDamage(this, attacker, nade_boom); else - nade_burn_spawn(self); + nade_burn_spawn(this); } -void toss_nade(entity e, vector _velocity, float _time) -{SELFPARAM(); +void toss_nade(entity e, bool set_owner, vector _velocity, float _time) +{ if(e.nade == world) return; @@ -779,9 +824,9 @@ void toss_nade(entity e, vector _velocity, float _time) makevectors(e.v_angle); - W_SetupShot(e, false, false, "", CH_WEAPON_A, 0); + W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0); - Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES); + Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES); vector offset = (v_forward * autocvar_g_nades_throw_offset.x) + (v_right * autocvar_g_nades_throw_offset.y) @@ -793,28 +838,35 @@ void toss_nade(entity e, vector _velocity, float _time) //setmodel(_nade, MDL_PROJECTILE_NADE); //setattachment(_nade, world, ""); PROJECTILE_MAKETRIGGER(_nade); - setsize(_nade, '-16 -16 -16', '16 16 16'); + if(STAT(NADES_SMALL, e)) + setsize(_nade, '-8 -8 -8', '8 8 8'); + else + setsize(_nade, '-16 -16 -16', '16 16 16'); _nade.movetype = MOVETYPE_BOUNCE; tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade); if (trace_startsolid) setorigin(_nade, e.origin); - if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH) + if(e.v_angle.x >= 70 && e.v_angle.x <= 110 && PHYS_INPUT_BUTTON_CROUCH(e)) _nade.velocity = '0 0 100'; else if(autocvar_g_nades_nade_newton_style == 1) _nade.velocity = e.velocity + _velocity; else if(autocvar_g_nades_nade_newton_style == 2) _nade.velocity = _velocity; else - _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true); + _nade.velocity = W_CalculateProjectileVelocity(e, e.velocity, _velocity, true); - _nade.touch = nade_touch; + if(set_owner) + _nade.realowner = e; + + settouch(_nade, nade_touch); + _nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again _nade.health = autocvar_g_nades_nade_health; _nade.max_health = _nade.health; _nade.takedamage = DAMAGE_AIM; _nade.event_damage = nade_damage; - _nade.customizeentityforclient = func_null; + setcefc(_nade, func_null); _nade.exteriormodeltoclient = world; _nade.traileffectnum = 0; _nade.teleportable = true; @@ -837,7 +889,7 @@ void toss_nade(entity e, vector _velocity, float _time) if(_time) { - _nade.think = nade_boom; + setthink(_nade, nade_boom); _nade.nextthink = _time; } @@ -875,108 +927,119 @@ void nades_RemoveBonus(entity player) MUTATOR_HOOKFUNCTION(nades, PutClientInServer) { - nades_RemoveBonus(self); + entity player = M_ARGV(0, entity); + + nades_RemoveBonus(player); } -float nade_customize() -{SELFPARAM(); +float nade_customize(entity this) +{ //if(IS_SPEC(other)) { return false; } - if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner)) + if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient)) { // somewhat hide the model, but keep the glow - //self.effects = 0; - if(self.traileffectnum) - self.traileffectnum = 0; - self.alpha = -1; + //this.effects = 0; + if(this.traileffectnum) + this.traileffectnum = 0; + this.alpha = -1; } else { - //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; - if(!self.traileffectnum) - self.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(self.nade_type).m_projectile[false], self.team).eent_eff_name); - self.alpha = 1; + //this.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION; + if(!this.traileffectnum) + this.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(this.nade_type).m_projectile[false], this.team).eent_eff_name); + this.alpha = 1; } return true; } -void nade_prime() -{SELFPARAM(); - if(autocvar_g_nades_bonus_only) - if(!self.bonus_nades) - return; // only allow bonus nades - - if(self.nade) - remove(self.nade); - - if(self.fake_nade) - remove(self.fake_nade); - +void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype) +{ entity n = new(nade), fn = new(fake_nade); - if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength) - n.nade_type = self.nade_type; - else if (self.bonus_nades >= 1) - { - n.nade_type = self.nade_type; - n.pokenade_type = self.pokenade_type; - self.bonus_nades -= 1; - } - else - { - n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type); - n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type); - } - - n.nade_type = bound(1, n.nade_type, Nades_COUNT); + n.nade_type = bound(1, ntype, Nades_COUNT); + n.pokenade_type = pntype; setmodel(n, MDL_PROJECTILE_NADE); - //setattachment(n, self, "bip01 l hand"); - n.exteriormodeltoclient = self; - n.customizeentityforclient = nade_customize; - n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], self.team).eent_eff_name); + //setattachment(n, player, "bip01 l hand"); + n.exteriormodeltoclient = player; + setcefc(n, nade_customize); + n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name); n.colormod = Nades_from(n.nade_type).m_color; - n.realowner = self; - n.colormap = self.colormap; - n.glowmod = self.glowmod; - n.wait = time + autocvar_g_nades_nade_lifetime; + n.realowner = nowner; + n.colormap = player.colormap; + n.glowmod = player.glowmod; + n.wait = time + max(0, ntime); n.nade_time_primed = time; - n.think = nade_beep; + setthink(n, nade_beep); n.nextthink = max(n.wait - 3, time); n.projectiledeathtype = DEATH_NADE.m_id; setmodel(fn, MDL_NADE_VIEW); .entity weaponentity = weaponentities[0]; // TODO: unhardcode - setattachment(fn, self.