X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem.qh;h=350421465459bdd57312511b2cd935c565327a1d;hb=318c2deead2bdcdc9ff69d118f2ebc1ff0795c7a;hp=02151e30742ec8ea8e0c63cff58f66162c9a9c2e;hpb=0b9df86c9a55dd9ed9031b21e430fc3094fac709;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/item.qh b/qcsrc/common/items/item.qh index 02151e307..350421465 100644 --- a/qcsrc/common/items/item.qh +++ b/qcsrc/common/items/item.qh @@ -24,11 +24,15 @@ const int IT_RESOURCE = BIT(5); // bitflag to mark this item as a reso const int IT_KEY1 = BIT(6); const int IT_KEY2 = BIT(7); +const int IT_BUFF = BIT(8); // unused bit for buff items + // special colorblend meaning in engine -const int IT_INVISIBILITY = BIT(9); -const int IT_INVINCIBLE = BIT(10); +// legacy bitflags for powerups +const int IT_INVISIBILITY = BIT(9); +const int IT_INVINCIBLE = BIT(10); const int IT_SUPERWEAPON = BIT(11); // suit -const int IT_STRENGTH = BIT(12); +const int IT_STRENGTH = BIT(12); +const int IT_SPEED = BIT(13); // item masks const int IT_PICKUPMASK = IT_UNLIMITED_AMMO | IT_UNLIMITED_SUPERWEAPONS | IT_JETPACK | IT_FUEL_REGEN; // strength and invincible are handled separately @@ -56,33 +60,32 @@ const int ITS_GLOW = BIT(6); .float fade_start; .float fade_end; + +.string mdl; #endif #ifdef SVQC .float strength_finished; // NOTE: this field is used only by map entities, it does not directly apply the strength stat .float invincible_finished; // ditto +.float buffs_finished; // ditts -#define spawnfunc_body(item) \ - if (!Item_IsDefinitionAllowed(item)) \ +#define SPAWNFUNC_BODY(item) \ + if (item && Item_IsDefinitionAllowed(item)) \ + StartItem(this, item); \ + else \ { \ startitem_failed = true; \ delete(this); \ - return; \ - } \ - StartItem(this, item) + } #define SPAWNFUNC_ITEM(name, item) \ spawnfunc(name) \ { \ - spawnfunc_body(item); \ + SPAWNFUNC_BODY(item) \ } #define SPAWNFUNC_ITEM_COND(name, cond, item1, item2) \ - spawnfunc(name) \ - { \ - entity item = (cond) ? item1 : item2; \ - spawnfunc_body(item); \ - } + SPAWNFUNC_ITEM(name, (cond ? item1 : item2)) #else