X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems.qc;h=1282d428af96e139049298a6bd2630cf9437d5e8;hb=d957e789b57a046f8456b5e88ed4abfa5a34f6f1;hp=0f1237d859478a5021ad9603008a39a2fdfe176f;hpb=24c0e211b8a839afe6bb5fc5c603d450a72b9160;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items.qc b/qcsrc/common/items.qc index 0f1237d85..1282d428a 100644 --- a/qcsrc/common/items.qc +++ b/qcsrc/common/items.qc @@ -1,5 +1,5 @@ // WEAPON PLUGIN SYSTEM -entity weapon_info[24]; +entity weapon_info[WEP_MAXCOUNT]; entity dummy_weapon_info; void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname) @@ -8,7 +8,7 @@ void register_weapon(float id, float(float) func, float ammotype, float i, float weapon_info[id - 1] = e = spawn(); e.classname = "weapon_info"; e.weapon = id; - e.weapons = power2of(id - WEP_FIRST); + WEPSET_COPY_EW(e, id); e.netname = shortname; e.message = wname; e.items = ammotype; @@ -19,6 +19,18 @@ void register_weapon(float id, float(float) func, float ammotype, float i, float e.model2 = strzone(strcat("wpn-", e.mdl)); e.impulse = i; e.bot_pickupbasevalue = pickupbasevalue; + if(ammotype & IT_SHELLS) + e.ammo_field = ammo_shells; + else if(ammotype & IT_NAILS) + e.ammo_field = ammo_nails; + else if(ammotype & IT_ROCKETS) + e.ammo_field = ammo_rockets; + else if(ammotype & IT_CELLS) + e.ammo_field = ammo_cells; + else if(ammotype & IT_FUEL) + e.ammo_field = ammo_fuel; + else + e.ammo_field = ammo_batteries; } float w_null(float dummy) { @@ -26,46 +38,27 @@ float w_null(float dummy) } void register_weapons_done() { - entity wi; - dummy_weapon_info = spawn(); dummy_weapon_info.classname = "weapon_info"; dummy_weapon_info.weapon = 0; // you can recognize dummies by this - dummy_weapon_info.weapons = 0; // you can recognize dummies by this too - dummy_weapon_info.netname = "@!#%'n Tuba"; + WEPSET_CLEAR_E(dummy_weapon_info); + dummy_weapon_info.netname = ""; + dummy_weapon_info.message = "@!#%'n Tuba"; dummy_weapon_info.items = 0; dummy_weapon_info.weapon_func = w_null; dummy_weapon_info.mdl = ""; dummy_weapon_info.model = ""; dummy_weapon_info.spawnflags = 0; + dummy_weapon_info.model2 = ""; dummy_weapon_info.impulse = -1; dummy_weapon_info.bot_pickupbasevalue = 0; - dummy_weapon_info.model2 = ""; float i; weaponorder_byid = ""; - for(i = 24; i >= 1; --i) + for(i = WEP_MAXCOUNT; i >= 1; --i) if(weapon_info[i-1]) weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i)); - - float imp; - weaponorder_byimpulse = ""; - for(i = 1; i <= 24; ++i) - { - wi = weapon_info[i-1]; - if(wi && wi.impulse == 0) - weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i)); - } - for(imp = 9; imp > 0; --imp) - for(i = 1; i <= 24; ++i) - { - wi = weapon_info[i-1]; - if(wi && wi.impulse == imp) - weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i)); - } - weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1)); - weaponorder_byimpulse = strzone(substring(weaponorder_byimpulse, 1, strlen(weaponorder_byimpulse) - 1)); } entity get_weaponinfo(float id) { @@ -110,3 +103,72 @@ string W_NumberWeaponOrder(string order) { return mapPriorityList(order, W_NumberWeaponOrder_MapFunc); } + +float W_FixWeaponOrder_BuildImpulseList_buf[WEP_MAXCOUNT]; +string W_FixWeaponOrder_BuildImpulseList_order; +void W_FixWeaponOrder_BuildImpulseList_swap(float i, float j, entity pass) +{ + float h; + h = W_FixWeaponOrder_BuildImpulseList_buf[i]; + W_FixWeaponOrder_BuildImpulseList_buf[i] = W_FixWeaponOrder_BuildImpulseList_buf[j]; + W_FixWeaponOrder_BuildImpulseList_buf[j] = h; +} +float W_FixWeaponOrder_BuildImpulseList_cmp(float i, float j, entity pass) +{ + entity e1, e2; + float d; + e1 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[i]); + e2 = get_weaponinfo(W_FixWeaponOrder_BuildImpulseList_buf[j]); + d = mod(e1.impulse + 9, 10) - mod(e2.impulse + 9, 10); + if(d != 0) + return -d; // high impulse first! + return + strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[i]), 0) + - + strstrofs(strcat(" ", W_FixWeaponOrder_BuildImpulseList_order, " "), sprintf(" %d ", W_FixWeaponOrder_BuildImpulseList_buf[j]), 0) + ; // low char index first! +} +string W_FixWeaponOrder_BuildImpulseList(string o) +{ + float i; + W_FixWeaponOrder_BuildImpulseList_order = o; + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST] = i; + heapsort(WEP_LAST - WEP_FIRST + 1, W_FixWeaponOrder_BuildImpulseList_swap, W_FixWeaponOrder_BuildImpulseList_cmp, world); + o = ""; + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + o = strcat(o, " ", ftos(W_FixWeaponOrder_BuildImpulseList_buf[i - WEP_FIRST])); + W_FixWeaponOrder_BuildImpulseList_order = string_null; + return substring(o, 1, -1); +} + +string W_FixWeaponOrder_AllowIncomplete(string order) +{ + return W_FixWeaponOrder(order, 0); +} + +string W_FixWeaponOrder_ForceComplete(string order) +{ + if(order == "") + order = W_NumberWeaponOrder(cvar_defstring("cl_weaponpriority")); + return W_FixWeaponOrder(order, 1); +} + +void W_RandomWeapons(entity e, float n) +{ + float i, j; + WEPSET_DECLARE_A(remaining); + WEPSET_DECLARE_A(result); + WEPSET_COPY_AE(remaining, e); + WEPSET_CLEAR_A(result); + for(i = 0; i < n; ++i) + { + RandomSelection_Init(); + for(j = WEP_FIRST; j <= WEP_LAST; ++j) + if(WEPSET_CONTAINS_AW(remaining, j)) + RandomSelection_Add(world, j, string_null, 1, 1); + WEPSET_OR_AW(result, RandomSelection_chosen_float); + WEPSET_ANDNOT_AW(remaining, RandomSelection_chosen_float); + } + WEPSET_COPY_EA(e, result); +}