X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmutators%2Fevents.qh;h=0a57d52b152547a96c259da7791b003302e6e5f4;hb=cf41044c9d897080866da6e0ca39d807e094e23e;hp=1258b6ff8b2d4a2082bf246e74cf3f9adebe7330;hpb=10c0be8573ea4ab40c24c4a4267f445e00b63857;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mutators/events.qh b/qcsrc/common/mutators/events.qh index 1258b6ff8..0a57d52b1 100644 --- a/qcsrc/common/mutators/events.qh +++ b/qcsrc/common/mutators/events.qh @@ -1,51 +1,58 @@ -#ifndef COMMON_MUTATORS_EVENTS_H -#define COMMON_MUTATORS_EVENTS_H +#pragma once #define EV_NO_ARGS(i, o) #pragma noref 1 -string ret_string; #define MUTATOR_TYPES(_, x) \ - _(x, bool) \ - _(x, int) \ - _(x, entity) \ - _(x, float) \ - _(x, vector) \ - _(x, string) \ - /**/ - -#define MUTATOR_ARGV(x, type) MUTATOR_ARGV_##x##_##type + _(x, bool) \ + _(x, int) \ + _(x, entity) \ + _(x, float) \ + _(x, vector) \ + _(x, string) \ + /**/ + +// TODO: migrate to arrays some day when no other globals are used +#define M_ARGV(x, type) MUTATOR_ARGV_##x##_##type #define MUTATOR_NEWGLOBAL(x, type) type MUTATOR_ARGV_##x##_##type; MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 0) MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 1) MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 2) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 3) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 4) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 5) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 6) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 7) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 8) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 9) +MUTATOR_TYPES(MUTATOR_NEWGLOBAL, 10) #undef MUTATOR_TYPES #undef MUTATOR_NEWGLOBAL #pragma noref 0 -/** appends ":mutatorname" to ret_string for logging */ +/** appends ":mutatorname" to argument for logging */ #define EV_BuildMutatorsString(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ - /**/ + /** mutator string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ + /**/ MUTATOR_HOOKABLE(BuildMutatorsString, EV_BuildMutatorsString); /** appends ", Mutator name" to ret_string for display */ #define EV_BuildMutatorsPrettyString(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ - /**/ + /** mutator string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ + /**/ MUTATOR_HOOKABLE(BuildMutatorsPrettyString, EV_BuildMutatorsPrettyString); /** appends mutator string for displaying extra gameplay tips */ #define EV_BuildGameplayTipsString(i, o) \ - /**/ i(string, ret_string) \ - /**/ o(string, ret_string) \ - /**/ + /** tips string */ i(string, MUTATOR_ARGV_0_string) \ + /**/ o(string, MUTATOR_ARGV_0_string) \ + /**/ MUTATOR_HOOKABLE(BuildGameplayTipsString, EV_BuildGameplayTipsString); #define EV_IsFlying(i, o) \ @@ -54,11 +61,11 @@ MUTATOR_HOOKABLE(BuildGameplayTipsString, EV_BuildGameplayTipsString); MUTATOR_HOOKABLE(IsFlying, EV_IsFlying); #define EV_WP_Format(i, o) \ - /**/ i(entity, MUTATOR_ARGV_0_entity) \ - /**/ i(string, MUTATOR_ARGV_0_string) \ - /**/ o(vector, MUTATOR_ARGV_0_vector) \ - /**/ o(string, MUTATOR_ARGV_0_string) \ - /**/ + /**/ i(entity, MUTATOR_ARGV_0_entity) \ + /**/ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(vector, MUTATOR_ARGV_2_vector) \ + /**/ o(string, MUTATOR_ARGV_3_string) \ + /**/ MUTATOR_HOOKABLE(WP_Format, EV_WP_Format); /** @@ -66,38 +73,41 @@ MUTATOR_HOOKABLE(WP_Format, EV_WP_Format); * is run AFTER bot code and idle checking on the server */ #define EV_PlayerPhysics(i, o) \ - /**/ i(entity, __self) \ - /**/ + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** ticrate*/ i(float, MUTATOR_ARGV_1_float) \ + /**/ MUTATOR_HOOKABLE(PlayerPhysics, EV_PlayerPhysics); /** called when a player presses the jump key */ #define EV_PlayerJump(i, o) \ - /**/ i(entity, __self) \ - /**/ i(float, player_multijump) \ - /**/ i(float, player_jumpheight) \ - /**/ o(float, player_multijump) \ - /**/ o(float, player_jumpheight) \ - /**/ -float player_multijump; -float player_jumpheight; + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** jump height */ i(float, MUTATOR_ARGV_1_float) \ + /**/ o(float, MUTATOR_ARGV_1_float) \ + /** multijump */ i(bool, MUTATOR_ARGV_2_bool) \ + /**/ o(bool, MUTATOR_ARGV_2_bool) \ + /**/ MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump); /** called during player physics, allows adjusting the movement type used */ #define EV_PM_Physics(i, o) \ - /**/ i(entity, __self) \ - /**/ i(float, pm_maxspeed_mod) \ - /**/ -float pm_maxspeed_mod; + /** player */ i(entity, MUTATOR_ARGV_0_entity) \ + /** maxspeed_mod */ i(float, MUTATOR_ARGV_1_float) \ + /** tick rate */ i(float, MUTATOR_ARGV_2_float) \ + /**/ MUTATOR_HOOKABLE(PM_Physics, EV_PM_Physics); +/** called when a weapon sound is about to be played, allows custom paths etc. */ +#define EV_WeaponSound(i, o) \ + /** sound */ i(string, MUTATOR_ARGV_0_string) \ + /** output */ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(string, MUTATOR_ARGV_1_string) \ + /**/ +MUTATOR_HOOKABLE(WeaponSound, EV_WeaponSound); + /** called when a weapon model is about to be set, allows custom paths etc. */ #define EV_WeaponModel(i, o) \ - /**/ i(string, weapon_model) \ - /**/ i(string, weapon_model_output) \ - /**/ o(string, weapon_model_output) \ - /**/ -string weapon_model; -string weapon_model_output; + /** model */ i(string, MUTATOR_ARGV_0_string) \ + /** output */ i(string, MUTATOR_ARGV_1_string) \ + /**/ o(string, MUTATOR_ARGV_1_string) \ + /**/ MUTATOR_HOOKABLE(WeaponModel, EV_WeaponModel); - -#endif