X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fitems%2Finventory.qh;h=cc17571ecc91bee3d94f401d7fec2a12457a29aa;hb=873f1b3ef177d3b290982be4adb3707482b8c6fc;hp=ba824f40b41c14c470a214c33eeb0bd6e9064c4d;hpb=67df79b3661a209ea0397c0fa04c432e8c710076;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/items/inventory.qh b/qcsrc/common/items/inventory.qh index ba824f40b..cc17571ec 100644 --- a/qcsrc/common/items/inventory.qh +++ b/qcsrc/common/items/inventory.qh @@ -2,15 +2,16 @@ #include "all.qh" +#ifdef GAMEQC CLASS(Inventory, Object) /** Stores counts of items, the id being the index */ ATTRIBARRAY(Inventory, inv_items, int, Items_MAX); - /** Previous state */ - ATTRIB(Inventory, inventory, Inventory); ENDCLASS(Inventory) /** Player inventory */ .Inventory inventory; +/** Player inventory storage (holds previous state) */ +.Inventory inventory_store; REGISTER_NET_LINKED(ENT_CLIENT_INVENTORY) @@ -19,6 +20,7 @@ const int Inventory_groups_minor = 8; // ceil(Items_MAX / Inventory_groups_major #define G_MAJOR(id) (floor((id) / Inventory_groups_minor)) #define G_MINOR(id) ((id) % Inventory_groups_minor) +#endif #ifdef CSQC Inventory g_inventory; @@ -48,7 +50,8 @@ NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew) #endif #ifdef SVQC -void Inventory_Write(Inventory data) +int minorBitsArr[Inventory_groups_major]; +void Inventory_Write(Inventory data, Inventory store) { if (!data) { WriteShort(MSG_ENTITY, 0); @@ -56,45 +59,38 @@ void Inventory_Write(Inventory data) } TC(Inventory, data); + for (int i = 0; i < Inventory_groups_major; ++i) + minorBitsArr[i] = 0; + int majorBits = 0; FOREACH(Items, true, { .int fld = inv_items[it.m_id]; - const bool changed = data.inventory.(fld) != data.(fld); + const bool changed = store.(fld) != data.(fld); + store.(fld) = data.(fld); if (changed) { - majorBits = BITSET(majorBits, BIT(G_MAJOR(it.m_id)), true); + int maj = G_MAJOR(it.m_id); + majorBits = BITSET(majorBits, BIT(maj), true); + minorBitsArr[maj] = BITSET(minorBitsArr[maj], BIT(G_MINOR(it.m_id)), true); } }); WriteShort(MSG_ENTITY, majorBits); - int minorBits = 0; - int lastMaj = 0; - int maj = 0; - FOREACH(Items, majorBits & BIT(maj = G_MAJOR(it.m_id)), { - .int fld = inv_items[it.m_id]; - const bool changed = data.inventory.(fld) != (data.inventory.(fld) = data.(fld)); - if (changed) { - if (maj != lastMaj) { - lastMaj = maj; -#define X() MACRO_BEGIN \ - if (minorBits) { \ - WriteByte(MSG_ENTITY, minorBits); \ - for (int j = 0; j < Inventory_groups_minor; ++j) { \ - if (!(minorBits & BIT(j))) { \ - continue; \ - } \ - const entity it = Items_from(Inventory_groups_minor * maj + j); \ - WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); \ - } \ - } \ -MACRO_END - X(); - minorBits = 0; - } - minorBits = BITSET(minorBits, BIT(G_MINOR(it.m_id)), true); - } - }); - X(); -#undef X + for (int i = 0; i < Inventory_groups_major; ++i) + { + if (!(majorBits & BIT(i))) + continue; + + const int minorBits = minorBitsArr[i]; + WriteByte(MSG_ENTITY, minorBits); + for (int j = 0; j < Inventory_groups_minor; ++j) + { + if (!(minorBits & BIT(j))) + continue; + + const entity it = Items_from(Inventory_groups_minor * i + j); + WriteByte(MSG_ENTITY, data.inv_items[it.m_id]); + } + } } #endif @@ -106,21 +102,26 @@ bool Inventory_Send(Inventory this, Client to, int sf) { TC(Inventory, this); WriteHeader(MSG_ENTITY, ENT_CLIENT_INVENTORY); - entity e = this.owner; - if (IS_SPEC(e)) e = PS(e.enemy); // TODO: how can this *ever* be the case? - TC(Player, e); - Inventory data = e.inventory; - Inventory_Write(data); + TC(PlayerState, this.owner); + Inventory_Write(this, to.inventory_store); return true; } -void Inventory_new(entity e) +bool Inventory_customize(entity this, entity client) +{ + // sends to spectators too! + return (PS(client) && PS(client).inventory == this); +} + +void Inventory_new(PlayerState this) { - Inventory inv = NEW(Inventory), bak = NEW(Inventory); - inv.inventory = bak; - inv.drawonlytoclient = IS_CLIENT(e) ? e : e.m_client; - Net_LinkEntity((inv.owner = e).inventory = inv, false, 0, Inventory_Send); + Inventory inv = NEW(Inventory); + setcefc(inv, Inventory_customize); + Net_LinkEntity((inv.owner = this).inventory = inv, false, 0, Inventory_Send); } -void Inventory_delete(entity e) { delete(e.inventory.inventory); delete(e.inventory); } +void Inventory_delete(entity e) { delete(e.inventory); } void Inventory_update(entity e) { e.inventory.SendFlags = 0xFFFFFF; } + +void InventoryStorage_attach(entity e) { e.inventory_store = NEW(Inventory); e.inventory_store.drawonlytoclient = e; } +void InventoryStorage_detach(entity e) { delete(e.inventory_store); } #endif