X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fsv_monsters.qc;h=054b88d6cfeedef090901c41ae6d4d2ff1391c73;hb=35e8f712933b0ebf9b163b7289cf975825b33803;hp=fd966f5d2edf20499aa7adf681b3aebd2a88fc4a;hpb=b2a0a591474681192b67caeb100f65ced41708b7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/sv_monsters.qc b/qcsrc/common/monsters/sv_monsters.qc index fd966f5d2..054b88d6c 100644 --- a/qcsrc/common/monsters/sv_monsters.qc +++ b/qcsrc/common/monsters/sv_monsters.qc @@ -1,3 +1,30 @@ +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../../dpdefs/progsdefs.qh" + #include "../../dpdefs/dpextensions.qh" + #include "../../server/sys-post.qh" + #include "../../warpzonelib/common.qh" + #include "../constants.qh" + #include "../teams.qh" + #include "../util.qh" + #include "monsters.qh" + #include "sv_monsters.qh" + #include "../weapons/weapons.qh" + #include "../../server/autocvars.qh" + #include "../../server/defs.qh" + #include "../deathtypes.qh" + #include "../../server/mutators/mutators_include.qh" + #include "../../server/tturrets/include/turrets_early.qh" + #include "../../server/vehicles/vehicles_def.qh" + #include "../../server/campaign.qh" + #include "../../server/command/common.qh" + #include "../../server/command/cmd.qh" + #include "../../csqcmodellib/sv_model.qh" + #include "../../server/round_handler.qh" + #include "../../server/tturrets/include/turrets.qh" +#endif + // ========================= // SVQC Monster Properties // ========================= @@ -20,7 +47,7 @@ void monster_dropitem() if(e && e.monster_loot) { self = e; - e.noalign = TRUE; + e.noalign = true; e.monster_loot(); e.gravity = 1; e.movetype = MOVETYPE_TOSS; @@ -44,58 +71,58 @@ float Monster_SkillModifier() float monster_isvalidtarget (entity targ, entity ent) { if(!targ || !ent) - return FALSE; // someone doesn't exist + return false; // someone doesn't exist if(targ == ent) - return FALSE; // don't attack ourselves + return false; // don't attack ourselves //traceline(ent.origin, targ.origin, MOVE_NORMAL, ent); //if(trace_ent != targ) - //return FALSE; + //return false; if(targ.vehicle_flags & VHF_ISVEHICLE) if(!((get_monsterinfo(ent.monsterid)).spawnflags & MON_FLAG_RANGED)) - return FALSE; // melee attacks are useless against vehicles + return false; // melee attacks are useless against vehicles if(time < game_starttime) - return FALSE; // monsters do nothing before the match has started + return false; // monsters do nothing before the match has started if(targ.takedamage == DAMAGE_NO) - return FALSE; // enemy can't be damaged + return false; // enemy can't be damaged if(targ.items & IT_INVISIBILITY) - return FALSE; // enemy is invisible + return false; // enemy is invisible if(substring(targ.classname, 0, 10) == "onslaught_") - return FALSE; // don't attack onslaught targets + return false; // don't attack onslaught targets if(IS_SPEC(targ) || IS_OBSERVER(targ)) - return FALSE; // enemy is a spectator + return false; // enemy is a spectator if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.deadflag != DEAD_NO || ent.deadflag != DEAD_NO || targ.health <= 0 || ent.health <= 0) - return FALSE; // enemy/self is dead + return false; // enemy/self is dead if(ent.monster_owner == targ) - return FALSE; // don't attack our master + return false; // don't attack our master if(targ.monster_owner == ent) - return FALSE; // don't attack our pet + return false; // don't attack our pet if(!(targ.vehicle_flags & VHF_ISVEHICLE)) if(targ.flags & FL_NOTARGET) - return FALSE; // enemy can't be targeted + return false; // enemy can't be targeted if(!autocvar_g_monsters_typefrag) if(targ.BUTTON_CHAT) - return FALSE; // no typefragging! + return false; // no typefragging! if(SAME_TEAM(targ, ent)) - return FALSE; // enemy is on our team + return false; // enemy is on our team if (targ.frozen) - return FALSE; // ignore frozen + return false; // ignore frozen if(autocvar_g_monsters_target_infront || (ent.spawnflags & MONSTERFLAG_INFRONT)) if(ent.enemy != targ) @@ -106,10 +133,10 @@ float monster_isvalidtarget (entity targ, entity ent) dot = normalize (targ.origin - ent.origin) * v_forward; if(dot <= 0.3) - return FALSE; + return false; } - return TRUE; + return true; } entity FindTarget (entity ent) @@ -118,7 +145,7 @@ entity FindTarget (entity ent) entity head, closest_target = world; head = findradius(ent.origin, ent.target_range); - //head = WarpZone_FindRadius(ent.origin, ent.target_range, TRUE); + //head = WarpZone_FindRadius(ent.origin, ent.target_range, true); while(head) // find the closest acceptable target to pass to { @@ -198,7 +225,7 @@ void precache_monstersounds() float globhandle, n, i; string f; - globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE); + globhandle = search_begin(strcat(m, "_*.sounds"), true, false); if (globhandle < 0) return; n = search_getsize(globhandle); @@ -290,7 +317,7 @@ void monster_makevectors(entity e) v = e.origin + (e.mins + e.maxs) * 0.5; self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); - self.v_angle_x = -self.v_angle_x; + self.v_angle_x = -self.v_angle.x; makevectors(self.v_angle); } @@ -298,7 +325,7 @@ void monster_makevectors(entity e) float monster_melee(entity targ, float damg, float anim, float er, float anim_finished, float deathtype, float dostop) { if (self.health <= 0) - return FALSE; // attacking while dead?! + return false; // attacking while dead?! if(dostop) { @@ -319,7 +346,7 @@ float monster_melee(entity targ, float damg, float anim, float er, float anim_fi if(trace_ent.takedamage) Damage(trace_ent, self, self, damg * Monster_SkillModifier(), deathtype, trace_ent.origin, normalize(trace_ent.origin - self.origin)); - return TRUE; + return true; } void Monster_CheckMinibossFlag () @@ -344,15 +371,15 @@ float Monster_CanRespawn(entity ent) other = ent; if(ent.deadflag == DEAD_DEAD) // don't call when monster isn't dead if(MUTATOR_CALLHOOK(MonsterRespawn)) - return TRUE; // enabled by a mutator + return true; // enabled by a mutator if(ent.spawnflags & MONSTERFLAG_NORESPAWN) - return FALSE; + return false; if(!autocvar_g_monsters_respawn) - return FALSE; + return false; - return TRUE; + return true; } float monster_initialize(float mon_id); @@ -395,13 +422,13 @@ void Monster_Fade () float Monster_CanJump (vector vel) { if(self.state) - return FALSE; // already attacking + return false; // already attacking if(!(self.flags & FL_ONGROUND)) - return FALSE; // not on the ground + return false; // not on the ground if(self.health <= 0) - return FALSE; // called when dead? + return false; // called when dead? if(time < self.attack_finished_single) - return FALSE; // still attacking + return false; // still attacking vector old = self.velocity; @@ -409,15 +436,15 @@ float Monster_CanJump (vector vel) tracetoss(self, self); self.velocity = old; if (trace_ent != self.enemy) - return FALSE; + return false; - return TRUE; + return true; } float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished) { if(!Monster_CanJump(vel)) - return FALSE; + return false; self.frame = anm; self.state = MONSTER_STATE_ATTACK_LEAP; @@ -428,7 +455,7 @@ float monster_leap (float anm, void() touchfunc, vector vel, float anim_finished self.attack_finished_single = time + anim_finished; - return TRUE; + return true; } void monster_checkattack(entity e, entity targ) @@ -447,14 +474,14 @@ void monster_checkattack(entity e, entity targ) if(vlen(targ.origin - e.origin) <= e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_MELEE)) { - MonsterSound(monstersound_melee, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_melee, 0, false, CH_VOICE); return; } if(vlen(targ.origin - e.origin) > e.attack_range) if(e.monster_attackfunc(MONSTER_ATTACK_RANGED)) { - MonsterSound(monstersound_ranged, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_ranged, 0, false, CH_VOICE); return; } } @@ -553,7 +580,7 @@ vector monster_pickmovetarget(entity targ) { pos_z = random() * 200; if(random() >= 0.5) - pos_z *= -1; + pos.z *= -1; } } @@ -564,7 +591,7 @@ vector monster_pickmovetarget(entity targ) void monster_CalculateVelocity(entity mon, vector to, vector from, float turnrate, float movespeed) { - float current_distance = vlen((('1 0 0' * to_x) + ('0 1 0' * to_y)) - (('1 0 0' * from_x) + ('0 1 0' * from_y))); // for the sake of this check, exclude Z axis + float current_distance = vlen((('1 0 0' * to.x) + ('0 1 0' * to.y)) - (('1 0 0' * from.x) + ('0 1 0' * from.y))); // for the sake of this check, exclude Z axis float initial_height = 0; //min(50, (targ_distance * tanh(20))); float current_height = (initial_height * min(1, (current_distance / self.pass_distance))); //print("current_height = ", ftos(current_height), ", initial_height = ", ftos(initial_height), ".