X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qh;h=26765660f3b5aff45bda7b671f37e09c5abc6022;hb=17d9558bff4fa8c1d7f558897b7830cb0cf4dca6;hp=02ae96586c1dc45f4db78c5ff2ba7b9c756c5623;hpb=2e60d4af0278db5d39618bf8fee353c220d90486;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qh b/qcsrc/common/mapinfo.qh index 02ae96586..26765660f 100644 --- a/qcsrc/common/mapinfo.qh +++ b/qcsrc/common/mapinfo.qh @@ -124,7 +124,7 @@ REGISTER_GAMETYPE(DEATHMATCH, NEW(Deathmatch)); CLASS(LastManStanding, Gametype) INIT(LastManStanding) { - this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left")); + this.gametype_init(this, _("Last Man Standing"),"lms","g_lms",false,true,"","timelimit=20 lives=5 leadlimit=0",_("Survive and kill until the enemies have no lives left")); } METHOD(LastManStanding, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter)) { @@ -302,7 +302,7 @@ void HUD_Mod_CA(vector pos, vector mySize); CLASS(ClanArena, Gametype) INIT(ClanArena) { - this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round")); + this.gametype_init(this, _("Clan Arena"),"ca","g_ca",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill all enemy teammates to win the round")); } METHOD(ClanArena, m_parse_mapinfo, bool(string k, string v)) { @@ -497,7 +497,7 @@ REGISTER_GAMETYPE(NEXBALL, NEW(NexBall)); CLASS(FreezeTag, Gametype) INIT(FreezeTag) { - this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); + this.gametype_init(this, _("Freeze Tag"),"ft","g_freezetag",true,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=6",_("Kill enemies to freeze them, stand next to frozen teammates to revive them; freeze all enemies to win")); } METHOD(FreezeTag, m_parse_mapinfo, bool(string k, string v)) { @@ -669,6 +669,8 @@ void MapInfo_Cache_Destroy(); // disable caching void MapInfo_Cache_Create(); // enable caching void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled +void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse); + void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame void MapInfo_Shutdown(); // call this in the shutdown handler