X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Fitem%2Farmor.qc;fp=qcsrc%2Fcommon%2Fitems%2Fitem%2Farmor.qc;h=f8669e0e08503baa95529bef70f2424944ceb159;hb=c21d7bb9d4f0b5f0cf78152f4baffc4b41e4bfb5;hp=e7965803e2115e1e2f7f631fae6680a878d2eeaa;hpb=740e0b5ddf3728a9066379ac22a11c60da41d66d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/item/armor.qc b/qcsrc/common/items/item/armor.qc index e7965803e..f8669e0e0 100644 --- a/qcsrc/common/items/item/armor.qc +++ b/qcsrc/common/items/item/armor.qc @@ -1,11 +1,18 @@ #include "armor.qh" #ifdef SVQC - #include "../../../server/t_items.qh" + #include +#endif + +#ifndef MENUQC +MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3")); +SOUND(ArmorSmall, "misc/armor1"); #endif REGISTER_ITEM(ArmorSmall, Armor) { - this.m_model = "item_armor_small.md3"; - this.m_sound = "misc/armor1.wav"; +#ifndef MENUQC + this.m_model = MDL_ArmorSmall_ITEM; + this.m_sound = SND_ArmorSmall; +#endif this.m_name = "5 Armor"; this.m_icon = "armor"; #ifdef SVQC @@ -16,9 +23,16 @@ REGISTER_ITEM(ArmorSmall, Armor) { #endif } +#ifndef MENUQC +MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3")); +SOUND(ArmorMedium, "misc/armor10"); +#endif + REGISTER_ITEM(ArmorMedium, Armor) { - this.m_model = "item_armor_medium.md3"; - this.m_sound = "misc/armor10.wav"; +#ifndef MENUQC + this.m_model = MDL_ArmorMedium_ITEM; + this.m_sound = SND_ArmorMedium; +#endif this.m_name = "25 Armor"; this.m_icon = "armor"; #ifdef SVQC @@ -29,9 +43,16 @@ REGISTER_ITEM(ArmorMedium, Armor) { #endif } +#ifndef MENUQC +MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3")); +SOUND(ArmorLarge, "misc/armor17_5"); +#endif + REGISTER_ITEM(ArmorLarge, Armor) { - this.m_model = "item_armor_big.md3"; - this.m_sound = "misc/armor17_5.wav"; +#ifndef MENUQC + this.m_model = MDL_ArmorLarge_ITEM; + this.m_sound = SND_ArmorLarge; +#endif this.m_name = "50 Armor"; this.m_icon = "armor"; this.m_color = '0 1 0'; @@ -44,9 +65,16 @@ REGISTER_ITEM(ArmorLarge, Armor) { #endif } +#ifndef MENUQC +MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3")); +SOUND(ArmorMega, "misc/armor25"); +#endif + REGISTER_ITEM(ArmorMega, Armor) { - this.m_model = "item_armor_large.md3"; - this.m_sound = "misc/armor25.wav"; +#ifndef MENUQC + this.m_model = MDL_ArmorMega_ITEM; + this.m_sound = SND_ArmorMega; +#endif this.m_name = "100 Armor"; this.m_icon = "item_large_armor"; this.m_color = '0 1 0';