\n"); @@ -656,7 +683,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ { if(time >= self.last_trace) { - self.fish_wasdrowning = TRUE; + self.fish_wasdrowning = true; self.last_trace = time + 0.4; Damage (self, world, world, 2, DEATH_DROWN, self.origin, '0 0 0'); @@ -682,7 +709,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ } else if(self.fish_wasdrowning) { - self.fish_wasdrowning = FALSE; + self.fish_wasdrowning = false; self.angles_x = 0; self.movetype = MOVETYPE_WALK; } @@ -729,8 +756,8 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ WarpZone_RefSys_AddInverse(self.enemy, self); // wz1^-1 ... wzn^-1 receiver self.moveto = WarpZone_RefSys_TransformOrigin(self.enemy, self, (0.5 * (self.enemy.absmin + self.enemy.absmax))); - self.pass_distance = vlen((('1 0 0' * self.enemy.origin_x) + ('0 1 0' * self.enemy.origin_y)) - (('1 0 0' * self.origin_x) + ('0 1 0' * self.origin_y))); - MonsterSound(monstersound_sight, 0, FALSE, CH_VOICE); + self.pass_distance = vlen((('1 0 0' * self.enemy.origin.x) + ('0 1 0' * self.enemy.origin.y)) - (('1 0 0' * self.origin.x) + ('0 1 0' * self.origin.y))); + MonsterSound(monstersound_sight, 0, false, CH_VOICE); } } @@ -745,7 +772,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ self.moveto = monster_pickmovetarget(targ); if(!self.enemy) - MonsterSound(monstersound_idle, 7, TRUE, CH_VOICE); + MonsterSound(monstersound_idle, 7, true, CH_VOICE); if(self.state == MONSTER_STATE_ATTACK_LEAP && (self.flags & FL_ONGROUND)) { @@ -762,12 +789,12 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ if(!(((self.flags & FL_FLY) && (self.spawnflags & MONSTERFLAG_FLY_VERTICAL)) || (self.flags & FL_SWIM))) //v_forward = normalize(self.moveto - self.origin); //else - self.moveto_z = self.origin_z; + self.moveto_z = self.origin.z; if(vlen(self.origin - self.moveto) > 64) { if((self.flags & FL_ONGROUND) || ((self.flags & FL_FLY) || (self.flags & FL_SWIM))) - monster_CalculateVelocity(self, self.moveto, self.origin, TRUE, ((self.enemy) ? runspeed : walkspeed)); + monster_CalculateVelocity(self, self.moveto, self.origin, true, ((self.enemy) ? runspeed : walkspeed)); /*&if(self.flags & FL_FLY || self.flags & FL_SWIM) movelib_move_simple(v_forward, ((self.enemy) ? runspeed : walkspeed), 0.6); @@ -804,7 +831,7 @@ void monster_move(float runspeed, float walkspeed, float stopspeed, float manim_ turny = 0; if(turny) { - turny = bound(turny * -1, shortangle_f(real_angle_y, self.angles_y), turny); + turny = bound(turny * -1, shortangle_f(real_angle.y, self.angles.y), turny); self.angles_y += turny; } @@ -859,7 +886,7 @@ void Monster_Appear() float Monster_CheckAppearFlags(entity ent, float monster_id) { if(!(ent.spawnflags & MONSTERFLAG_APPEAR)) - return FALSE; + return false; ent.think = func_null; ent.monsterid = monster_id; // set so this monster is properly registered (otherwise, normal initialization is used) @@ -867,7 +894,7 @@ float Monster_CheckAppearFlags(entity ent, float monster_id) ent.use = Monster_Appear; ent.flags = FL_MONSTER; // set so this monster can get butchered - return TRUE; + return true; } void monsters_reset() @@ -918,7 +945,7 @@ void monster_die(entity attacker, float gibbed) monster_dropitem(); - MonsterSound(monstersound_death, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_death, 0, false, CH_VOICE); if(!(self.spawnflags & MONSTERFLAG_SPAWNED) && !