X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fspider.qc;h=8727b798d6909285c0e5b5084336bfa7887ebba0;hb=5eea97bc262bfaf271817ca034439ad551f691d4;hp=c8daa037e9b2ccd7e7642189dbfc7644d1a2910f;hpb=3589bb7872babf0ee489a54c85c9213562c1ffe9;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/spider.qc b/qcsrc/common/monsters/monster/spider.qc index c8daa037e9..8727b798d6 100644 --- a/qcsrc/common/monsters/monster/spider.qc +++ b/qcsrc/common/monsters/monster/spider.qc @@ -2,7 +2,7 @@ #define SPIDER_H #ifndef MENUQC -MODEL(MON_SPIDER, "models/monsters/spider.dpm"); +MODEL(MON_SPIDER, M_Model("spider.dpm")); #endif CLASS(Spider, Monster) @@ -22,13 +22,13 @@ REGISTER_MONSTER(SPIDER, NEW(Spider)) { #endif } -#include "../../weapons/all.qh" +#include CLASS(SpiderAttack, PortoLaunch) /* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED); /* impulse */ ATTRIB(SpiderAttack, impulse, int, 9); /* refname */ ATTRIB(SpiderAttack, netname, string, "spider"); -/* wepname */ ATTRIB(SpiderAttack, message, string, _("Spider attack")); +/* wepname */ ATTRIB(SpiderAttack, m_name, string, _("Spider attack")); ENDCLASS(SpiderAttack) REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); @@ -38,6 +38,8 @@ REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack)); #ifdef SVQC +.float spider_slowness; // effect time of slowness inflicted by spiders + .float spider_web_delay; float autocvar_g_monster_spider_attack_web_damagetime; @@ -48,33 +50,77 @@ float autocvar_g_monster_spider_attack_web_delay; float autocvar_g_monster_spider_attack_bite_damage; float autocvar_g_monster_spider_attack_bite_delay; -void M_Spider_Attack_Web(); +void M_Spider_Attack_Web(entity this); + +REGISTER_MUTATOR(spiderweb, true); + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerPhysics) +{ + SELFPARAM(); + if (time >= this.spider_slowness) + return false; + PHYS_MAXSPEED(this) *= 0.5; // half speed while slow from spider + PHYS_MAXAIRSPEED(this) *= 0.5; + PHYS_AIRSPEEDLIMIT_NONQW(this) *= 0.5; + PHYS_AIRSTRAFEACCELERATE(this) *= 0.5; + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, MonsterMove) +{ + SELFPARAM(); + if(time < self.spider_slowness) + { + monster_speed_run *= 0.5; + monster_speed_walk *= 0.5; + } + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, PlayerSpawn) +{ + entity player = M_ARGV(0, entity); + + player.spider_slowness = 0; + return false; +} + +MUTATOR_HOOKFUNCTION(spiderweb, MonsterSpawn) +{ + SELFPARAM(); + self.spider_slowness = 0; + return false; +} -METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, bool fire1, bool fire2)) { +SOUND(SpiderAttack_FIRE, W_Sound("electro_fire")); +METHOD(SpiderAttack, wr_think, void(SpiderAttack thiswep, entity actor, .entity weaponentity, int fire)) +{ + SELFPARAM(); + TC(SpiderAttack, thiswep); bool isPlayer = IS_PLAYER(actor); - if (fire1) - if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, false, autocvar_g_monster_spider_attack_web_delay)) { + if (fire & 1) + if ((!isPlayer && time >= actor.spider_web_delay) || weapon_prepareattack(thiswep, actor, weaponentity, false, autocvar_g_monster_spider_attack_web_delay)) { if (!isPlayer) { actor.spider_web_delay = time + 3; setanim(actor, actor.anim_shoot, true, true, true); - actor.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay); + actor.attack_finished_single[0] = time + (autocvar_g_monster_spider_attack_web_delay); actor.anim_finished = time + 1; } if (isPlayer) actor.enemy = Monster_FindTarget(actor); - W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0); + W_SetupShot_Dir(actor, v_forward, false, 0, SND_SpiderAttack_FIRE, CH_WEAPON_B, 0); if (!isPlayer) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin); - M_Spider_Attack_Web(); - weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready); + M_Spider_Attack_Web(actor); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE1, 0, w_ready); return; } - if (fire2) - if (!isPlayer || weapon_prepareattack(thiswep, actor, true, 0.5)) { + if (fire & 2) + if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, true, 0.5)) { if (isPlayer) { actor.enemy = Monster_FindTarget(actor); actor.attack_range = 60; } - Monster_Attack_Melee(actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); - weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready); + Monster_Attack_Melee(actor, actor.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER.m_id, true); + weapon_thinkf(actor, weaponentity, WFRAME_FIRE2, 0, w_ready); } } @@ -99,43 +145,49 @@ void M_Spider_Attack_Web_Explode() Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1); RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world); - for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) + for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && !IS_DEAD(e)) if(e.health > 0) if(e.monsterid != MON_SPIDER.monsterid) e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime); remove(self); } } -void M_Spider_Attack_Web_Touch() +void M_Spider_Attack_Web_Explode_use(entity this, entity actor, entity trigger) { - PROJECTILE_TOUCH; + WITHSELF(this, M_Spider_Attack_Web_Explode()); +} + +void M_Spider_Attack_Web_Touch(entity this) +{ + PROJECTILE_TOUCH(this); M_Spider_Attack_Web_Explode(); } -void M_Spider_Attack_Web() -{SELFPARAM(); - monster_makevectors(self.enemy); +void adaptor_think2use_hittype_splash(entity this); - sound(self, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); +void M_Spider_Attack_Web(entity this) +{ + monster_makevectors(this, this.enemy); + + sound(this, CH_SHOTS, SND_ELECTRO_FIRE2, VOL_BASE, ATTEN_NORM); - entity proj = spawn (); - proj.classname = "plasma"; - proj.owner = proj.realowner = self; - proj.use = M_Spider_Attack_Web_Explode; - proj.think = adaptor_think2use_hittype_splash; + entity proj = new(plasma); + proj.owner = proj.realowner = this; + proj.use = M_Spider_Attack_Web_Explode_use; + setthink(proj, adaptor_think2use_hittype_splash); proj.bot_dodge = true; proj.bot_dodgerating = 0; proj.nextthink = time + 5; PROJECTILE_MAKETRIGGER(proj); proj.projectiledeathtype = DEATH_MONSTER_SPIDER.m_id; - setorigin(proj, CENTER_OR_VIEWOFS(self)); + setorigin(proj, CENTER_OR_VIEWOFS(this)); //proj.glow_size = 50; //proj.glow_color = 45; proj.movetype = MOVETYPE_BOUNCE; W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false); - proj.touch = M_Spider_Attack_Web_Touch; + settouch(proj, M_Spider_Attack_Web_Touch); setsize(proj, '-4 -4 -4', '4 4 4'); proj.takedamage = DAMAGE_NO; proj.damageforcescale = 0; @@ -151,19 +203,20 @@ void M_Spider_Attack_Web() CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true); } -bool M_Spider_Attack(int attack_type, entity targ) -{SELFPARAM(); +bool M_Spider_Attack(int attack_type, entity actor, entity targ) +{ + .entity weaponentity = weaponentities[0]; switch(attack_type) { Weapon wep = WEP_SPIDER_ATTACK; case MONSTER_ATTACK_MELEE: { - wep.wr_think(wep, self, false, true); + wep.wr_think(wep, actor, weaponentity, 2); return true; } case MONSTER_ATTACK_RANGED: { - wep.wr_think(wep, self, true, false); + wep.wr_think(wep, actor, weaponentity, 1); return true; } } @@ -171,59 +224,65 @@ bool M_Spider_Attack(int attack_type, entity targ) return false; } -spawnfunc(monster_spider) { Monster_Spawn(MON_SPIDER.monsterid); } +spawnfunc(monster_spider) { Monster_Spawn(this, MON_SPIDER.monsterid); } #endif // SVQC - #ifdef SVQC - METHOD(Spider, mr_think, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_pain, bool(Spider thismon)) - { - return true; - } - METHOD(Spider, mr_death, bool(Spider thismon)) - { - SELFPARAM(); - setanim(self, self.anim_melee, false, true, true); - self.angles_x = 180; - return true; - } - #endif - #ifndef MENUQC - METHOD(Spider, mr_anim, bool(Spider thismon)) - { - SELFPARAM(); - vector none = '0 0 0'; - self.anim_walk = animfixfps(self, '1 1 1', none); - self.anim_idle = animfixfps(self, '0 1 1', none); - self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate - self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate - self.anim_run = animfixfps(self, '1 1 1', none); +#ifdef SVQC +METHOD(Spider, mr_think, bool(Spider this, entity actor)) +{ + TC(Spider, this); + return true; +} - return true; - } - #endif - #ifdef SVQC - METHOD(Spider, mr_setup, bool(Spider thismon)) - { - SELFPARAM(); - if(!self.health) self.health = (autocvar_g_monster_spider_health); - if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); } - if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); } - if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); } - if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } +METHOD(Spider, mr_pain, float(Spider this, entity actor, float damage_take, entity attacker, float deathtype)) +{ + TC(Spider, this); + return damage_take; +} + +METHOD(Spider, mr_death, bool(Spider this, entity actor)) +{ + TC(Spider, this); + setanim(actor, actor.anim_melee, false, true, true); + actor.angles_x = 180; + return true; +} +#endif +#ifndef MENUQC +METHOD(Spider, mr_anim, bool(Spider this, entity actor)) +{ + TC(Spider, this); + vector none = '0 0 0'; + actor.anim_walk = animfixfps(actor, '1 1 1', none); + actor.anim_idle = animfixfps(actor, '0 1 1', none); + actor.anim_melee = animfixfps(actor, '2 1 5', none); // analyze models and set framerate + actor.anim_shoot = animfixfps(actor, '3 1 5', none); // analyze models and set framerate + actor.anim_run = animfixfps(actor, '1 1 1', none); + return true; +} +#endif +#ifdef SVQC +spawnfunc(item_health_medium); +METHOD(Spider, mr_setup, bool(Spider this, entity actor)) +{ + TC(Spider, this); + if(!actor.health) actor.health = (autocvar_g_monster_spider_health); + if(!actor.speed) { actor.speed = (autocvar_g_monster_spider_speed_walk); } + if(!actor.speed2) { actor.speed2 = (autocvar_g_monster_spider_speed_run); } + if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_spider_speed_stop); } + if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_spider_damageforcescale); } - self.monster_loot = spawnfunc_item_health_medium; - self.monster_attackfunc = M_Spider_Attack; + actor.monster_loot = spawnfunc_item_health_medium; + actor.monster_attackfunc = M_Spider_Attack; - return true; - } - METHOD(Spider, mr_precache, bool(Spider thismon)) - { - return true; - } - #endif + return true; +} + +METHOD(Spider, mr_precache, bool(Spider this)) +{ + TC(Spider, this); + return true; +} +#endif #endif