X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fcommon%2Fgamemodes%2Fgamemode%2Fonslaught%2Fsv_onslaught.qc;h=c20a4fac74a160b62e9d876a35092fd6afc5a2b4;hb=69eda62d02bc02ff50547bad514af3f7ce487413;hp=15aedc732d15c95283baf0c1f58cad87efc20022;hpb=e0c217a67fdae8d5fc9cf94de996cb4724e9e668;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc index 15aedc732..c20a4fac7 100644 --- a/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc +++ b/qcsrc/common/gamemodes/gamemode/onslaught/sv_onslaught.qc @@ -447,6 +447,23 @@ void ons_ControlPoint_Icon_Damage(entity this, entity inflictor, entity attacker this.SendFlags |= CPSF_STATUS; } +bool ons_ControlPoint_Icon_Heal(entity targ, entity inflictor, float amount, float limit) +{ + float hlth = GetResourceAmount(targ, RESOURCE_HEALTH); + float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health); + if (hlth <= 0 || hlth >= true_limit) + return false; + + GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit); + hlth = GetResourceAmount(targ, RESOURCE_HEALTH); + if(targ.owner.iscaptured) + WaypointSprite_UpdateHealth(targ.owner.sprite, hlth); + else + WaypointSprite_UpdateBuildFinished(targ.owner.sprite, time + (targ.max_health - hlth) / (targ.count / ONS_CP_THINKRATE)); + targ.SendFlags |= CPSF_STATUS; + return true; +} + void ons_ControlPoint_Icon_Think(entity this) { this.nextthink = time + ONS_CP_THINKRATE; @@ -584,6 +601,7 @@ void ons_ControlPoint_Icon_Spawn(entity cp, entity player) e.bot_attack = true; IL_PUSH(g_bot_targets, e); e.event_damage = ons_ControlPoint_Icon_Damage; + e.event_heal = ons_ControlPoint_Icon_Heal; e.team = player.team; e.colormap = 1024 + (e.team - 1) * 17; e.count = (e.max_health - GetResourceAmount(e, RESOURCE_HEALTH)) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build @@ -888,13 +906,14 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d } } TakeResource(this, RESOURCE_HEALTH, damage); - WaypointSprite_UpdateHealth(this.sprite, GetResourceAmount(this, RESOURCE_HEALTH)); + float hlth = GetResourceAmount(this, RESOURCE_HEALTH); + WaypointSprite_UpdateHealth(this.sprite, hlth); // choose an animation frame based on health - this.frame = 10 * bound(0, (1 - GetResourceAmount(this, RESOURCE_HEALTH) / this.max_health), 1); + this.frame = 10 * bound(0, (1 - hlth / this.max_health), 1); // see if the generator is still functional, or dying - if (GetResourceAmount(this, RESOURCE_HEALTH) > 0) + if (hlth > 0) { - this.lasthealth = GetResourceAmount(this, RESOURCE_HEALTH); + this.lasthealth = hlth; } else { @@ -910,6 +929,7 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d this.isshielded = false; this.takedamage = DAMAGE_NO; // can't be hurt anymore this.event_damage = func_null; // won't do anything if hurt + this.event_heal = func_null; this.count = 0; // reset counter setthink(this, func_null); this.nextthink = 0; @@ -944,6 +964,22 @@ void ons_GeneratorDamage(entity this, entity inflictor, entity attacker, float d this.SendFlags |= GSF_STATUS; } +bool ons_GeneratorHeal(entity targ, entity inflictor, float amount, float limit) +{ + float true_limit = ((limit != RESOURCE_LIMIT_NONE) ? limit : targ.max_health); + float hlth = GetResourceAmount(targ, RESOURCE_HEALTH); + if (hlth <= 0 || hlth >= true_limit) + return false; + + GiveResourceWithLimit(targ, RESOURCE_HEALTH, amount, true_limit); + hlth = GetResourceAmount(targ, RESOURCE_HEALTH); + WaypointSprite_UpdateHealth(targ.sprite, hlth); + targ.frame = 10 * bound(0, (1 - hlth / targ.max_health), 1); + targ.lasthealth = hlth; + targ.SendFlags |= GSF_STATUS; + return true; +} + void ons_GeneratorThink(entity this) { this.nextthink = time + GEN_THINKRATE; @@ -978,6 +1014,7 @@ void ons_GeneratorReset(entity this) this.islinked = true; this.isshielded = true; this.event_damage = ons_GeneratorDamage; + this.event_heal = ons_GeneratorHeal; setthink(this, ons_GeneratorThink); this.nextthink = time + GEN_THINKRATE; @@ -1040,6 +1077,7 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o gen.bot_attack = true; IL_PUSH(g_bot_targets, gen); gen.event_damage = ons_GeneratorDamage; + gen.event_heal = ons_GeneratorHeal; gen.reset = ons_GeneratorReset; setthink(gen, ons_GeneratorThink); gen.nextthink = time + GEN_THINKRATE; @@ -1075,46 +1113,52 @@ int total_generators; void Onslaught_count_generators() { entity e; - total_generators = redowned = blueowned = yellowowned = pinkowned = 0; + total_generators = 0; + for (int i = 1; i <= NUM_TEAMS; ++i) + { + Team_SetNumberOfControlPoints(Team_GetTeamFromIndex(i), 0); + } for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext) { ++total_generators; - redowned += (e.team == NUM_TEAM_1 && GetResourceAmount(e, RESOURCE_HEALTH) > 0); - blueowned += (e.team == NUM_TEAM_2 && GetResourceAmount(e, RESOURCE_HEALTH) > 0); - yellowowned += (e.team == NUM_TEAM_3 && GetResourceAmount(e, RESOURCE_HEALTH) > 0); - pinkowned += (e.team == NUM_TEAM_4 && GetResourceAmount(e, RESOURCE_HEALTH) > 0); + if (GetResourceAmount(e, RESOURCE_HEALTH) < 1) + { + continue; + } + entity team_ = Entity_GetTeam(e); + int num_control_points = Team_GetNumberOfControlPoints(team_); + ++num_control_points; + Team_SetNumberOfControlPoints(team_, num_control_points); } } int Onslaught_GetWinnerTeam() { int winner_team = 0; - if(redowned > 0) - winner_team = NUM_TEAM_1; - if(blueowned > 0) + if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(1)) >= 1) { - if(winner_team) return 0; - winner_team = NUM_TEAM_2; + winner_team = NUM_TEAM_1; } - if(yellowowned > 0) + for (int i = 2; i <= NUM_TEAMS; ++i) { - if(winner_team) return 0; - winner_team = NUM_TEAM_3; + if (Team_GetNumberOfControlPoints(Team_GetTeamFromIndex(i)) >= 1) + { + if (winner_team != 0) + { + return 0; + } + winner_team = Team_IndexToTeam(i); + } } - if(pinkowned > 0) + if (winner_team) { - if(winner_team) return 0; - winner_team = NUM_TEAM_4; - } - if(winner_team) return winner_team; + } return -1; // no generators left? } void nades_Clear(entity e); -#define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0)) -#define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1) bool Onslaught_CheckWinner() { if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)) @@ -1160,8 +1204,10 @@ bool Onslaught_CheckWinner() Onslaught_count_generators(); - if(ONS_OWNED_GENERATORS_OK()) + if (Team_GetNumberOfTeamsWithControlPoints() > 1) + { return 0; + } int winner_team = Onslaught_GetWinnerTeam(); @@ -1922,17 +1968,14 @@ MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole) return true; } -MUTATOR_HOOKFUNCTION(ons, CheckAllowedTeams) +MUTATOR_HOOKFUNCTION(ons, TeamBalance_CheckAllowedTeams) { // onslaught is special for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) { - switch(tmp_entity.team) + if (Team_IsValidTeam(tmp_entity.team)) { - case NUM_TEAM_1: c1 = 0; break; - case NUM_TEAM_2: c2 = 0; break; - case NUM_TEAM_3: c3 = 0; break; - case NUM_TEAM_4: c4 = 0; break; + M_ARGV(0, float) |= Team_TeamToBit(tmp_entity.team); } } @@ -2162,12 +2205,9 @@ spawnfunc(onslaught_generator) // scoreboard setup void ons_ScoreRules() { - CheckAllowedTeams(NULL); - int teams = 0; - if(c1 >= 0) teams |= BIT(0); - if(c2 >= 0) teams |= BIT(1); - if(c3 >= 0) teams |= BIT(2); - if(c4 >= 0) teams |= BIT(3); + entity balance = TeamBalance_CheckAllowedTeams(NULL); + int teams = TeamBalance_GetAllowedTeams(balance); + TeamBalance_Destroy(balance); GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, { field_team(ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY); field(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);