X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems.qh;h=c20715d5852c3cbf09eae967424bf50d2a6754b2;hb=e332988cce112231a09d8c9c8c88d889a5fbea83;hp=89d2419ffbd3d71d2e5fcf715399c4a7780b0c31;hpb=9c40b673b5a028ee358f6e3daf3e22a2d400b1a7;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items.qh b/qcsrc/common/items.qh index 89d2419ff..c20715d58 100644 --- a/qcsrc/common/items.qh +++ b/qcsrc/common/items.qh @@ -2,15 +2,16 @@ float BOT_PICKUP_RATING_LOW = 2500; float BOT_PICKUP_RATING_MID = 5000; float BOT_PICKUP_RATING_HIGH = 10000; -float WEP_TYPE_OTHER = 0x00; // e.g: Hook, Port-o-launch, etc -float WEP_TYPE_SPLASH = 0x01; -float WEP_TYPE_HITSCAN = 0x02; -float WEP_TYPEMASK = 0x0F; -float WEP_FLAG_CANCLIMB = 0x10; -float WEP_FLAG_NORMAL = 0x20; -float WEP_FLAG_HIDDEN = 0x40; -float WEP_FLAG_RELOADABLE = 0x80; -float WEP_FLAG_SUPERWEAPON = 0x100; +float WEP_TYPE_OTHER = 0x00; // not for damaging people +float WEP_TYPE_SPLASH = 0x01; // splash damage +float WEP_TYPE_HITSCAN = 0x02; // hitscan +float WEP_TYPEMASK = 0x0F; +float WEP_FLAG_CANCLIMB = 0x10; // can be used for movement +float WEP_FLAG_NORMAL = 0x20; // in "most weapons" set +float WEP_FLAG_HIDDEN = 0x40; // hides from menu +float WEP_FLAG_RELOADABLE = 0x80; // can has reload +float WEP_FLAG_SUPERWEAPON = 0x100; // powerup timer +float WEP_FLAG_MUTATORBLOCKED = 0x200; // hides from impulse 99 etc. (mutators are allowed to clear this flag) float IT_UNLIMITED_WEAPON_AMMO = 1; // when this bit is set, using a weapon does not reduce ammo. Checkpoints can give this powerup. @@ -30,16 +31,16 @@ float IT_STRENGTH = 8192; float IT_INVINCIBLE = 16384; float IT_HEALTH = 32768; // union: - // for items: - float IT_KEY1 = 131072; - float IT_KEY2 = 262144; - // for players: - float IT_RED_FLAG_TAKEN = 32768; - float IT_RED_FLAG_LOST = 65536; - float IT_RED_FLAG_CARRING = 98304; - float IT_BLUE_FLAG_TAKEN = 131072; - float IT_BLUE_FLAG_LOST = 262144; - float IT_BLUE_FLAG_CARRING = 393216; + // for items: + float IT_KEY1 = 131072; + float IT_KEY2 = 262144; + // for players: + float IT_RED_FLAG_TAKEN = 32768; + float IT_RED_FLAG_LOST = 65536; + float IT_RED_FLAG_CARRYING = 98304; + float IT_BLUE_FLAG_TAKEN = 131072; + float IT_BLUE_FLAG_LOST = 262144; + float IT_BLUE_FLAG_CARRYING = 393216; // end float IT_5HP = 524288; float IT_25HP = 1048576; @@ -71,7 +72,6 @@ string W_NumberWeaponOrder(string order); // entity properties of weaponinfo: .float weapon; // WEP_... -.float weapons; // WEPBIT_... .string netname; // short name .string message; // human readable name .float items; // IT_... @@ -83,81 +83,131 @@ string W_NumberWeaponOrder(string order); .float bot_pickupbasevalue; // bot weapon priority .string model2; // wpn- sprite name ..float ammo_field; // main ammo field +// also, weaponinfo ents can act as a WEPSET // dynamic weapon adding