X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmonsters%2Fall.qh;h=f32470b58467b1613c3a0cff82bd765c5496ab91;hb=a3797be83f371bdcf32a6fbacdaba950fb5408a8;hp=ce02312f1d4a414a11014c618b32cf5816df0320;hpb=0ae1f40f1237c4888d08cc716287a277f4472d9f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/monsters/all.qh b/qcsrc/common/monsters/all.qh index ce02312f1..f32470b58 100644 --- a/qcsrc/common/monsters/all.qh +++ b/qcsrc/common/monsters/all.qh @@ -1,73 +1,28 @@ #ifndef MONSTERS_ALL_H #define MONSTERS_ALL_H -#include "../util.qh" +#include "monster.qh" -// monster requests -const int MR_SETUP = 1; // (SERVER) setup monster data -const int MR_THINK = 2; // (SERVER) logic to run every frame -const int MR_DEATH = 3; // (SERVER) called when monster dies -const int MR_PRECACHE = 4; // (BOTH) precaches models/sounds used by this monster +string M_Model(string m_mdl); -// functions: -entity get_monsterinfo(float id); - -// special spawn flags -const int MONSTER_RESPAWN_DEATHPOINT = 16; // re-spawn where we died -const int MONSTER_TYPE_FLY = 32; -const int MONSTER_TYPE_SWIM = 64; -const int MONSTER_SIZE_BROKEN = 128; // TODO: remove when bad models are replaced -const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster -const int MON_FLAG_RANGED = 512; // monster shoots projectiles -const int MON_FLAG_MELEE = 1024; - -// entity properties of monsterinfo: -.float monsterid; // MON_... -.string netname; // short name -.string monster_name; // human readable name -.float(float) monster_func; // m_... -.string mdl; // currently a copy of the model -.string model; // full name of model -.int spawnflags; -.vector mins, maxs; // monster hitbox size - -// other useful macros -#define MON_ACTION(monstertype,mrequest) (get_monsterinfo(monstertype)).monster_func(mrequest) -#define M_NAME(monstertype) (get_monsterinfo(monstertype)).monster_name - -// ===================== -// Monster Registration -// ===================== - -float m_null(float dummy); -void register_monster(float id, float(float) func, float monsterflags, vector min_s, vector max_s, string modelname, string shortname, string mname); -void register_monsters_done(); - -const int MON_MAXCOUNT = 24; +REGISTRY(Monsters, BITS(5)) +REGISTER_REGISTRY(RegisterMonsters) const int MON_FIRST = 1; -int MON_COUNT; -int MON_LAST; +#define MON_LAST (Monsters_COUNT - 1) +/** If you register a new monster, make sure to add it to all.inc */ +#define REGISTER_MONSTER(id, inst) REGISTER(RegisterMonsters, MON, Monsters, id, monsterid, inst) -#define REGISTER_MONSTER_2(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \ - int id; \ - float func(float); \ - void RegisterMonsters_##id() \ - { \ - MON_LAST = (id = MON_FIRST + MON_COUNT); \ - ++MON_COUNT; \ - register_monster(id,func,monsterflags,min_s,max_s,modelname,shortname,mname); \ - } \ - ACCUMULATE_FUNCTION(RegisterMonsters, RegisterMonsters_##id) -#ifdef MENUQC -#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \ - REGISTER_MONSTER_2(MON_##id,m_null,monsterflags,min_s,max_s,modelname,shortname,mname) -#else -#define REGISTER_MONSTER(id,func,monsterflags,min_s,max_s,modelname,shortname,mname) \ - REGISTER_MONSTER_2(MON_##id,func,monsterflags,min_s,max_s,modelname,shortname,mname) -#endif +REGISTER_MONSTER(Null, NEW(Monster)); + +Monster get_monsterinfo(int id) +{ + if (id >= MON_FIRST && id <= MON_LAST) { + Monster m = Monsters[id]; + if (m) return m; + } + return MON_Null; +} #include "all.inc" -#undef REGISTER_MONSTER -ACCUMULATE_FUNCTION(RegisterMonsters, register_monsters_done); #endif