(self.spawnflags & MONSTERFLAG_RESPAWNED)) monsters_killed += 1; @@ -975,8 +1002,8 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea float take, save; v = healtharmor_applydamage(self.armorvalue, self.m_armor_blockpercent, deathtype, damage); - take = v_x; - save = v_y; + take = v.x; + save = v.y; self.health -= take; @@ -1001,7 +1028,7 @@ void monsters_damage (entity inflictor, entity attacker, float damage, float dea if(self.health <= 0) { if(deathtype == DEATH_KILL) - self.candrop = FALSE; // killed by mobkill command + self.candrop = false; // killed by mobkill command // TODO: fix this? activator = attacker; @@ -1055,7 +1082,7 @@ void monster_changeteam(entity ent, float newteam) if(!teamplay) { return; } ent.team = newteam; - ent.monster_attack = TRUE; // new team, activate attacking + ent.monster_attack = true; // new team, activate attacking monster_setupcolors(ent); if(ent.sprite) @@ -1114,11 +1141,11 @@ float monster_spawn() UpdateMonsterSounds(); if(teamplay) - self.monster_attack = TRUE; // we can have monster enemies in team games + self.monster_attack = true; // we can have monster enemies in team games - MonsterSound(monstersound_spawn, 0, FALSE, CH_VOICE); + MonsterSound(monstersound_spawn, 0, false, CH_VOICE); - WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs_z + 15), world, self.team, self, sprite, TRUE, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); + WaypointSprite_Spawn(M_NAME(self.monsterid), 0, 1024, self, '0 0 1' * (self.maxs.z + 15), world, self.team, self, sprite, true, RADARICON_DANGER, ((self.team) ? Team_ColorRGB(self.team) : '1 0 0')); if(!(self.spawnflags & MONSTERFLAG_INVINCIBLE)) { WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); @@ -1129,16 +1156,16 @@ float monster_spawn() self.nextthink = time + self.ticrate; if(MUTATOR_CALLHOOK(MonsterSpawn)) - return FALSE; + return false; - return TRUE; + return true; } float monster_initialize(float mon_id) { - if(!autocvar_g_monsters) { return FALSE; } + if(!autocvar_g_monsters) { return false; } if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) { MON_ACTION(mon_id, MR_PRECACHE); } - if(Monster_CheckAppearFlags(self, mon_id)) { return TRUE; } // return true so the monster isn't removed + if(Monster_CheckAppearFlags(self, mon_id)) { return true; } // return true so the monster isn't removed entity mon = get_monsterinfo(mon_id); @@ -1146,9 +1173,9 @@ float monster_initialize(float mon_id) self.monster_skill = cvar("g_monsters_skill"); // support for quake style removing monsters based on skill - if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return FALSE; } - if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return FALSE; } - if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return FALSE; } + if(self.monster_skill == MONSTER_SKILL_EASY) if(self.spawnflags & MONSTERSKILL_NOTEASY) { return false; } + if(self.monster_skill == MONSTER_SKILL_MEDIUM) if(self.spawnflags & MONSTERSKILL_NOTMEDIUM) { return false; } + if(self.monster_skill == MONSTER_SKILL_HARD) if(self.spawnflags & MONSTERSKILL_NOTHARD) { return false; } if(self.team && !teamplay) self.team = 0; @@ -1161,10 +1188,10 @@ float monster_initialize(float mon_id) //setsize(self, mon.mins, mon.maxs); self.flags = FL_MONSTER; self.takedamage = DAMAGE_AIM; - self.bot_attack = TRUE; - self.iscreature = TRUE; - self.teleportable = TRUE; - self.damagedbycontents = TRUE; + self.bot_attack = true; + self.iscreature = true; + self.teleportable = true; + self.damagedbycontents = true; self.monsterid = mon_id; self.damageforcescale = 0; self.event_damage = monsters_damage; @@ -1181,8 +1208,8 @@ float monster_initialize(float mon_id) self.reset = monsters_reset; self.netname = mon.netname; self.monster_name = M_NAME(mon_id); - self.candrop = TRUE; - self.view_ofs = '0 0 1' * (self.maxs_z * 0.5); + self.candrop = true; + self.view_ofs = '0 0 1' * (self.maxs.z * 0.5); self.oldtarget2 = self.target2; self.pass_distance = 0; self.deadflag = DEAD_NO; @@ -1244,12 +1271,12 @@ float monster_initialize(float mon_id) } if(!monster_spawn()) - return FALSE; + return false; if(!(self.spawnflags & MONSTERFLAG_RESPAWNED)) monster_setupcolors(self); CSQCMODEL_AUTOINIT(); - return TRUE; + return true; }