X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fmutator%2Fbuffs%2Fbuffs.qc;h=15aa8eeb13d617e7560858e86db1b5eb75996660;hb=8cbf0e84432e075e617f43c037c645ea9846eba0;hp=302eea34edd897118af883ee97392d9373327984;hpb=1add7fc6b9e512dcfcfd3180505046449ac782cd;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/mutator/buffs/buffs.qc b/qcsrc/common/mutators/mutator/buffs/buffs.qc index 302eea34e..15aa8eeb1 100644 --- a/qcsrc/common/mutators/mutator/buffs/buffs.qc +++ b/qcsrc/common/mutators/mutator/buffs/buffs.qc @@ -92,31 +92,31 @@ REGISTER_MUTATOR(buffs, cvar("g_buffs")) } } -bool buffs_BuffModel_Customize() -{SELFPARAM(); +bool buffs_BuffModel_Customize(entity this) +{ entity player, myowner; bool same_team; player = WaypointSprite_getviewentity(other); - myowner = self.owner; + myowner = this.owner; same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner)); if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0) return false; - if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player)) + if(MUTATOR_CALLHOOK(BuffModel_Customize, this, player)) return false; if(player == myowner || (IS_SPEC(other) && other.enemy == myowner)) { // somewhat hide the model, but keep the glow - self.effects = 0; - self.alpha = -1; + this.effects = 0; + this.alpha = -1; } else { - self.effects = EF_FULLBRIGHT | EF_LOWPRECISION; - self.alpha = 1; + this.effects = EF_FULLBRIGHT | EF_LOWPRECISION; + this.alpha = 1; } return true; } @@ -132,7 +132,7 @@ void buffs_BuffModel_Spawn(entity player) player.buff_model.scale = 0.7; player.buff_model.pflags = PFLAGS_FULLDYNAMIC; player.buff_model.light_lev = 200; - player.buff_model.customizeentityforclient = buffs_BuffModel_Customize; + setcefc(player.buff_model, buffs_BuffModel_Customize); } vector buff_GlowColor(entity buff) @@ -142,13 +142,13 @@ vector buff_GlowColor(entity buff) } void buff_Effect(entity player, string eff) -{SELFPARAM(); +{ if(!autocvar_g_buffs_effects) { return; } - if(time >= self.buff_effect_delay) + if(time >= player.buff_effect_delay) { Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1); - self.buff_effect_delay = time + 0.05; // prevent spam + player.buff_effect_delay = time + 0.05; // prevent spam } } @@ -222,35 +222,36 @@ void buff_Respawn(entity this) sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) } -void buff_Touch() -{SELFPARAM(); +void buff_Touch(entity this) +{ if(gameover) { return; } if(ITEM_TOUCH_NEEDKILL()) { - buff_Respawn(self); + buff_Respawn(this); return; } - if((self.team && DIFF_TEAM(other, self)) + if((this.team && DIFF_TEAM(other, this)) || (STAT(FROZEN, other)) || (other.vehicle) - || (!self.buff_active) + || (!this.buff_active) ) { // can't touch this return; } - if(MUTATOR_CALLHOOK(BuffTouch, self, other)) + if(MUTATOR_CALLHOOK(BuffTouch, this, other)) return; + other = M_ARGV(1, entity); if(!IS_PLAYER(other)) return; // incase mutator changed other if (other.buffs) { - if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) + if (other.cvar_cl_buffs_autoreplace && other.buffs != this.buffs) { int buffid = buff_FirstFromFlags(other.buffs).m_id; //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs); @@ -262,16 +263,16 @@ void buff_Touch() else { return; } // do nothing } - self.owner = other; - self.buff_active = false; - self.lifetime = 0; - int buffid = buff_FirstFromFlags(self.buffs).m_id; + this.owner = other; + this.buff_active = false; + this.lifetime = 0; + int buffid = buff_FirstFromFlags(this.buffs).m_id; Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid); Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid); - Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1); + Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(this), '0 0 0', 1); sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM); - other.buffs |= (self.buffs); + other.buffs |= (this.buffs); } float buff_Available(entity buff) @@ -298,8 +299,8 @@ void buff_NewType(entity ent, float cb) ent.buffs = RandomSelection_chosen_float; } -void buff_Think() -{SELFPARAM(); +void buff_Think(entity this) +{ if(this.buffs != this.oldbuffs) { entity buff = buff_FirstFromFlags(this.buffs); @@ -389,8 +390,8 @@ void buff_Reset(entity this) buff_Respawn(this); } -float buff_Customize() -{SELFPARAM(); +float buff_Customize(entity this) +{ entity player = WaypointSprite_getviewentity(other); if(!this.buff_active || (this.team && DIFF_TEAM(player, this))) { @@ -422,7 +423,7 @@ void buff_Init(entity this) this.classname = "item_buff"; this.solid = SOLID_TRIGGER; this.flags = FL_ITEM; - this.think = buff_Think; + setthink(this, buff_Think); settouch(this, buff_Touch); this.reset = buff_Reset; this.nextthink = time + 0.1; @@ -432,7 +433,7 @@ void buff_Init(entity this) this.skin = buff.m_skin; this.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW; this.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; - this.customizeentityforclient = buff_Customize; + setcefc(this, buff_Customize); //this.gravity = 100; this.color = buff.m_color; this.glowmod = buff_GlowColor(this); @@ -474,8 +475,8 @@ void buff_SpawnReplacement(entity ent, entity old) buff_Init(ent); } -void buff_Vengeance_DelayedDamage() -{SELFPARAM(); +void buff_Vengeance_DelayedDamage(entity this) +{ if(this.enemy) Damage(this.enemy, this.owner, this.owner, this.dmg, DEATH_BUFF.m_id, this.enemy.origin, '0 0 0'); @@ -505,21 +506,29 @@ float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float // mutator hooks MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor) { - if(frag_deathtype == DEATH_BUFF.m_id) { return false; } + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(6, float); + float frag_damage = M_ARGV(7, float); + + if(frag_deathtype == DEATH_BUFF.m_id) { return; } if(frag_target.buffs & BUFF_RESISTANCE.m_itemid) { vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage); - damage_take = v.x; - damage_save = v.y; + M_ARGV(4, float) = v.x; // take + M_ARGV(5, float) = v.y; // save } - - return false; } MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate) { - if(frag_deathtype == DEATH_BUFF.m_id) { return false; } + entity frag_attacker = M_ARGV(1, entity); + entity frag_target = M_ARGV(2, entity); + float frag_deathtype = M_ARGV(3, float); + float frag_damage = M_ARGV(4, float); + vector frag_force = M_ARGV(6, vector); + + if(frag_deathtype == DEATH_BUFF.m_id) { return; } if(frag_target.buffs & BUFF_SPEED.m_itemid) if(frag_target != frag_attacker) @@ -546,7 +555,7 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate) dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier; dmgent.enemy = frag_attacker; dmgent.owner = frag_target; - dmgent.think = buff_Vengeance_DelayedDamage; + setthink(dmgent, buff_Vengeance_DelayedDamage); dmgent.nextthink = time + 0.1; } @@ -608,16 +617,18 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate) frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max); } - return false; + M_ARGV(4, float) = frag_damage; + M_ARGV(6, vector) = frag_force; } -MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn) -{SELFPARAM(); - self.buffs = 0; +MUTATOR_HOOKFUNCTION(buffs, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + player.buffs = 0; // reset timers here to prevent them continuing after re-spawn - self.buff_disability_time = 0; - self.buff_disability_effect_time = 0; - return false; + player.buff_disability_time = 0; + player.buff_disability_effect_time = 0; } .float stat_sv_maxspeed; @@ -625,49 +636,51 @@ MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn) .float stat_sv_jumpvelocity; MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics) -{SELFPARAM(); - if(self.buffs & BUFF_SPEED.m_itemid) +{ + entity player = M_ARGV(0, entity); + + if(player.buffs & BUFF_SPEED.m_itemid) { - self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; - self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; + player.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; + player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; } - if(time < self.buff_disability_time) + if(time < player.buff_disability_time) { - self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed; - self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; + player.