(weaponentity), ""); - fn.realowner = fn.owner = self; + setattachment(fn, player.(weaponentity), ""); + fn.realowner = fn.owner = player; fn.colormod = Nades_from(n.nade_type).m_color; - fn.colormap = self.colormap; - fn.glowmod = self.glowmod; - fn.think = SUB_Remove_self; + fn.colormap = player.colormap; + fn.glowmod = player.glowmod; + setthink(fn, SUB_Remove); fn.nextthink = n.wait; - self.nade = n; - self.fake_nade = fn; + player.nade = n; + player.fake_nade = fn; } -float CanThrowNade() -{SELFPARAM(); - if(self.vehicle) +void nade_prime(entity this) +{ + if(autocvar_g_nades_bonus_only) + if(!this.bonus_nades) + return; // only allow bonus nades + + if(this.nade) + remove(this.nade); + + if(this.fake_nade) + remove(this.fake_nade); + + int ntype; + string pntype = this.pokenade_type; + + if(this.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength) + ntype = this.nade_type; + else if (this.bonus_nades >= 1) + { + ntype = this.nade_type; + pntype = this.pokenade_type; + this.bonus_nades -= 1; + } + else + { + ntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_nade_type : autocvar_g_nades_nade_type); + pntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type); + } + + spawn_held_nade(this, this, autocvar_g_nades_nade_lifetime, ntype, pntype); +} + +bool CanThrowNade(entity this) +{ + if(this.vehicle) return false; if(gameover) return false; - if(IS_DEAD(self)) + if(IS_DEAD(this)) return false; if (!autocvar_g_nades) return false; // allow turning them off mid match - if(forbidWeaponUse(self)) + if(forbidWeaponUse(this)) return false; - if (!IS_PLAYER(self)) + if (!IS_PLAYER(this)) return false; return true; @@ -984,31 +1047,33 @@ float CanThrowNade() .bool nade_altbutton; -void nades_CheckThrow() -{SELFPARAM(); - if(!CanThrowNade()) +void nades_CheckThrow(entity this) +{ + if(!CanThrowNade(this)) return; - entity held_nade = self.nade; + entity held_nade = this.nade; if (!held_nade) { - self.nade_altbutton = true; - if(time > self.nade_refire) + this.nade_altbutton = true; + if(time > this.nade_refire) { - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW); - nade_prime(); - self.nade_refire = time + autocvar_g_nades_nade_refire; + Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_NADE_THROW); + nade_prime(this); + this.nade_refire = time + autocvar_g_nades_nade_refire; } } else { - self.nade_altbutton = false; + this.nade_altbutton = false; if (time >= held_nade.nade_time_primed + 1) { - makevectors(self.v_angle); + makevectors(this.v_angle); float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); - toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0); + vector dir = (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05); + dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style); + toss_nade(this, true, dir * _force, 0); } } } @@ -1026,10 +1091,10 @@ void nades_Clear(entity player) MUTATOR_HOOKFUNCTION(nades, VehicleEnter) { - if(vh_player.nade) - toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05)); + entity player = M_ARGV(0, entity); - return false; + if(player.nade) + toss_nade(player, true, '0 0 100', max(player.nade.wait, time + 0.05)); } CLASS(NadeOffhand, OffhandWeapon) @@ -1046,14 +1111,14 @@ CLASS(NadeOffhand, OffhandWeapon) held_nade.angles_y = player.angles.y; if (time + 0.1 >= held_nade.wait) - toss_nade(player, '0 0 0', time + 0.05); + toss_nade(player, false, '0 0 0', time + 0.05); } - if (!CanThrowNade()) return; + if (!CanThrowNade(player)) return; if (!