X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonsters.qh;h=4aa1f7ef4c0625e6d007c6da9e7a0b97dee9445f;hb=79f8e8d5cfdd67d25f574bebec19d0a6f31eb20a;hp=e9a942b45790470f67dc690dd2e48e90d25c1950;hpb=410ff5f6cc4f7d5d8282ba9d93fe6a65d1c74489;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monsters.qh b/qcsrc/common/monsters/monsters.qh index e9a942b45..4aa1f7ef4 100644 --- a/qcsrc/common/monsters/monsters.qh +++ b/qcsrc/common/monsters/monsters.qh @@ -1,21 +1,25 @@ +#ifndef MONSTERS_H +#define MONSTERS_H + +#include "../util.qh" + // monster requests -#define MR_SETUP 1 // (SERVER) setup monster data -#define MR_THINK 2 // (SERVER) logic to run every frame -#define MR_DEATH 3 // (SERVER) called when monster dies -#define MR_PRECACHE 4 // (BOTH) precaches models/sounds used by this monster -#define MR_CONFIG 5 // (ALL) +const int MR_SETUP = 1; // (SERVER) setup monster data +const int MR_THINK = 2; // (SERVER) logic to run every frame +const int MR_DEATH = 3; // (SERVER) called when monster dies +const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster // functions: entity get_monsterinfo(float id); // special spawn flags -const float MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died -const float MONSTER_TYPE_FLY = 32; -const float MONSTER_TYPE_SWIM = 64; -const float MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced -const float MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster -const float MON_FLAG_RANGED = 512; // monster shoots projectiles -const float MON_FLAG_MELEE = 1024; +const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died +const int MONSTER_TYPE_FLY = 32; +const int MONSTER_TYPE_SWIM = 64; +const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced +const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster +const int MON_FLAG_RANGED = 512; // monster shoots projectiles +const int MON_FLAG_MELEE = 1024; // entity properties of monsterinfo: .float monsterid; // MON_... @@ -24,7 +28,7 @@ const float MON_FLAG_MELEE = 1024; .float(float) monster_func; // m_... .string mdl; // currently a copy of the model .string model; // full name of model -.float spawnflags; +.int spawnflags; .vector mins, maxs; // monster hitbox size // other useful macros @@ -32,20 +36,20 @@ const float MON_FLAG_MELEE = 1024; #define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name // ===================== -// Monster Registration +// Monster Registration // ===================== float m_null(float dummy); void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname); void register_monsters_done(); -const float MON_MAXCOUNT = 24; -#define MON_FIRST 1 -float MON_COUNT; -float MON_LAST; +const int MON_MAXCOUNT = 24; +const int MON_FIRST = 1; +int MON_COUNT; +int MON_LAST; #define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \ - float id; \ + int id; \ float func(float); \ void RegisterMonsters_##id() \ { \ @@ -62,21 +66,8 @@ float MON_LAST; REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname) #endif -#define MON_DUPECHECK(dupecheck,cvar) \ - #ifndef dupecheck \ - #define dupecheck \ - float cvar; \ - #else \ - #error DUPLICATE MONSTER CVAR: cvar \ - #endif - -#define MON_ADD_CVAR(monster,name) \ - MON_DUPECHECK(MON_CVAR_##monster##_##name, autocvar_g_monster_##monster##_##name) +#include "all.inc" -#define MON_CVAR(monster,name) autocvar_g_monster_##monster##_##name - -#include "all.qh" - -#undef MON_ADD_CVAR #undef REGISTER_MONSTER ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done); +#endif