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed; + player.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; } - if(self.buffs & BUFF_JUMP.m_itemid) + if(player.buffs & BUFF_JUMP.m_itemid) { // automatically reset, no need to worry - self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height; + player.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height; } - - return false; } MUTATOR_HOOKFUNCTION(buffs, PlayerJump) -{SELFPARAM(); - if(self.buffs & BUFF_JUMP.m_itemid) - player_jumpheight = autocvar_g_buffs_jump_height; +{ + entity player = M_ARGV(0, entity); - return false; + if(player.buffs & BUFF_JUMP.m_itemid) + M_ARGV(1, float) = autocvar_g_buffs_jump_height; } MUTATOR_HOOKFUNCTION(buffs, MonsterMove) -{SELFPARAM(); - if(time < self.buff_disability_time) +{ + entity mon = M_ARGV(0, entity); + + if(time < mon.buff_disability_time) { - monster_speed_walk *= autocvar_g_buffs_disability_speed; - monster_speed_run *= autocvar_g_buffs_disability_speed; + M_ARGV(1, float) *= autocvar_g_buffs_disability_speed; // run speed + M_ARGV(2, float) *= autocvar_g_buffs_disability_speed; // walk speed } - - return false; } MUTATOR_HOOKFUNCTION(buffs, PlayerDies) { + entity frag_target = M_ARGV(2, entity); + if(frag_target.buffs) { int buffid = buff_FirstFromFlags(frag_target.buffs).m_id; @@ -680,38 +693,40 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerDies) frag_target.buff_model = world; } } - return false; } MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST) -{SELFPARAM(); - if(MUTATOR_RETURNVALUE || gameover) { return false; } - if(self.buffs) +{ + if(MUTATOR_RETURNVALUE || gameover) { return; } + + entity player = M_ARGV(0, entity); + + if(player.buffs) { - int buffid = buff_FirstFromFlags(self.buffs).m_id; - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); + int buffid = buff_FirstFromFlags(player.buffs).m_id; + Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); + Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid); - self.buffs = 0; - sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); + player.buffs = 0; + sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); return true; } - return false; } MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon) -{SELFPARAM(); - if(MUTATOR_RETURNVALUE || gameover) { return false; } +{ + if(MUTATOR_RETURNVALUE || gameover) { return; } + entity player = M_ARGV(0, entity); - if(self.buffs & BUFF_SWAPPER.m_itemid) + if(player.buffs & BUFF_SWAPPER.m_itemid) { float best_distance = autocvar_g_buffs_swapper_range; entity closest = world; FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle) - if(DIFF_TEAM(it, self)) + if(DIFF_TEAM(it, player)) { - float test = vlen2(self.origin - it.origin); + float test = vlen2(player.origin - it.origin); if(test <= best_distance * best_distance) { best_distance = sqrt(test); @@ -724,18 +739,18 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon) { vector my_org, my_vel, my_ang, their_org, their_vel, their_ang; - my_org = self.origin; - my_vel = self.velocity; - my_ang = self.angles; + my_org = player.origin; + my_vel = player.velocity; + my_ang = player.angles; their_org = closest.origin; their_vel = closest.velocity; their_ang = closest.angles; Drop_Special_Items(closest); - MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper + MUTATOR_CALLHOOK(PortalTeleport, player); // initiate flag dropper - setorigin(self, their_org); + setorigin(player, their_org); setorigin(closest, my_org); closest.velocity = my_vel; @@ -743,29 +758,28 @@ MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon) closest.fixangle = true; closest.oldorigin = my_org; closest.oldvelocity = my_vel; - self.velocity = their_vel; - self.angles = their_ang; - self.fixangle = true; - self.oldorigin = their_org; - self.oldvelocity = their_vel; - - // set pusher so self gets the kill if they fall into void - closest.pusher = self; + player.velocity = their_vel; + player.angles = their_ang; + player.fixangle = true; + player.oldorigin = their_org; + player.oldvelocity = their_vel; + + // set pusher so player gets the kill if they fall into void + closest.pusher = player; closest.pushltime = time + autocvar_g_maxpushtime; closest.istypefrag = PHYS_INPUT_BUTTON_CHAT(closest); Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1); Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1); - sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM); + sound(player, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM); sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM); // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam - self.buffs = 0; + player.buffs = 0; return true; } } - return false; } bool buffs_RemovePlayer(entity player) @@ -782,69 +796,73 @@ bool buffs_RemovePlayer(entity player) return false; } -MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { SELFPARAM(); return buffs_RemovePlayer(self); } -MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { SELFPARAM(); return buffs_RemovePlayer(self); } +MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); } +MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { entity player = M_ARGV(0, entity); return buffs_RemovePlayer(player); } MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint) -{SELFPARAM(); - entity e = WaypointSprite_getviewentity(other); +{ + entity wp = M_ARGV(0, entity); + entity player = M_ARGV(1, entity); + + entity e = WaypointSprite_getviewentity(player); // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators - if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other)) - if(DIFF_TEAM(self.owner, e)) + if((wp.owner.flags & FL_CLIENT) && (wp.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == player)) + if(DIFF_TEAM(wp.owner, e)) return true; - - return false; } MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST) -{SELFPARAM(); +{ + entity ent = M_ARGV(0, entity); + if(autocvar_g_buffs_replace_powerups) - switch(self.classname) + switch(ent.classname) { case "item_strength": case "item_invincible": { entity e = spawn(); - buff_SpawnReplacement(e, self); + buff_SpawnReplacement(e, ent); return true; } } - return false; } MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor) -{SELFPARAM(); - if(self.buffs & BUFF_SPEED.m_itemid) - weapon_rate *= autocvar_g_buffs_speed_rate; +{ + entity player = M_ARGV(1, entity); - if(time < self.buff_disability_time) - weapon_rate *= autocvar_g_buffs_disability_rate; + if(player.buffs & BUFF_SPEED.m_itemid) + M_ARGV(0, float) *= autocvar_g_buffs_speed_rate; - return false; + if(time < player.buff_disability_time) + M_ARGV(0, float) *= autocvar_g_buffs_disability_rate; } MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor) -{SELFPARAM(); - if(self.buffs & BUFF_SPEED.m_itemid) - ret_float *= autocvar_g_buffs_speed_weaponspeed; +{ + entity player = M_ARGV(1, entity); - if(time < self.buff_disability_time) - ret_float *= autocvar_g_buffs_disability_weaponspeed; + if(player.buffs & BUFF_SPEED.m_itemid) + M_ARGV(0, float) *= autocvar_g_buffs_speed_weaponspeed; - return false; + if(time < player.buff_disability_time) + M_ARGV(0, float) *= autocvar_g_buffs_disability_weaponspeed; } MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) -{SELFPARAM(); - if(gameover || IS_DEAD(self)) { return false; } +{ + entity player = M_ARGV(0, entity); + + if(gameover || IS_DEAD(player)) { return; } - if(time < self.buff_disability_time) - if(time >= self.buff_disability_effect_time) + if(time < player.buff_disability_time) + if(time >= player.buff_disability_effect_time) { - Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1); - self.buff_disability_effect_time = time + 0.5; + Send_Effect(EFFECT_SMOKING, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1); + player.buff_disability_effect_time = time + 0.5; } // handle buff lost status @@ -852,28 +870,28 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) // 2: notify carrier as well int buff_lost = 0; - if(self.buff_time) - if(time >= self.buff_time) + if(player.buff_time) + if(time >= player.buff_time) buff_lost = 2; - if(STAT(FROZEN, self)) { buff_lost = 