X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fmonster%2Fshambler.qc;h=a5863623ecac3217e4ff92d038fa5b3fdaffd669;hb=78b0634a8cfc4d1b6d24af825ac15d27d607e593;hp=3ba01fe21f226005c15b0bc04d59084e0b923938;hpb=c039d054a46888048d214000273ccfc63e4611b6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/monster/shambler.qc b/qcsrc/common/monsters/monster/shambler.qc index 3ba01fe21..a5863623e 100644 --- a/qcsrc/common/monsters/monster/shambler.qc +++ b/qcsrc/common/monsters/monster/shambler.qc @@ -1,7 +1,5 @@ #include "shambler.qh" -#ifdef IMPLEMENTATION - #ifdef SVQC float autocvar_g_monster_shambler_health; float autocvar_g_monster_shambler_damageforcescale = 0.1; @@ -144,19 +142,21 @@ void M_Shambler_Attack_Lightning(entity this) gren.damageforcescale = 0; gren.event_damage = M_Shambler_Attack_Lightning_Damage; gren.damagedbycontents = true; + IL_PUSH(g_damagedbycontents, gren); gren.missile_flags = MIF_SPLASH | MIF_ARC; W_SetupProjVelocity_Explicit(gren, v_forward, v_up, (autocvar_g_monster_shambler_attack_lightning_speed), (autocvar_g_monster_shambler_attack_lightning_speed_up), 0, 0, false); gren.angles = vectoangles (gren.velocity); gren.flags = FL_PROJECTILE; IL_PUSH(g_projectiles, gren); + IL_PUSH(g_bot_dodge, gren); CSQCProjectile(gren, true, PROJECTILE_SHAMBLER_LIGHTNING, true); } .int state; -bool M_Shambler_Attack(int attack_type, entity actor, entity targ) +bool M_Shambler_Attack(int attack_type, entity actor, entity targ, .entity weaponentity) { switch(attack_type) { @@ -201,7 +201,7 @@ bool M_Shambler_Attack(int attack_type, entity actor, entity targ) return false; } -spawnfunc(monster_shambler) { Monster_Spawn(this, MON_SHAMBLER.monsterid); } +spawnfunc(monster_shambler) { Monster_Spawn(this, true, MON_SHAMBLER.monsterid); } #endif // SVQC #ifdef SVQC @@ -244,7 +244,6 @@ METHOD(Shambler, mr_anim, bool(Shambler this, entity actor)) } #endif #ifdef SVQC -spawnfunc(item_health_mega); .float animstate_endtime; METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) { @@ -256,7 +255,7 @@ METHOD(Shambler, mr_setup, bool(Shambler this, entity actor)) if(!actor.stopspeed) { actor.stopspeed = (autocvar_g_monster_shambler_speed_stop); } if(!actor.damageforcescale) { actor.damageforcescale = (autocvar_g_monster_shambler_damageforcescale); } - actor.monster_loot = spawnfunc_item_health_mega; + actor.monster_loot = ITEM_HealthMega; actor.weapon = WEP_ELECTRO.m_id; // matches attacks better than WEP_VORTEX setanim(actor, actor.anim_shoot, false, true, true); @@ -273,5 +272,3 @@ METHOD(Shambler, mr_precache, bool(Shambler this)) return true; } #endif - -#endif