(time > player.nade_refire)) return; if (key_pressed) { if (!held_nade) { - nade_prime(); + nade_prime(player); held_nade = player.nade; } } else if (time >= held_nade.nade_time_primed + 1) { @@ -1062,7 +1127,9 @@ CLASS(NadeOffhand, OffhandWeapon) float _force = time - held_nade.nade_time_primed; _force /= autocvar_g_nades_nade_lifetime; _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce)); - toss_nade(player, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0); + vector dir = (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1); + dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style); + toss_nade(player, false, dir * _force, 0); } } } @@ -1071,29 +1138,32 @@ NadeOffhand OFFHAND_NADE; STATIC_INIT(OFFHAND_NADE) { OFFHAND_NADE = NEW(NadeOff MUTATOR_HOOKFUNCTION(nades, ForbidThrowCurrentWeapon, CBC_ORDER_LAST) { - if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) { - nades_CheckThrow(); + entity player = M_ARGV(0, entity); + + if (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) { + nades_CheckThrow(player); return true; } - return false; } MUTATOR_HOOKFUNCTION(nades, PlayerPreThink) -{SELFPARAM(); - if (!IS_PLAYER(self)) { return false; } +{ + entity player = M_ARGV(0, entity); + + if (!IS_PLAYER(player)) { return; } - if (self.nade && (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton); + if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, player, player.nade_altbutton); - if(IS_PLAYER(self)) + if(IS_PLAYER(player)) { if ( autocvar_g_nades_bonus && autocvar_g_nades ) { entity key; float key_count = 0; - FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; } + FOR_EACH_KH_KEY(key) if(key.owner == player) { ++key_count; } float time_score; - if(self.flagcarried || self.ballcarried) // this player is important + if(player.flagcarried || player.ballcarried) // this player is important time_score = autocvar_g_nades_bonus_score_time_flagcarrier; else time_score = autocvar_g_nades_bonus_score_time; @@ -1103,105 +1173,106 @@ MUTATOR_HOOKFUNCTION(nades, PlayerPreThink) if(autocvar_g_nades_bonus_client_select) { - self.nade_type = self.cvar_cl_nade_type; - self.pokenade_type = self.cvar_cl_pokenade_type; + player.nade_type = player.cvar_cl_nade_type; + player.pokenade_type = player.cvar_cl_pokenade_type; } else { - self.nade_type = autocvar_g_nades_bonus_type; - self.pokenade_type = autocvar_g_nades_pokenade_monster_type; + player.nade_type = autocvar_g_nades_bonus_type; + player.pokenade_type = autocvar_g_nades_pokenade_monster_type; } - self.nade_type = bound(1, self.nade_type, Nades_COUNT); + player.nade_type = bound(1, player.nade_type, Nades_COUNT); - if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max) - nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max); + if(player.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max) + nades_GiveBonus(player, time_score / autocvar_g_nades_bonus_score_max); } else { - self.bonus_nades = self.bonus_nade_score = 0; + player.bonus_nades = player.bonus_nade_score = 0; } } float n = 0; entity o = world; - if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout) + if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout) n = -1; else { vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; n = 0; - FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA( + FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA( if(!IS_DEAD(it)) if(STAT(FROZEN, it) == 0) - if(SAME_TEAM(it, self)) - if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax)) + if(SAME_TEAM(it, player)) + if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax)) { if(!o) o = it; - if(STAT(FROZEN, self) == 1) + if(STAT(FROZEN, player) == 1) it.reviving = true; ++n; } )); } - if(n && STAT(FROZEN, self) == 3) // OK, there is at least one teammate reviving us + if(n && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us { - self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); - self.health = max(1, self.revive_progress * start_health); + player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1); + player.health = max(1, player.revive_progress * start_health); - if(self.revive_progress >= 1) + if(player.revive_progress >= 1) { - Unfreeze(self); + Unfreeze(player); - Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); - Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname); + Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname); + Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname); } FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA( - other.revive_progress = self.revive_progress; - other.reviving = false; + it.revive_progress = player.revive_progress; + it.reviving = false; )); } - - return false; } MUTATOR_HOOKFUNCTION(nades, PlayerSpawn) -{SELFPARAM(); +{ + entity player = M_ARGV(0, entity); + if(autocvar_g_nades_spawn) - self.nade_refire = time + autocvar_g_spawnshieldtime; + player.nade_refire = time + autocvar_g_spawnshieldtime; else - self.nade_refire = time + autocvar_g_nades_nade_refire; + player.nade_refire = time + autocvar_g_nades_nade_refire; if(autocvar_g_nades_bonus_client_select) - self.nade_type = self.cvar_cl_nade_type; + player.nade_type = player.cvar_cl_nade_type; - self.nade_timer = 0; + player.nade_timer = 0; - if (!self.offhand) self.offhand = OFFHAND_NADE; + if (!player.offhand) player.offhand = OFFHAND_NADE; - if(self.nade_spawnloc) + if(player.nade_spawnloc) { - setorigin(self, self.nade_spawnloc.origin); - self.nade_spawnloc.cnt -= 1; + setorigin(player, player.nade_spawnloc.origin); + player.nade_spawnloc.cnt -= 1; - if(self.nade_spawnloc.cnt <= 0) + if(player.nade_spawnloc.cnt <= 0) { - remove(self.nade_spawnloc); - self.nade_spawnloc = world; + remove(player.nade_spawnloc); + player.nade_spawnloc = world; } } - - return false; } MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST) { + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + if(frag_target.nade) if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade) - toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05)); + toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05)); float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor); @@ -1227,12 +1298,15 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST) } nades_RemoveBonus(frag_target); - - return false; } MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate) { + entity frag_inflictor = M_ARGV(0, entity); + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + if(STAT(FROZEN, frag_target)) if(autocvar_g_freezetag_revive_nade) if(frag_attacker == frag_target) @@ -1242,80 +1316,78 @@ MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate) Unfreeze(frag_target); frag_target.health = autocvar_g_freezetag_revive_nade_health; Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3); - frag_damage = 0; - frag_force = '0 0 0'; + M_ARGV(4, float) = 0; + M_ARGV(6, vector) = '0 0 0'; Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname); Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF); } - - return false; } MUTATOR_HOOKFUNCTION(nades, MonsterDies) -{SELFPARAM(); +{ + entity frag_target = M_ARGV(0, entity); + entity frag_attacker = M_ARGV(1, entity); + if(IS_PLAYER(frag_attacker)) - if(DIFF_TEAM(frag_attacker, self)) - if(!(self.spawnflags & MONSTERFLAG_SPAWNED)) + if(DIFF_TEAM(frag_attacker, frag_target)) + if(!(frag_target.spawnflags & MONSTERFLAG_SPAWNED)) nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); - - return false; } MUTATOR_HOOKFUNCTION(nades, DropSpecialItems) { + entity frag_target = M_ARGV(0, entity); + if(frag_target.nade) - toss_nade(frag_target, '0 0 0', time + 0.05); - - return false; + toss_nade(frag_target, true, '0 0 0', time + 0.05); } -bool nades_RemovePlayer() -{SELFPARAM(); - nades_Clear(self); - nades_RemoveBonus(self); - return false; +void nades_RemovePlayer(entity this) +{ + nades_Clear(this); + nades_RemoveBonus(this); } -MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { nades_RemovePlayer(); } -MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { nades_RemovePlayer(); } -MUTATOR_HOOKFUNCTION(nades, reset_map_global) { nades_RemovePlayer(); } - -MUTATOR_HOOKFUNCTION(nades, SpectateCopy) -{SELFPARAM(); - self.nade_timer = other.nade_timer; - self.nade_type = other.nade_type; - self.pokenade_type = other.pokenade_type; - self.bonus_nades = other.bonus_nades; - self.bonus_nade_score = other.bonus_nade_score; - self.stat_healing_orb = other.stat_healing_orb; - self.stat_healing_orb_alpha = other.stat_healing_orb_alpha; - return false; +MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); } +MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); } +MUTATOR_HOOKFUNCTION(nades, reset_map_global) +{ + FOREACH_CLIENT(IS_PLAYER(it), + { + nades_RemovePlayer(it); + }); } -MUTATOR_HOOKFUNCTION(nades, GetCvars) +MUTATOR_HOOKFUNCTION(nades, SpectateCopy) { - GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type"); - GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type"); - - return false; + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + client.nade_timer = spectatee.nade_timer; + client.nade_type = spectatee.nade_type; + client.pokenade_type = spectatee.pokenade_type; + client.bonus_nades = spectatee.bonus_nades; + client.bonus_nade_score = spectatee.bonus_nade_score; + client.stat_healing_orb = spectatee.stat_healing_orb; + client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha; } +REPLICATE(cvar_cl_nade_type, int, "cl_nade_type"); +REPLICATE(cvar_cl_pokenade_type, string, "cl_pokenade_type"); + MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString) { - ret_string = strcat(ret_string, ":Nades"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades"); } MUTATOR_HOOKFUNCTION(nades, BuildMutatorsPrettyString) { - ret_string = strcat(ret_string, ", Nades"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Nades"); } MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString) { - ret_string = strcat(ret_string, "\n\n^3nades^8 are enabled, press 'g' to use them\n"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3nades^8 are enabled, press 'g' to use them\n"); } #endif