1; } + if(STAT(FROZEN, player)) { buff_lost = 1; } if(buff_lost) { - if(self.buffs) + if(player.buffs) { - int buffid = buff_FirstFromFlags(self.buffs).m_id; - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); + int buffid = buff_FirstFromFlags(player.buffs).m_id; + Send_Notification(NOTIF_ALL_EXCEPT, player, MSG_INFO, INFO_ITEM_BUFF_LOST, player.netname, buffid); if(buff_lost >= 2) { - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message? - sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); + Send_Notification(NOTIF_ONE, player, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message? + sound(player, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM); } - self.buffs = 0; + player.buffs = 0; } } - if(self.buffs & BUFF_MAGNET.m_itemid) + if(player.buffs & BUFF_MAGNET.m_itemid) { vector pickup_size; FOREACH_ENTITY_FLAGS(flags, FL_ITEM, @@ -883,162 +901,165 @@ MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink) else pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item; - if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, it.absmin, it.absmax)) + if(boxesoverlap(player.absmin - pickup_size, player.absmax + pickup_size, it.absmin, it.absmax)) { if(gettouch(it)) { entity oldother = other; - other = self; - WITHSELF(it, gettouch(it)()); + other = player; + gettouch(it)(it); other = oldother; } } }); } - if(self.buffs & BUFF_AMMO.m_itemid) - if(self.clip_size) - self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size; + if(player.buffs & BUFF_AMMO.m_itemid) + if(player.clip_size) + player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size; - if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid)) - if(self.alpha != autocvar_g_buffs_invisible_alpha) - self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO) + if((player.buffs & BUFF_INVISIBLE.m_itemid) && (player.oldbuffs & BUFF_INVISIBLE.m_itemid)) + if(player.alpha != autocvar_g_buffs_invisible_alpha) + player.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO) - if(self.buffs & BUFF_MEDIC.m_itemid) - if(time >= self.buff_medic_healtime) + if(player.buffs & BUFF_MEDIC.m_itemid) + if(time >= player.buff_medic_healtime) { - buff_Medic_Heal(self); - self.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay; + buff_Medic_Heal(player); + player.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay; } -#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid)) -#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid)) +#define BUFF_ONADD(b) if ( (player.buffs & (b).m_itemid) && !(player.oldbuffs & (b).m_itemid)) +#define BUFF_ONREM(b) if (!(player.buffs & (b).m_itemid) && (player.oldbuffs & (b).m_itemid)) - if(self.buffs != self.oldbuffs) + if(player.buffs != player.oldbuffs) { - entity buff = buff_FirstFromFlags(self.buffs); + entity buff = buff_FirstFromFlags(player.buffs); float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0; - self.buff_time = (bufftime) ? time + bufftime : 0; + player.buff_time = (bufftime) ? time + bufftime : 0; BUFF_ONADD(BUFF_AMMO) { - self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO); - self.items |= IT_UNLIMITED_WEAPON_AMMO; + player.buff_ammo_prev_infitems = (player.items & IT_UNLIMITED_WEAPON_AMMO); + player.items |= IT_UNLIMITED_WEAPON_AMMO; - if(self.clip_load) - self.buff_ammo_prev_clipload = self.clip_load; - self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size; + if(player.clip_load) + player.buff_ammo_prev_clipload = player.clip_load; + player.clip_load = player.