float w_null(float dummy); void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname); void register_weapons_done(); +#define WEP_FIRST 1 +float WEP_COUNT; +float WEP_LAST; + #if 1 -.float weapons; -# define WEPSET_DECLARE_A(a) float _WS_##a - -# define WEPSET_CLEAR_E(e) ((e).weapons = 0) -# define WEPSET_CLEAR_A(a) ((_WS_##a) = 0) - -# define WEPSET_EMPTY_E(e) ((e).weapons == 0) -# define WEPSET_EMPTY_A(a) ((_WS_##a) == 0) - -# define WEPSET_COPY_EE(e,o) ((e).weapons = (o).weapons) -# define WEPSET_EQ_EE(e,o) ((e).weapons == (o).weapons) -# define WEPSET_OR_EE(e,o) ((e).weapons |= (o).weapons) -# define WEPSET_AND_EE(e,o) ((e).weapons &= (o).weapons) -# define WEPSET_ANDNOT_EE(e,o) ((e).weapons &~= (o).weapons) -# define WEPSET_CONTAINS_ANY_EE(e,o) !!((e).weapons & (o).weapons) -# define WEPSET_CONTAINS_ALL_EE(e,o) !!(((e).weapons & (o).weapons) == (e).weapons) - -# define WEPSET_COPY_EA(e,a) ((e).weapons = (_WS_##a)) -# define WEPSET_EQ_EA(e,a) ((e).weapons == (_WS_##a)) -# define WEPSET_OR_EA(e,a) ((e).weapons |= (_WS_##a)) -# define WEPSET_AND_EA(e,a) ((e).weapons &= (_WS_##a)) -# define WEPSET_ANDNOT_EA(e,a) ((e).weapons &~= (_WS_##a)) -# define WEPSET_CONTAINS_ANY_EA(e,a) !!((e).weapons & (_WS_##a)) -# define WEPSET_CONTAINS_ALL_EA(e,a) !!(((e).weapons & (_WS_##a)) == (_WS_##a)) - -# define WEPSET_COPY_EW(e,w) ((e).weapons = power2of((w) - WEP_FIRST)) -# define WEPSET_EQ_EW(e,w) ((e).weapons == power2of((w) - WEP_FIRST)) -# define WEPSET_OR_EW(e,w) ((e).weapons |= power2of((w) - WEP_FIRST)) -# define WEPSET_AND_EW(e,w) ((e).weapons &= power2of((w) - WEP_FIRST)) -# define WEPSET_ANDNOT_EW(e,w) ((e).weapons &~= power2of((w) - WEP_FIRST)) -# define WEPSET_CONTAINS_EW(e,w) !!((e).weapons & power2of((w) - WEP_FIRST)) - -# define WEPSET_COPY_AE(a,e) ((_WS_##a) = (e).weapons) -# define WEPSET_EQ_AE(a,e) ((_WS_##a) == (e).weapons) -# define WEPSET_OR_AE(a,e) ((_WS_##a) |= (e).weapons) -# define WEPSET_AND_AE(a,e) ((_WS_##a) &= (e).weapons) -# define WEPSET_ANDNOT_AE(a,e) ((_WS_##a) &~= (e).weapons) -# define WEPSET_CONTAINS_ANY_AE(a,e) !!((_WS_##a) & (e).weapons) -# define WEPSET_CONTAINS_ALL_AE(a,e) !!(((_WS_##a) & (e).weapons) == (e)) - -# define WEPSET_COPY_AA(a,b) ((_WS_##a) = (_WS_##b)) -# define WEPSET_EQ_AA(a,b) ((_WS_##a) == (_WS_##b)) -# define WEPSET_OR_AA(a,b) ((_WS_##a) |= (_WS_##b)) -# define WEPSET_AND_AA(a,b) ((_WS_##a) &= (_WS_##b)) -# define WEPSET_ANDNOT_AA(a,b) ((_WS_##a) &~= (_WS_##b)) -# define WEPSET_CONTAINS_ANY_AA(a,b) !!((_WS_##a) & (_WS_##b)) -# define WEPSET_CONTAINS_ALL_AA(a,b) !!(((_WS_##a) & (_WS_##b)) == (_WS_##b)) - -# define WEPSET_COPY_AW(a,w) ((_WS_##a) = power2of((w) - WEP_FIRST)) -# define WEPSET_EQ_AW(a,w) ((_WS_##a) == power2of((w) - WEP_FIRST)) -# define WEPSET_OR_AW(a,w) ((_WS_##a) |= power2of((w) - WEP_FIRST)) -# define WEPSET_AND_AW(a,w) ((_WS_##a) &= power2of((w) - WEP_FIRST)) -# define WEPSET_ANDNOT_AW(a,w) ((_WS_##a) &~= power2of((w) - WEP_FIRST)) -# define WEPSET_CONTAINS_AW(a,w) !