X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fminigames%2Fsv_minigames.qh;h=70c9bf80581c05e797ae76b79cc3d2a69ebc649b;hb=450125fe9fa5ce6324db12446fe689cbde0678a3;hp=43b392f743a843caf5ecf26be5996be40a431536;hpb=13b3855f3bb15ac77e0cf442158b2f005f8256ec;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/minigames/sv_minigames.qh b/qcsrc/common/minigames/sv_minigames.qh index 43b392f74..70c9bf805 100644 --- a/qcsrc/common/minigames/sv_minigames.qh +++ b/qcsrc/common/minigames/sv_minigames.qh @@ -24,13 +24,13 @@ void end_minigames(); // Only sends entities to players who joined the minigame // Use on customizeentityforclient for gameplay entities -bool minigame_CheckSend(); +bool minigame_CheckSend(entity this); // Check for minigame impulses -bool MinigameImpulse(int imp); +bool MinigameImpulse(entity this, int imp); // Parse a client command ( cmd minigame ... ) -void ClientCommand_minigame(int request, int argc, string command); +void ClientCommand_minigame(entity caller, int request, int argc, string command); // Find the minigame_player entity for the given client entity entity minigame_find_player(entity client); @@ -44,22 +44,20 @@ entity minigame_find_player(entity client); entity minigame_sessions; -bool minigame_SendEntity(entity to, int sf); +bool minigame_SendEntity(entity this, entity to, int sf); -void RegisterMinigames(); -const int MINIGAMES_MAX = 24; -entity MINIGAMES[MINIGAMES_MAX], MINIGAMES_first, MINIGAMES_last; -int MINIGAMES_COUNT; +REGISTRY(Minigames, BITS(4)) +#define Minigames_from(i) _Minigames_from(i, NULL) +REGISTER_REGISTRY(Minigames) +REGISTRY_CHECK(Minigames) #define REGISTER_MINIGAME(name,nicename) \ - REGISTER(RegisterMinigames, MINIGAME, MINIGAMES, MINIGAMES_COUNT, name, m_id, spawn()); \ + REGISTER(Minigames, MINIGAME_##name, m_id, new_pure(minigame_descriptor)); \ int name##_server_event(entity, string, ...); \ - REGISTER_INIT_POST(MINIGAME, name) { \ - this.classname = "minigame_descriptor"; \ + REGISTER_INIT(MINIGAME_##name) { \ this.netname = strzone(strtolower(#name)); \ this.message = nicename; \ this.minigame_event = name##_server_event; \ } \ - REGISTER_INIT(MINIGAME, name) -REGISTER_REGISTRY(RegisterMinigames) + REGISTER_INIT(MINIGAME_##name) #endif