(weapon_load[PS(player).m_switchweapon.m_id]) = player.clip_size; } BUFF_ONREM(BUFF_AMMO) { - if(self.buff_ammo_prev_infitems) - self.items |= IT_UNLIMITED_WEAPON_AMMO; + if(player.buff_ammo_prev_infitems) + player.items |= IT_UNLIMITED_WEAPON_AMMO; else - self.items &= ~IT_UNLIMITED_WEAPON_AMMO; + player.items &= ~IT_UNLIMITED_WEAPON_AMMO; - if(self.buff_ammo_prev_clipload) - self.clip_load = self.buff_ammo_prev_clipload; + if(player.buff_ammo_prev_clipload) + player.clip_load = player.buff_ammo_prev_clipload; } BUFF_ONADD(BUFF_INVISIBLE) { - if(time < self.strength_finished && g_instagib) - self.alpha = autocvar_g_instagib_invis_alpha; + if(time < player.strength_finished && g_instagib) + player.alpha = autocvar_g_instagib_invis_alpha; else - self.alpha = self.buff_invisible_prev_alpha; - self.alpha = autocvar_g_buffs_invisible_alpha; + player.alpha = player.buff_invisible_prev_alpha; + player.alpha = autocvar_g_buffs_invisible_alpha; } BUFF_ONREM(BUFF_INVISIBLE) - self.alpha = self.buff_invisible_prev_alpha; + player.alpha = player.buff_invisible_prev_alpha; - self.oldbuffs = self.buffs; - if(self.buffs) + player.oldbuffs = player.buffs; + if(player.buffs) { - if(!self.buff_model) - buffs_BuffModel_Spawn(self); + if(!player.buff_model) + buffs_BuffModel_Spawn(player); - self.buff_model.color = buff.m_color; - self.buff_model.glowmod = buff_GlowColor(self.buff_model); - self.buff_model.skin = buff.m_skin; + player.buff_model.color = buff.m_color; + player.buff_model.glowmod = buff_GlowColor(player.buff_model); + player.buff_model.skin = buff.m_skin; - self.effects |= EF_NOSHADOW; + player.effects |= EF_NOSHADOW; } else { - remove(self.buff_model); - self.buff_model = world; + remove(player.buff_model); + player.buff_model = world; - self.effects &= ~(EF_NOSHADOW); + player.effects &= ~(EF_NOSHADOW); } } - if(self.buff_model) + if(player.buff_model) { - self.buff_model.effects = self.effects; - self.buff_model.effects |= EF_LOWPRECISION; - self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance + player.buff_model.effects = player.effects; + player.buff_model.effects |= EF_LOWPRECISION; + player.buff_model.effects = player.buff_model.effects & EFMASK_CHEAP; // eat performance - self.buff_model.alpha = self.alpha; + player.buff_model.alpha = player.alpha; } #undef BUFF_ONADD #undef BUFF_ONREM - return false; } MUTATOR_HOOKFUNCTION(buffs, SpectateCopy) -{SELFPARAM(); - self.buffs = other.buffs; - return false; +{ + entity spectatee = M_ARGV(0, entity); + entity client = M_ARGV(1, entity); + + client.buffs = spectatee.buffs; } MUTATOR_HOOKFUNCTION(buffs, VehicleEnter) { - vh_vehicle.buffs = vh_player.buffs; - vh_player.buffs = 0; - vh_vehicle.buff_time = max(0, vh_player.buff_time - time); - vh_player.buff_time = 0; - return false; + entity player = M_ARGV(0, entity); + entity veh = M_ARGV(1, entity); + + veh.buffs = player.buffs; + player.buffs = 0; + veh.buff_time = max(0, player.buff_time - time); + player.buff_time = 0; } MUTATOR_HOOKFUNCTION(buffs, VehicleExit) { - vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs; - vh_vehicle.buffs = 0; - vh_player.buff_time = time + vh_vehicle.buff_time; - vh_vehicle.buff_time = 0; - return false; + entity player = M_ARGV(0, entity); + entity veh = M_ARGV(1, entity); + + player.buffs = player.oldbuffs = veh.buffs; + veh.buffs = 0; + player.buff_time = time + veh.buff_time; + veh.buff_time = 0; } MUTATOR_HOOKFUNCTION(buffs, PlayerRegen) -{SELFPARAM(); - if(self.buffs & BUFF_MEDIC.m_itemid) +{ + entity player = M_ARGV(0, entity); + + if(player.buffs & BUFF_MEDIC.m_itemid) { - regen_mod_rot = autocvar_g_buffs_medic_rot; - regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max; - regen_mod_regen = autocvar_g_buffs_medic_regen; + M_ARGV(2, float) = autocvar_g_buffs_medic_rot; // rot_mod + M_ARGV(4, float) = M_ARGV(1, float) = autocvar_g_buffs_medic_max; // limit_mod = max_mod + M_ARGV(2, float) = autocvar_g_buffs_medic_regen; // regen_mod } - if(self.buffs & BUFF_SPEED.m_itemid) - regen_mod_regen = autocvar_g_buffs_speed_regen; - - return false; + if(player.buffs & BUFF_SPEED.m_itemid) + M_ARGV(2, float) = autocvar_g_buffs_speed_regen; // regen_mod } REPLICATE(cvar_cl_buffs_autoreplace, bool, "cl_buffs_autoreplace"); MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString) { - ret_string = strcat(ret_string, ":Buffs"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Buffs"); } MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString) { - ret_string = strcat(ret_string, ", Buffs"); - return false; + M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Buffs"); } void buffs_DelayedInit(entity this)