((_WS_##a) & power2of((w) - WEP_FIRST)) - -# ifdef CSQC -# define WEPSET_COPY_AS(a) ((_WS_##a) = getstatf(STAT_WEAPONS)) -# endif +# define WEP_MAXCOUNT 24 +// default storage +.float _WS_weapons; +# define WEPSET_BIT(a) power2of((a) - WEP_FIRST) +# define WEPSET_DECLARE_A(a) float _WS_##a +# define WEPSET_CLEAR_E(e) ((e)._WS_weapons = 0) +# define WEPSET_CLEAR_A(a) (_WS_##a = 0) +# define WEPSET_EMPTY_E(e) ((e)._WS_weapons == 0) +# define WEPSET_EMPTY_A(a) (_WS_##a == 0) +# define WEPSET_COPY_AS(a) (_WS_##a = getstati(STAT_WEAPONS)) +# define WEPSET_ADDSTAT() addstat(STAT_WEAPONS, AS_INT, _WS_weapons) +# define WEPSET_WRITE_E(dest,a) WriteInt24_t(dest, (a)._WS_weapons) +# define WEPSET_WRITE_A(dest,a) WriteInt24_t(dest, _WS_##a) +# define WEPSET_WRITE_W(dest,a) WriteInt24_t(dest, WEPSET_BIT(a)) +# define WEPSET_READ_E(a) (a)._WS_weapons = ReadInt24_t() +# define WEPSET_READ_A(a) (_WS_##a) = ReadInt24_t() +# define WEPSET_OP1_EE(a,b,mergeop,x) ((a)._WS_weapons x (b)._WS_weapons) +# define WEPSET_OP2_EE(a,b,mergeop,x,y) ((a)._WS_weapons x (b)._WS_weapons y (a)._WS_weapons) +# define WEPSET_OP1_EA(a,b,mergeop,x) ((a)._WS_weapons x _WS_##b) +# define WEPSET_OP2_EA(a,b,mergeop,x,y) ((a)._WS_weapons x _WS_##b y (a)._WS_weapons) +# define WEPSET_OP1_EW(a,b,mergeop,x) ((a)._WS_weapons x WEPSET_BIT(b)) +# define WEPSET_OP2_EW(a,b,mergeop,x,y) ((a)._WS_weapons x WEPSET_BIT(b) y (a)._WS_weapons) +# define WEPSET_OP1_AE(a,b,mergeop,x) (_WS_##a x (b)._WS_weapons) +# define WEPSET_OP2_AE(a,b,mergeop,x,y) (_WS_##a x (b)._WS_weapons y _WS_##a) +# define WEPSET_OP1_AA(a,b,mergeop,x) (_WS_##a x _WS_##b) +# define WEPSET_OP2_AA(a,b,mergeop,x,y) (_WS_##a x _WS_##b y _WS_##a) +# define WEPSET_OP1_AW(a,b,mergeop,x) (_WS_##a x WEPSET_BIT(b)) +# define WEPSET_OP2_AW(a,b,mergeop,x,y) (_WS_##a x WEPSET_BIT(b) y _WS_##a) +#else +# define WEP_MAXCOUNT 48 +# define WEP_FIRST2 25 +.float _WS1_weapons; +.float _WS2_weapons; +# define WEPSET_BIT1(a) (((a) < WEP_FIRST2) ? power2of((a) - WEP_FIRST) : 0) +# define WEPSET_BIT2(a) (((a) >= WEP_FIRST2) ? power2of((a) - WEP_FIRST2) : 0) +# define WEPSET_DECLARE_A(a) float _WS1_##a, _WS2_##a +# define WEPSET_CLEAR_E(e) ((e)._WS1_weapons = (e)._WS2_weapons = 0) +# define WEPSET_CLEAR_A(a) ((_WS1_##a) = (_WS2_##a) = 0) +# define WEPSET_EMPTY_E(e) ((e)._WS1_weapons == 0 && (e)._WS2_weapons == 0) +# define WEPSET_EMPTY_A(a) ((_WS1_##a) == 0 && (_WS2_##a) == 0) +# define WEPSET_COPY_AS(a) ((_WS1_##a) = getstati(STAT_WEAPONS), (_WS2_##a) = getstati(STAT_WEAPONS2)) +# define WEPSET_ADDSTAT() addstat(STAT_WEAPONS, AS_INT, _WS1_weapons); addstat(STAT_WEAPONS2, AS_INT, _WS2_weapons) +# define WEPSET_WRITE_E(dest,a) WriteInt24_t(dest, (a)._WS1_weapons); WriteInt24_t(dest, (a)._WS2_weapons) +# define