X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fmapinfo.qc;h=aad95a1fe5421c38ae4169ae282bb8c42978e079;hb=e48821ed9b999615d6b04449c533cd92ff615b72;hp=469c86a2b68f18822121160a4cea454e0540099e;hpb=80cd34d0a48e975018605aabebacba50e8029585;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/mapinfo.qc b/qcsrc/common/mapinfo.qc index 469c86a2b..aad95a1fe 100644 --- a/qcsrc/common/mapinfo.qc +++ b/qcsrc/common/mapinfo.qc @@ -78,6 +78,7 @@ float MapInfo_Cache_Retrieve(string map) MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i)); MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i)); MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i)); + return 1; } @@ -326,6 +327,10 @@ float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp { } else if(startsWith(v, "weapon_")) MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; + else if(startsWith(v, "turret_")) + MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS; + else if(startsWith(v, "vehicle_")) + MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES; else if(v == "target_music" || v == "trigger_music") _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM } @@ -826,7 +831,7 @@ float MapInfo_isRedundant(string fn, string t) } // load info about a map by name into the MapInfo_Map_* globals -float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet) +float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, float pGametypeToSet) { string fn; string s, t; @@ -896,6 +901,14 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype fputs(fh, "has weapons\n"); else fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n"); + if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS) + fputs(fh, "has turrets\n"); + else + fputs(fh, "// uncomment this if you added turrets: has turrets\n"); + if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES) + fputs(fh, "has weapons\n"); + else + fputs(fh, "// uncomment this if you added vehicles: has vehicles\n"); if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING) fputs(fh, "frustrating\n"); @@ -954,6 +967,8 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype { t = car(s); s = cdr(s); if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; + else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS; + else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES; else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS; else dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n"); @@ -1074,16 +1089,6 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype } fclose(fh); - if(pGametypeToSet) - { - if(!(MapInfo_Map_supportedGametypes & pGametypeToSet)) - { - error("Can't select the requested game type. This should never happen as the caller should prevent it!\n"); - //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH); - //return; - } - } - if(MapInfo_Map_title == "") MapInfo_Map_titlestring = MapInfo_Map_bspname; else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title)) @@ -1097,6 +1102,30 @@ float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametype dprint("Map ", pFilename, " supports no game types, ignored\n"); return 0; } +float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet) +{ + float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet); + + if(cvar("g_tdm_on_dm_maps")) + { + // if this is set, all DM maps support TDM too + if not(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) + if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) + _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH); + } + + if(pGametypeToSet) + { + if(!(MapInfo_Map_supportedGametypes & pGametypeToSet)) + { + error("Can't select the requested game type. This should never happen as the caller should prevent it!\n"); + //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH); + //return; + } + } + + return r; +} float MapInfo_FindName(string s) {