WEPSET_WRITE_A(dest,a) WriteInt24_t(dest, _WS1_##a); WriteInt24_t(dest, _WS2_##a) +# define WEPSET_WRITE_W(dest,a) WriteInt24_t(dest, WEPSET_BIT1(a)); WriteInt24_t(dest, WEPSET_BIT2(a)) +# define WEPSET_READ_E(a) (a)._WS1_weapons = ReadInt24_t(); (a)._WS2_weapons = ReadInt24_t() +# define WEPSET_READ_A(a) (_WS1_##a) = ReadInt24_t(); (_WS2_##a) = ReadInt24_t() +# define WEPSET_OP1_EE(a,b,mergeop,x) (((a)._WS1_weapons x (b)._WS1_weapons) mergeop ((a)._WS2_weapons x (b)._WS2_weapons)) +# define WEPSET_OP2_EE(a,b,mergeop,x,y) (((a)._WS1_weapons x (b)._WS1_weapons y (a)._WS1_weapons) mergeop ((a)._WS2_weapons x (b)._WS2_weapons y (a)._WS2_weapons)) +# define WEPSET_OP1_EA(a,b,mergeop,x) (((a)._WS1_weapons x _WS1_##b) mergeop ((a)._WS2_weapons x _WS2_##b)) +# define WEPSET_OP2_EA(a,b,mergeop,x,y) (((a)._WS1_weapons x _WS1_##b y (a)._WS1_weapons) mergeop ((a)._WS2_weapons x _WS2_##b y (a)._WS2_weapons)) +# define WEPSET_OP1_EW(a,b,mergeop,x) (((a)._WS1_weapons x WEPSET_BIT1(b)) mergeop ((a)._WS2_weapons x WEPSET_BIT2(b))) +# define WEPSET_OP2_EW(a,b,mergeop,x,y) (((a)._WS1_weapons x WEPSET_BIT1(b) y (a)._WS1_weapons) mergeop ((a)._WS2_weapons x WEPSET_BIT2(b) y (a)._WS2_weapons)) +# define WEPSET_OP1_AE(a,b,mergeop,x) ((_WS1_##a x (b)._WS1_weapons) mergeop (_WS2_##a x (b)._WS2_weapons)) +# define WEPSET_OP2_AE(a,b,mergeop,x,y) ((_WS1_##a x (b)._WS1_weapons y _WS1_##a) mergeop (_WS2_##a x (b)._WS2_weapons y _WS2_##a)) +# define WEPSET_OP1_AA(a,b,mergeop,x) ((_WS1_##a x _WS1_##b) mergeop (_WS2_##a x _WS2_##b)) +# define WEPSET_OP2_AA(a,b,mergeop,x,y) ((_WS1_##a x _WS1_##b y _WS1_##a) mergeop (_WS2_##a x _WS2_##b y _WS2_##a)) +# define WEPSET_OP1_AW(a,b,mergeop,x) ((_WS1_##a x WEPSET_BIT1(b)) mergeop (_WS2_##a x WEPSET_BIT2(b))) +# define WEPSET_OP2_AW(a,b,mergeop,x,y) ((_WS1_##a x WEPSET_BIT1(b) y _WS1_##a) mergeop (_WS2_##a x WEPSET_BIT2(b) y _WS2_##a)) #endif -float WEP_COUNT; -float WEP_FIRST = 1; -float WEP_LAST; -#define WEP_MAXCOUNT 24 +#define XX , + +#define WEPSET_COPY_EE(a,b) WEPSET_OP1_EE(a,b,XX,=) +#define WEPSET_EQ_EE(a,b) WEPSET_OP1_EE(a,b,&&,==) +#define WEPSET_OR_EE(a,b) WEPSET_OP1_EE(a,b,XX,|=) +#define WEPSET_AND_EE(a,b) WEPSET_OP2_EE(a,b,XX,=,&) +#define WEPSET_ANDNOT_EE(a,b) WEPSET_OP1_EE(a,b,XX,&~=) +#define WEPSET_CONTAINS_ANY_EE(a,b) !!(WEPSET_OP1_EE(a,b,||,&)) +#define WEPSET_CONTAINS_ALL_EE(a,b) WEPSET_OP2_EE(b,a,&&,==,&) + +#define WEPSET_COPY_EA(a,b) WEPSET_OP1_EA(a,b,XX,=) +#define WEPSET_EQ_EA(a,b) WEPSET_OP1_EA(a,b,&&,==) +#define WEPSET_OR_EA(a,b) WEPSET_OP1_EA(a,b,XX,|=) +#define WEPSET_AND_EA(a,b) WEPSET_OP2_EA(a,b,XX,=,&) +#define WEPSET_ANDNOT_EA(a,b) WEPSET_OP1_EA(a,b,XX,&~=) +#define WEPSET_CONTAINS_ANY_EA(a,b) !!(WEPSET_OP1_EA(a,b,||,&)) +#define WEPSET_CONTAINS_ALL_EA(a,b) WEPSET_OP2_EA(b,a,&&,==,&) + +#define WEPSET_COPY_EW(a,b) WEPSET_OP1_EW(a,b,XX,=) +#define WEPSET_EQ_EW(a,b) WEPSET_OP1_EW(a,b,&&,==) +#define WEPSET_OR_EW(a,b) WEPSET_OP1_EW(a,b,XX,|=) +#define WEPSET_AND_EW(a,b) WEPSET_OP2_EW(a,b,XX,=,&) +#define WEPSET_ANDNOT_EW(a,b) WEPSET_OP1_EW(a,b,XX,&~=) +#define WEPSET_CONTAINS_EW(a,b) !!(WEPSET_OP1_EW(a,b,||,&)) + +#define WEPSET_COPY_AE(a,b) WEPSET_OP1_AE(a,b,XX,=) +#define WEPSET_EQ_AE(a,b) WEPSET_OP1_AE(a,b,&&,==) +#define WEPSET_OR_AE(a,b) WEPSET_OP1_AE(a,b,XX,|=) +#define WEPSET_AND_AE(a,b) WEPSET_OP2_AE(a,b,XX,=,&) +#define WEPSET_ANDNOT_AE(a,b) WEPSET_OP1_AE(a,b,XX,&~=) +#define WEPSET_CONTAINS_ANY_AE(a,b) !!(WEPSET_OP1_AE(a,b,||,&)) +#define WEPSET_CONTAINS_ALL_AE(a,b) WEPSET_OP2_AE(b,a,&&,==,&) + +#define WEPSET_COPY_AA(a,b) WEPSET_OP1_AA(a,b,XX,=) +#define WEPSET_EQ_AA(a,b) WEPSET_OP1_AA(a,b,&&,==) +#define WEPSET_OR_AA(a,b) WEPSET_OP1_AA(a,b,XX,|=) +#define WEPSET_AND_AA(a,b) WEPSET_OP2_AA(a,b,XX,=,&) +#define WEPSET_ANDNOT_AA(a,b) WEPSET_OP1_AA(a,b,XX,&~=) +#define WEPSET_CONTAINS_ANY_AA(a,b) !!(WEPSET_OP1_AA(a,b,||,&)) +#define WEPSET_CONTAINS_ALL_AA(a,b) WEPSET_OP2_AA(b,a,&&,==,&) + +#define WEPSET_COPY_AW(a,b) WEPSET_OP1_AW(a,b,XX,=) +#define WEPSET_EQ_AW(a,b) WEPSET_OP1_AW(a,b,&&,==) +#define WEPSET_OR_AW(a,b) WEPSET_OP1_AW(a,b,XX,|=) +#define WEPSET_AND_AW(a,b) WEPSET_OP2_AW(a,b,XX,=,&) +#define WEPSET_ANDNOT_AW(a,b) WEPSET_OP1_AW(a,b,XX,&~=) +#define WEPSET_CONTAINS_AW(a,b) !!(WEPSET_OP1_AW(a,b,||,&)) + WEPSET_DECLARE_A(WEPBIT_ALL); WEPSET_DECLARE_A(WEPBIT_SUPERWEAPONS); // note: the fabs call is just there to hide "if result is constant" warning -#define REGISTER_WEAPON_2(id,bit,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \ +#define REGISTER_WEAPON_2(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \ float id; \ float func(float); \ void RegisterWeapons_##id() \ @@ -172,10 +222,10 @@ WEPSET_DECLARE_A(WEPBIT_SUPERWEAPONS); ACCUMULATE_FUNCTION(RegisterWeapons, RegisterWeapons_##id) #ifdef MENUQC #define REGISTER_WEAPON(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \ - REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,w_null,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) + REGISTER_WEAPON_2(WEP_##id,w_null,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) #else #define REGISTER_WEAPON(id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) \ - REGISTER_WEAPON_2(WEP_##id,WEPBIT_##id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) + REGISTER_WEAPON_2(WEP_##id,func,ammotype,i,weapontype,pickupbasevalue,modelname,shortname,wname) #endif #include "../server/w_all.qc" @@ -190,3 +240,5 @@ string W_NameWeaponOrder(string order); string W_FixWeaponOrder_BuildImpulseList(string o); string W_FixWeaponOrder_AllowIncomplete(string order); string W_FixWeaponOrder_ForceComplete(string order); + +void W_RandomWeapons(entity e, float n);